Difference between revisions of "V9: Paladin"
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− | {{:V9: | + | {{V9}} |
+ | __TOC__ | ||
+ | <onlyinclude>[[File:V8Art_Paladin.png | center | frameless]] | ||
+ | |||
+ | {{V9 Class Profile | ||
+ | |||
+ | | HEADER COLOR = #68C3A8 | ||
+ | |||
+ | | NAME = [[V9: Paladin|Paladin]] | ||
+ | |||
+ | | DESCRIPTION = Paladins are armored guardians that wield formidable equipment alongside sacred magic to support and protect their allies. | ||
+ | |||
+ | | PLAYSTYLE = Durable, Frontline, Hybrid, Melee, Shield User, Support | ||
+ | |||
+ | | IDENTIFIER = [[File:ColorCodeAquamarine-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Aquamarine]] [[V9: Sash|Sash]] | ||
+ | |||
+ | | WEAPONS = [[V9: Dagger|Dagger]], [[V9: Short|Short]], [[V9: Long|Long]], [[V9: Flail|Flail]], [[V9: Great|Great]], [[V9: Reach|Reach]], [[V9: Pike|Pike]], [[V9: Javelin|Javelin]] | ||
+ | |||
+ | | SHIELDS = [[V9: Shields|Any]] | ||
+ | |||
+ | | ARMOR = May wear up to 5pts Physical Armor in each hit location. | ||
+ | <small>May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below.<br>- 16-25pts = No compensation<br>- 6-15pts = +1 use of Heal ✨ or Renew ✨<br>- 0-5pts = +1 use of Heal ✨ and Renew ✨</small> | ||
+ | |||
+ | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
+ | }} | ||
+ | {{V9 Picks Table | ||
+ | |||
+ | | HEADER COLOR = #68C3A8 | ||
+ | |||
+ | | ROW A = [[V9: Immune|Immune]] to [[V9: Afraid|Afraid]] ([[V9: Trait|T]]) | ||
+ | |||
+ | [[V9: Heal|Heal]] 1/Life ♻10 ✨<br> | ||
+ | [[V9: Renew|Renew]] (Other) 1/Life ♻10 ✨<br> | ||
+ | |||
+ | | ROW B = ⬗[[V9: Aegis|Aegis]] (Self)<br>1/Life<br> | ||
+ | |||
+ | ⬗[[V9: Conviction|Conviction]] (Unlimited)<br> | ||
+ | |||
+ | | ROW C = [[V9: Rebuke|Rebuke]] 🛡️<br>2/Life ♻10<br> | ||
+ | |||
+ | | ROW D1 = ⬗[[V9: Adaptive Blessing|Adaptive Blessing]] (Other)✨<br>1/Life<br> | ||
+ | | ROW D2 = ⬗[[V9: Safeguard|Safeguard]] 🛡️<br>1/Life ♻10<br> | ||
+ | | ROW D3 = [[V9: Taunt|Taunt]] ⚔️<br>2/Life ♻10<br> | ||
+ | |||
+ | | ROW E1 = [[V9: Resurrect|Resurrect]] ✨<br>1/Life ♻20<br> | ||
+ | | ROW E2 = ⬗[[V9: Blessing Against Harm|Blessing Against Harm]] (Any)<br>3/Refresh<br> | ||
+ | | ROW E3 = ⬗[[V9: Rally|Rally]]<br>1/Life<br> | ||
+ | |||
+ | | ROW F1 = [[V9: Swift|Swift]] ✨ <br>1/Refresh ♻10<br> | ||
+ | | ROW F2 = ⬗[[V9: Shake It Off|Shake It Off]] 🛡️<br>1/Life ♻10<br> | ||
+ | | ROW F3 = ⬗[[V9: Shove Strike|Shove Strike]] ⚔️<br>2/Life ♻20<br> | ||
+ | |||
+ | | ARCHETYPE 1 = '''Cleric''' | ||
+ | Gain double uses of abilities with ✨. | ||
+ | |||
+ | Weapons are limited to [[V9: Dagger|Dagger]], [[V9: Short|Short]], and [[V9: Flail|Flail]]. | ||
+ | |||
+ | Cannot wear more than 3 points of armor in any single location. | ||
+ | |||
+ | | ARCHETYPE 2 = '''Guardian''' | ||
+ | |||
+ | Whenever you use [[V9: Conviction|Conviction]], you may declare and restore one 🛡️ ability instead of the normal effect. | ||
+ | |||
+ | Cannot bear [[V9: Enchantments|enchantments]] that grant [[V9: Offensive / Non-Offensive|offensive abilities]] or [[V9: Enhanced Strikes|strike enhancements]] (such as [[V9: Armor Breaking|Armor Breaking]]). | ||
+ | |||
+ | | ARCHETYPE 3 = '''Avenger''' | ||
+ | Whenever you use [[V9: Conviction|Conviction]], you may declare and restore one ⚔️ ability instead of the normal effect. | ||
+ | |||
+ | Can only use up to [[V9: Small Shields|small shields]]. | ||
+ | |||
+ | }} | ||
+ | {{V9 Class Customization Icon Legend}} | ||
+ | </onlyinclude><br> | ||
+ | ---- | ||
+ | ---- | ||
+ | =====<big><u>Pre-Constructed Builds</u></big>===== | ||
+ | Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of [[V9: Class Customization|class customization]]. | ||
+ | |||
+ | {{V9 Preconstructed Class (Picks) | ||
+ | |||
+ | | HEADER COLOR = #68C3A8 | ||
+ | | NAME = Trying Out V9 Paladin | ||
+ | | IDENTIFIER = Aquamarine sash | ||
+ | | WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins | ||
+ | | SHIELDS = Any | ||
+ | | ARMOR = 5pts Physical Armor | ||
+ | | LEVEL 1 = Immune to Afraid<br>Heal 1/Life ♻10<br>Renew (Other) 1/Life ♻10 | ||
+ | | LEVEL 2 = ⬗Aegis (Self) 1/Life, ⬗Conviction (Unlimited) | ||
+ | | LEVEL 3 = Rebuke 2/Life ♻10 | ||
+ | | LEVEL 4 = ⬗Adaptive Blessing 1/Life (Other) | ||
+ | | LEVEL 5 = Resurrect 1/Life ♻20 | ||
+ | | LEVEL 6 = Swift 1/Refresh ♻10 | ||
+ | | ABILITY SUMMARIES = | ||
+ | {{:V9: RAS Heal}} | ||
+ | {{:V9: RAS Renew}} | ||
+ | {{:V9: RAS Aegis}} | ||
+ | {{:V9: RAS Conviction}} | ||
+ | {{:V9: RAS Rebuke}} | ||
+ | {{:V9: RAS Adaptive Blessing}} | ||
+ | {{:V9: RAS Resurrect}} | ||
+ | {{:V9: RAS Swift}} | ||
+ | |||
+ | }} | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | |||
+ | =====<big><u>List of Class-Specific Abilities</u></big>===== | ||
+ | <small> | ||
+ | {{:V9: Adaptive Blessing}} | ||
+ | {{:V9: Aegis}} | ||
+ | {{:V9: Blessing Against Harm}} | ||
+ | {{:V9: Conviction}} | ||
+ | {{:V9: Curse Strike}} | ||
+ | {{:V9: Heal}} | ||
+ | {{:V9: Rally}} | ||
+ | {{:V9: Rebuke}} | ||
+ | {{:V9: Renew}} | ||
+ | {{:V9: Resurrect}} | ||
+ | {{:V9: Safeguard}} | ||
+ | {{:V9: Shake It Off}} | ||
+ | {{:V9: Shove Strike}} | ||
+ | {{:V9: Swift}} | ||
+ | {{:V9: Taunt}} | ||
+ | |||
+ | </small></div> | ||
+ | ---- | ||
+ | |||
+ | =====<big><u>Extra Clarifications</u></big>===== | ||
+ | Any additional clarifications about this class will be listed below. To request a clarification, please visit the [https://discord.gg/zeA5PPE Amtgard V9 Discord server]. | ||
+ | |||
+ | <ul><li>If you choose to replace Shove Strike with Curse Strike using the Avenger archetype, the Curse Strike is granted with the same frequency and symbols as Shove Strike</li></ul> | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | =====<big><u>Trivia</u></big>===== | ||
+ | |||
+ | <ul><li>The Paladin class was introduced in the very first edition of Amtgard (1983).</li></ul> | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | <br> | ||
+ | {{V9 Combat Classes}} |
Latest revision as of 08:33, 10 February 2024
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Paladin | ||||
---|---|---|---|---|
Description | Paladins are armored guardians that wield formidable equipment alongside sacred magic to support and protect their allies. | |||
Playstyle | Durable, Frontline, Hybrid, Melee, Shield User, Support | |||
Class Identifier | Aquamarine Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin | |||
Shields | Any | |||
Armor | May wear up to 5pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Immune to Afraid (T) | ||||
---|---|---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗Aegis (Self) 1/Life ⬗Conviction (Unlimited) | ||||
ROW C | Rebuke 🛡️ 2/Life ♻10 | |||||
ROW D | ⬗Adaptive Blessing (Other)✨ 1/Life |
OR | ⬗Safeguard 🛡️ 1/Life ♻10 |
OR | Taunt ⚔️ 2/Life ♻10 | |
ROW E | Resurrect ✨ 1/Life ♻20 |
OR | ⬗Blessing Against Harm (Any) 3/Refresh |
OR | ⬗Rally 1/Life | |
ROW F | Swift ✨ 1/Refresh ♻10 |
OR | ⬗Shake It Off 🛡️ 1/Life ♻10 |
OR | ⬗Shove Strike ⚔️ 2/Life ♻20 | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Cleric
Gain double uses of abilities with ✨. Weapons are limited to Dagger, Short, and Flail. Cannot wear more than 3 points of armor in any single location. |
Guardian
Whenever you use Conviction, you may declare and restore one 🛡️ ability instead of the normal effect. Cannot bear enchantments that grant offensive abilities or strike enhancements (such as Armor Breaking). |
Avenger
Whenever you use Conviction, you may declare and restore one ⚔️ ability instead of the normal effect. Can only use up to small shields. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Paladin |
Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
| ||
---|---|---|---|
Identifier | Aquamarine sash | ||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins | ||
Shields | Any | ||
Armor | 5pts Physical Armor | ||
Level 1 | Immune to Afraid Heal 1/Life ♻10 Renew (Other) 1/Life ♻10 | ||
Level 2 | ⬗Aegis (Self) 1/Life, ⬗Conviction (Unlimited) | ||
Level 3 | Rebuke 2/Life ♻10 | ||
Level 4 | ⬗Adaptive Blessing 1/Life (Other) | ||
Level 5 | Resurrect 1/Life ♻20 | ||
Level 6 | Swift 1/Refresh ♻10 |
List of Class-Specific Abilities
Adaptive Blessing | |
---|---|
Simple Summary | Adaptive Blessing: Incant "I enchant thee against <State>" x3 to grant the target a resistance to that state. (♻10) |
Available to | Healer, Paladin, Scout |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against <State>" x3 |
Effects | Enchantment Effect: Bearer gains resistance to status effects that include the chosen state (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder |
|
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Aegis | |
---|---|
Simple Summary | Aegis: Incant "May this aegis protect against all forms of attack" x3 and choose Shield or Weapon. The caster and their equipment are resistant to any single effect that strikes the chosen type of equipment. (♻10) |
Available to | Paladin |
Type | Enchantment |
Range | Self |
Incantation | "May this aegis protect against all forms of attack" x3 |
Effects | Enchantment Effect: Choose one at time of cast: |
Other Details | When declaring this enchantment, the bearer must declare which equipment is affected and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Blessing Against Harm | |
---|---|
Simple Summary | Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10) |
Available to | Druid, Healer, Paladin, Wizard |
Type | Enchantment |
Range |
|
Incantation | "I enchant thee against all harm" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10). |
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Conviction | |
---|---|
Simple Summary | Conviction: Incant "Conviction" within 30s of restoring an ally from an effect caused by an enemy. Restore a resistance or ability granted by an enchantment. |
Available to | Paladin |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Conviction" |
Prerequisites | Can only be used within 30s of restoring another player from an effect caused by an enemy. |
Effects | Immediate Effect: Caster is affected as per Renew. |
Reminder | This can only be used once per triggering moment. |
Curse Strike | |
---|---|
Simple Summary | Curse Strike: Incant "Power Strike Curse" and hit an enemy within 2s to Curse them for 30s. Engulfing. |
Available to | Anti-Paladin, Barbarian, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Curse" |
Effects | Status Effect: Target struck is Cursed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Rally | |
---|---|
Simple Summary | Rally: Incant "I have returned with aid" while you or an ally is respawning to cause you both to respawn. You become Severed. You can't use this if you took a death, or if either of you are respawning due to another use of Rally. |
Available to | Paladin, Monster (Goblin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I have returned with aid" |
Prerequisites | |
Effects | Immediate Effect:
Secondary Effect (Status): The caster becomes Severed until they respawn again. |
Other Details |
|
Rebuke | |
---|---|
Simple Summary | Rally: Incant "By my power I make thee afraid" to make the target Afraid of you for 10s. |
Available to | Healer, Paladin, Monster (Harpy) |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "By my power I make thee afraid" |
Effects | Status Effect: Target becomes Afraid of the caster for 10s or until the caster dies. |
Renew | |
---|---|
Simple Summary | Renew: Incant "Thy boon and blessing shall be renewed" to restore someone's enchantment-granted Resistance or Ability with ♻20 or less. |
Available to | Bard, Druid, Healer, Paladin, Curios, Monster (Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Thy boon and blessing shall be renewed" |
Prerequisites | Cannot be used while there are living enemies within 10ft. |
Effects | Immediate Effect:
|
Resurrect | |
---|---|
Simple Summary | Resurrect: Incant "The white light of healing hath resurrected thee" x5 to Revive the target. They become Severed. |
Available to | Healer, Paladin |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "The white light of healing hath resurrected thee." x5 |
Effects | Immediate Effect: Target is revived.
Secondary Effect (Status): If the target is revived, they become Severed until they respawn. |
Other Details | This ability can affect dead players. |
Reminder | If a dead player has moved more than 20ft from where they died, they are Severed. |
Safeguard | |
---|---|
Simple Summary | Safeguard: Incant "Hide in the shadows and I shall protect thee" to make the target Insubstantial and Stopped. They can Incant "I return to the physical world" x2 to end the effect. |
Available to | Druid, Healer, Paladin, Scout, Warrior, Curios |
Type | Verbal (Non-Offensive) |
Range | 5ft (Other) |
Incantation | "Hide in the shadows and I shall protect thee" |
Effects | Status Effect: Target becomes Insubstantial and Stopped. Target can end this effect at any time by declaring "I return to the physical world" x2. |
Reminder | Non-offensive abilities can be rejected by the recipient if they do not wish to take on the effects. |
Shake It Off | |
---|---|
Simple Summary | Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed. |
Available to | Barbarian, Paladin, Warrior, Curios, Monster (Werewolf) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall overcome" |
Prerequisites | Can only be used while affected by an enemy status effect. |
Effects | Status Effect: After 10 seconds, the caster is affected as per Release. |
Other Details | This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead |
Shove Strike | |
---|---|
Simple Summary | Shove Strike: Incant "Power Strike Shove" and strike an enemy within 2s. Target struck is forced to move 20’ further away. Engulfing. |
Available to | Barbarian, Paladin, Monk, Warrior |
Type | Power Strike |
Range | Strike |
Material Components | Melee Weapon |
Incantation | "Power Strike Shove" |
Effects | Status Effect: Target struck is Shoved 20ft directly away from the caster. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Swift | |
---|---|
Simple Summary | Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant. |
Available to | Bard, Druid, Healer, Paladin, Wizard |
Type | Meta-Magic |
Incantation | "Swift" |
Prerequisites | Cannot be used to modify abilities with a range of 20ft. |
Effects | Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only. |
Taunt | |
---|---|
Simple Summary | Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s. |
Available to | Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thy attention" x3 |
Effects | Status Effect: Target is Taunted by the caster for 30s, or until the caster dies. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- If you choose to replace Shove Strike with Curse Strike using the Avenger archetype, the Curse Strike is granted with the same frequency and symbols as Shove Strike
Trivia
- The Paladin class was introduced in the very first edition of Amtgard (1983).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes