Difference between revisions of "V9: Warrior"

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| HEADER COLOR = #9262A9
 
| HEADER COLOR = #9262A9
  
| NAME = [[V9: Warrior| Warrior]]
+
| NAME = [[V9: Warrior|Warrior]]
  
 
| DESCRIPTION = Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field.
 
| DESCRIPTION = Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field.
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| PLAYSTYLE = Damage, Durable, Equipment Focus, Frontline, Melee, Shield User
 
| PLAYSTYLE = Damage, Durable, Equipment Focus, Frontline, Melee, Shield User
  
| IDENTIFIER = [[File:ColorCodePurple-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Purple]] [[V9: Sash| Sash]]
+
| IDENTIFIER = [[File:ColorCodePurple-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Purple]] [[V9: Sash|Sash]]
  
| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Javelin| Javelin]]
+
| WEAPONS = [[V9: Dagger|Dagger]], [[V9: Short|Short]], [[V9: Long|Long]], [[V9: Flail|Flail]], [[V9: Great|Great]], [[V9: Reach|Reach]], [[V9: Pike|Pike]], [[V9: Javelin|Javelin]]
  
 
| SHIELDS = [[V9: Shields|Any]]
 
| SHIELDS = [[V9: Shields|Any]]
  
| ARMOR = Choose one:
+
| ARMOR = May wear up to 6pts Physical Armor in each hit location.
*Up to 6pts [[V9: Armor|Physical Armor]]
+
<small>May gain 🌶️[[V9: Low Armor Compensation|Low Armor Compensation]] as indicated below.<br>- 21-30pts = No compensation<br>- 11-20pts = +1 use of [[V9: Shake It Off|Shake It Off]]<br>- 0-10pts = +2 uses of [[V9: Shake It Off|Shake It Off]]</small>
*Up to 4pts Physical Armor + [[V9: Shake It Off| Shake It Off]] 1/Life ♻10
 
*2pts [[V9: Natural Armor| Natural Armor]]
 
  
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
 
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus.
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| HEADER COLOR = #9262A9
 
| HEADER COLOR = #9262A9
  
| LEVEL 1 = ⬗[[V9: Scavenge| Scavenge]] (Unlimited)<br>
+
| ROW A = ⬗[[V9: Scavenge|Scavenge]] (Unlimited)<br>
  
⬗[[V9: Shake It Off| Shake It Off]] <br>1/Life ♻10<br>
+
⬗[[V9: Shake It Off|Shake It Off]] <br>1/Life ♻10<br>
  
| ROW A = ⬗[[V9: Harden| Harden]] (Self)<br>1/Life<br>
+
| ROW B = ⬗[[V9: Harden|Harden]] (Self)<br>1/Life<br>
  
| ROW B = [[V9: Undying Will| Undying Will]]<br>2/Refresh ♻30<br>
+
| ROW C = [[V9: Taunt|Taunt]] 🖤<br>2/Life ♻10<br>
  
| ROW C1 = ⬗[[V9: Rescue| Rescue]]<br>2/Life ♻20<br>
+
| ROW D1 = ⬗[[V9: Safeguard|Safeguard]] 🖤<br>2/Life ♻20<br>
 +
| ROW D2 = ⬗[[V9: Undying Will|Undying Will]]<br>3/Refresh ♻60<br>
 +
| ROW D3 = ⬗[[V9: Taunting Strike|Taunting Strike]]<br>2/Life ♻20<br>
  
| ROW C2 = [[V9: Taunt| Taunt]]<br>2/Life ♻20<br>
+
| ROW E1 = [[V9: Reforge|Reforge]] 🖤<br>1/Life ♻20<br>
 +
| ROW E2 = ⬗[[V9: Temper Armor|Temper Armor]] (Self)<br>3/Refresh ♻30<br>
 +
| ROW E3 = ⬗[[V9: Runic Armor|Runic Armor]] (Self)<br>3/Refresh ♻30<br>
  
| ROW C3 = ⬗[[V9: Taunting Strike| Taunting Strike]]<br>2/Life ♻20<br>
+
| ROW F1 = ⬗[[V9: Ancestral Shield|Ancestral Shield]] (Self)<br>3/Refresh<br>
 +
| ROW F2 = ⬗[[V9: Ancestral Armor|Ancestral Armor]] (Self)<br>3/Refresh<br>
 +
| ROW F3 = ⬗[[V9: Ancestral Weapon|Ancestral Weapon]] (Self)<br>3/Refresh ♻60<br>
  
| ROW D1 = [[V9: Reforge| Reforge]]<br>1/Life ♻10<br>
+
| ARCHETYPE 1 = '''🖤 Ironheart'''
 +
Whenever you use [[V9: Scavenge|Scavenge]], you may declare and restore one 🖤 ability instead of the normal effect.
  
| ROW D2 = ⬗[[V9: Runic Armor| Runic Armor]] (Self)<br>3/Refresh ♻30<br>
+
Cannot use [[V9: Reach|Reach]], [[V9: Pike|Pikes]], or [[V9: Javelin|Javelin]] weapons.
 
 
| ROW D3 = ⬗[[V9: Temper Armor| Temper Armor]] (Self)<br>3/Refresh ♻30<br>
 
 
 
| ROW E1 = ⬗[[V9: Imbue Shield| Imbue Shield]] (Self)<br>3/Refresh<br>
 
 
 
| ROW E2 = ⬗[[V9: Ancestral Armor| Ancestral Armor]] (Self)<br>3/Refresh<br>
 
 
 
| ROW E3 = ⬗[[V9: Vorpal Blades| Vorpal Blades]] (Self)<br>3/Refresh<br>
 
 
 
| ARCHETYPE 1 = '''Ironheart'''
 
Whenever you use [[V9: Scavenge| Scavenge]], you may declare and restore one use of [[V9: Harden| Harden]] instead of the normal effect. Harden becomes Range 5ft.
 
 
 
Cannot use Reach, Pikes, or Javelin weapons.
 
  
 
| ARCHETYPE 2 = '''Juggernaut'''
 
| ARCHETYPE 2 = '''Juggernaut'''
Whenever you use [[V9: Scavenge| Scavenge]], you may declare and restore one use of [[V9: Shake It Off| Shake It Off]] instead of the normal effect.
+
Whenever you use [[V9: Scavenge|Scavenge]], you may declare and restore one use of [[V9: Shake It Off|Shake It Off]], if picked, instead of the normal effect.
  
Shake It Off becomes Per-Refresh instead of Per-Life.
+
[[V9: Shake It Off|Shake It Off]] becomes ♻20 instead of ♻10.
  
 
| ARCHETYPE 3 = '''Blademaster'''
 
| ARCHETYPE 3 = '''Blademaster'''
Taunting Strike, if chosen,  is replaced by [[V9: Blade Mastery| Blade Mastery]] 2/Life ♻20
+
Taunting Strike, if chosen,  is replaced by [[V9: Blade Mastery|Blade Mastery]] 2/Life ♻20
  
Whenever you use [[V9: Scavenge| Scavenge]], you may declare and restore one use of Blade Mastery instead of the normal effect.
+
Whenever you use [[V9: Scavenge|Scavenge]], you may declare and restore one use of Blade Mastery instead of the normal effect.
  
Cannot use shields or receive enchantments from other players.
+
Cannot use [[V9: Shield|shields]].
 
}}
 
}}
</onlyinclude><br><br>
+
{{V9 Class Customization Icon Legend}}
----
+
</onlyinclude><br>
=====<big><u>List of Class-Specific Abilities</u></big>=====
 
 
 
<br>
 
<div style="column-count: 2"><small>
 
 
 
{{:V9: Ancestral Armor}}
 
{{:V9: Harden}}
 
{{:V9: Imbue Shield}}
 
{{:V9: Reforge}}
 
{{:V9: Rescue}}
 
{{:V9: Runic Armor}}
 
{{:V9: Scavenge}}
 
{{:V9: Shake It Off}}
 
{{:V9: Taunt}}
 
{{:V9: Taunting Strike}}
 
{{:V9: Temper Armor}}
 
{{:V9: Undying Will}}
 
{{:V9: Vorpal Blades}}
 
 
 
</small></div>
 
 
----
 
----
 
----
 
----
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| HEADER COLOR = #9262A9
 
| HEADER COLOR = #9262A9
 
 
| NAME = Trying Out V9 Warrior
 
| NAME = Trying Out V9 Warrior
 
 
| IDENTIFIER = [[V9: Color Code|Purple]] [[V9: Sash|sash]]
 
| IDENTIFIER = [[V9: Color Code|Purple]] [[V9: Sash|sash]]
 
 
| WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
 
| WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
 
 
| SHIELDS = Any
 
| SHIELDS = Any
 
 
| ARMOR = 6pts Physical Armor
 
| ARMOR = 6pts Physical Armor
 
+
| LEVEL 1 = ⬗ Scavenge (Unlimited)<br>⬗ Shake It Off 1/Life ♻10
| LEVEL 1 = ⬗Scavenge (Unlimited), ⬗Shake It Off 2/Life ♻10
+
| LEVEL 2 = ⬗ Harden (Self) 1/Life
| LEVEL 2 = ⬗Harden (Self) 1/Life
+
| LEVEL 3 = Taunt 2/Life ♻10
| LEVEL 3 = Taunt 2/Life ♻20
+
| LEVEL 4 = ⬗ Undying Will 3/Refresh ♻60
| LEVEL 4 = ⬗Undying Will 2/Refresh ♻30
+
| LEVEL 5 = Reforge 1/Life ♻20
| LEVEL 5 = Reforge 1/Life ♻10
+
| LEVEL 6 = ⬗ Ancestral Armor (Self) 3/Refresh
| LEVEL 6 = ⬗Ancestral Armor (Self) 3/Refresh
+
| ABILITY SUMMARIES =  
 
+
{{:V9: RAS Scavenge}}
| CURIO = White (Shake It Off 2/Refresh)
+
{{:V9: RAS Shake It Off}}
*Requires garb and a White [[V9: Garb Bonus Curios|curio]].
+
{{:V9: RAS Harden}}
 +
{{:V9: RAS Taunt}}
 +
{{:V9: RAS Undying Will}}
 +
{{:V9: RAS Reforge}}
 +
{{:V9: RAS Ancestral Armor}}
  
 
}}
 
}}
  
 
<br><br>
 
<br><br>
 +
----
 +
 +
=====<big><u>List of Class-Specific Abilities</u></big>=====
 +
<br>
 +
<small>
 +
{{:V9: Ancestral Armor}}
 +
{{:V9: Ancestral Shield}}
 +
{{:V9: Ancestral Weapon}}
 +
{{:V9: Blade Mastery}}
 +
{{:V9: Harden}}
 +
{{:V9: Reforge}}
 +
{{:V9: Runic Armor}}
 +
{{:V9: Safeguard}}
 +
{{:V9: Scavenge}}
 +
{{:V9: Shake It Off}}
 +
{{:V9: Taunt}}
 +
{{:V9: Taunting Strike}}
 +
{{:V9: Temper Armor}}
 +
{{:V9: Undying Will}}
 +
</small>
 
----
 
----
 
=====<big><u>Extra Clarifications</u></big>=====
 
=====<big><u>Extra Clarifications</u></big>=====

Latest revision as of 08:32, 10 February 2024

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




V8Art Warrior.png

Warrior

Description Warriors are consummate fighters who use their martial skills and superior equipment to forge a powerful presence on the field.
Playstyle Damage, Durable, Equipment Focus, Frontline, Melee, Shield User
Class Identifier ColorCodePurple-231130.jpg Purple Sash
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin
Shields Any
Armor May wear up to 6pts Physical Armor in each hit location.

May gain 🌶️Low Armor Compensation as indicated below.
- 21-30pts = No compensation
- 11-20pts = +1 use of Shake It Off
- 0-10pts = +2 uses of Shake It Off

Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Level 1

You always get these abilities when you play this class.
ROW A Scavenge (Unlimited)

Shake It Off
1/Life ♻10

Levels 2-6

For each level beyond 1, pick a row you have not already chosen and gain the abilities within.

If that row has multiple options, pick one of those options and gain everything from that option.
ROW B Harden (Self)
1/Life
ROW C Taunt 🖤
2/Life ♻10
ROW D Safeguard 🖤
2/Life ♻20
OR Undying Will
3/Refresh ♻60
OR Taunting Strike
2/Life ♻20
ROW E Reforge 🖤
1/Life ♻20
OR Temper Armor (Self)
3/Refresh ♻30
OR Runic Armor (Self)
3/Refresh ♻30
ROW F Ancestral Shield (Self)
3/Refresh
OR Ancestral Armor (Self)
3/Refresh
OR Ancestral Weapon (Self)
3/Refresh ♻60
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns.
🖤 Ironheart

Whenever you use Scavenge, you may declare and restore one 🖤 ability instead of the normal effect.

Cannot use Reach, Pikes, or Javelin weapons.

Juggernaut

Whenever you use Scavenge, you may declare and restore one use of Shake It Off, if picked, instead of the normal effect.

Shake It Off becomes ♻20 instead of ♻10.

Blademaster

Taunting Strike, if chosen, is replaced by Blade Mastery 2/Life ♻20

Whenever you use Scavenge, you may declare and restore one use of Blade Mastery instead of the normal effect.

Cannot use shields.

= Does not require Free Hand = Rest Time = Included with Archetype 🎺👻🛡️etc. = Archetype-relevant 🌶️ = Experimental Rule




Pre-Constructed Builds

Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.

Trying Out V9 Warrior
Scavenge: Incant "Scavenge" within 30s of killing an enemy. Mend a broken shield, weapon, or point of armor.


Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed.


Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation)


Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s.


Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed.


Reforge: Incant "I return this item to its former glory" x5 to mend a broken or damaged weapon or shield, restore one point of armor to each hit location, or fully repair one hit location.


Ancestral Armor: Incant "May this armor protect from all forms of harm" x3. Your armor is immune to Armor Breaking and Armor Destroying. You’re immune to Engulfing effects that strike your armor in a location that still has armor points. If that strike would do damage (like a Lightning Bolt or Destruction Arrow) you still take basic damage.

Identifier Purple sash
Weapons Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
Shields Any
Armor 6pts Physical Armor
Level 1 ⬗ Scavenge (Unlimited)
⬗ Shake It Off 1/Life ♻10
Level 2 ⬗ Harden (Self) 1/Life
Level 3 Taunt 2/Life ♻10
Level 4 ⬗ Undying Will 3/Refresh ♻60
Level 5 Reforge 1/Life ♻20
Level 6 ⬗ Ancestral Armor (Self) 3/Refresh




List of Class-Specific Abilities


Ancestral Armor
Simple Summary Ancestral Armor: Incant "May this armor protect from all forms of harm" x3. Your armor is immune to Armor Breaking and Armor Destroying. You’re immune to Engulfing effects that strike your armor in a location that still has armor points. If that strike would do damage (like a Lightning Bolt or Destruction Arrow) you still take basic damage.
Available to Warrior
Type Enchantment
Range Self
Incantation "May this armor protect from all forms of harm" x3
Effects Enchantment Effect:
Reminder The armor will still receive basic damage from these strikes.
V8 Transition Note: No armor points are lost from Entangle and Iceball since they don't deal any damage normally.


Ancestral Shield
Simple Summary Ancestral Shield: Incant "This shield shall neither bend nor break" x3 to make your shield immune to destruction and you immune to any engulfing effects that strike it. (Except Sphere of Annihilation)
Available to Warrior
Type Enchantment
Range Self
Incantation "This shield shall neither bend nor break" x3
Effects Enchantment Effect:
  • Bearer's wielded shield is immune to destruction.
  • Bearer is immune to engulfing effects that strike their wielded shield.


Ancestral Weapon
Simple Summary Ancestral Weapon: Incant "This weapon shall neither bend nor break" x3 to make your weapon immune to destruction and you immune to any engulfing effects that strike it. (Except Phase/Sphere of Annihilation)
Available to Warrior
Type Enchantment
Range Self
Incantation "This weapon shall neither bend nor break" x3
Effects Enchantment Effect:
  • Bearer's wielded weapons are immune to destruction.
  • Bearer is immune to engulfing effects that strike their wielded weapons.


Blade Mastery
Simple Summary Blade Mastery: You can use all Power Strike abilities (Curse, Suppression, Taunting, and Shove Strike) using a shared pool of uses, instead of tracking them individually.
Available to Warrior
Type Trait
Effects Trait Effect: Bearer may cast any Power Strike ability using a shared pool of uses, instead of tracking them individually. They may cast these abilities in any combination or order. For example, a player with a Blade Mastery 2/Life, may cast Curse Strike and then Suppression Strike; or two Shove Strikes; etc.
Reminder The Power Strike abilities are: Curse Strike, Suppressing Strike, Shove Strike, and Taunting Strike.


Harden
Simple Summary Harden: Incant "This <shield/weapon> shall endure any blow" x3 to make either your shield or weapons indestructible (Except Phase/Sphere of Annihilation)
Available to Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Healer
Incantation "This <shield/weapon> shall endure any blow" x3
Effects Enchantment Effect: Choose one at time of cast:
  • Bearer's carried shield is immune to destruction.
  • Bearer's carried weapons are immune to destruction.
Other Details When declaring this enchantment, the bearer must declare which equipment is affected.


Reforge
Simple Summary Reforge: Incant "I return this item to its former glory" x5 to mend a broken or damaged weapon or shield, restore one point of armor to each hit location, or fully repair one hit location.
Available to Druid, Warrior
Type Verbal (Non-Offensive)
Range 5ft (Any)
Incantation "I return this item to its former glory" x5
Effects Immediate Effect: Choose one at the time of cast:
Other Details Caster may hold the item to be affected without taking up a free hand.
V8 Transition Note: Reforge targets the player, not the item being restored.


Runic Armor
Simple Summary Runic Armor: Incant "This armor shall not be overcome" x3 to make the bearer immune to any engulfing effects which strike their armor in a hit location with points remaining.
Available to Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Healer
Incantation "This armor shall not be overcome" x3
Effects Enchantment Effect: Bearer is immune to engulfing effects that strike their armor in a hit location with at least 1 armor point remaining.
Reminder The armor will still takes damage as normal.
V8 Transition Note: No armor points are lost from Entangle and Iceball since they don't deal any damage normally.


Safeguard
Simple Summary Safeguard: Incant "Hide in the shadows and I shall protect thee" to make the target Insubstantial and Stopped. They can Incant "I return to the physical world" x2 to end the effect.
Available to Druid, Healer, Paladin, Scout, Warrior, Curios
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "Hide in the shadows and I shall protect thee"
Effects Status Effect: Target becomes Insubstantial and Stopped. Target can end this effect at any time by declaring "I return to the physical world" x2.
Reminder Non-offensive abilities can be rejected by the recipient if they do not wish to take on the effects.


Scavenge
Simple Summary Scavenge: Incant "Scavenge" within 30s of killing an enemy. Mend a broken shield, weapon, or point of armor.
Available to Warrior
Type Verbal (Non-Offensive)
Range Self
Incantation "Scavenge"
Prerequisites Can only be used within 30s of killing an enemy.
Effects Immediate Effect: Choose one at time of cast:
Reminder This can only be used once per triggering moment.


Shake It Off
Simple Summary Shake It Off: Incant "I shall overcome" while under an enemy effect. After 10s, you're released from any number of effects. You can use this no matter what, unless you're dead or cursed.
Available to Barbarian, Paladin, Warrior, Curios, Monster (Werewolf)
Type Verbal (Non-Offensive)
Range Self
Incantation "I shall overcome"
Prerequisites Can only be used while affected by an enemy status effect.
Effects Status Effect: After 10 seconds, the caster is affected as per Release.
Other Details This ability can be used regardless of ability to cast, and will affect the caster unless they are Invulnerable, Cursed, or Dead


Taunt
Simple Summary Taunt: Incant "I command thy attention" x3 to Taunt the target for 30s.
Available to Bard, Barbarian, Monk, Paladin, Warrior, Monster (Fairy, Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thy attention" x3
Effects Status Effect: Target is Taunted by the caster for 30s, or until the caster dies.


Taunting Strike
Simple Summary Taunting Strike: Incant "Power strike taunt" and hit an enemy within 2s to Taunt them for 30s. Engulfing.
Available to Bard, Monk, Warrior
Type Power Strike
Range Strike
Material Components Melee Weapon
Incantation "Power Strike Taunt"
Effects Status Effect: Target struck is Taunted by the caster for 30s or until the caster dies. Engulfing.
Other Details 🏃 This ability can be cast while moving.


Temper Armor
Simple Summary Temper Armor: Incant "I temper this armor to endure all blows" x3 to make the bearer's armor immune to Armor Breaking and Armor Destroying.
Available to Druid, Healer, Warrior
Type Enchantment
Range
  • Self - Warrior
  • 5ft (Other) - Druid, Healer
Incantation "I temper this armor to endure all blows" x3
Effects Enchantment Effect: Bearer's armor is immune to Armor Breaking and Armor Destroying.
Reminder The armor will still receive basic damage from these strikes.


Undying Will
Simple Summary Undying Will: Incant "My will to live is undying" immediately after dying to revive yourself, become Insubstantial and Stopped for 10s, and become Severed.
Available to Barbarian, Monk, Warrior, Wizard, Monster (Skeleton)
Type Verbal (Non-Offensive)
Range Self
Incantation "My will to live is undying"
Prerequisites Must be cast immediately after dying.
Effects Immediate Effect: Caster is revived.

Secondary Effect (Status):

  • If the caster is successfully revived, they are Severed until they respawn.
  • If the caster is successfully revived, they become Insubstantial and Stopped for 10s.
Other Details This ability can be used while dead and affect dead players.
Reminder Players cannot resist or be immune to secondary effects.


Extra Clarifications

Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this class.




Trivia
  • The Warrior class was introduced in the very first edition of Amtgard (1983).





Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary