Order of Battle

From AmtWiki

An award given for excellence in battlegames. A ladder award.

BatMas1.jpg

Excerpt from the Amtgard ROP: Award Standards

The Rules of play 8th Edition: Award Standards

An Order of Battle is awarded to players who have an understanding of tactics in class battlegaming and/or effectiveness as a player in class battlegaming. This order ranges from individual excellence in multiple classes in Amtgard to being able to command multiple small units and/or large teams. Below are examples of a 1st order through to Battlemaster title for the Order of Battle. These are recommendations, but not requirements. The criteria mentioned are not meant to be comprehensive, and they are meant to work in conjunction with each other and not as individual avenues towards masterhood/knighthood.

i. A 1st Order is granted for showing basic skill in class battlegaming.
Examples Include: Effective use of your abilities, or tactics that have a short term impact on games or class battlefield prowess. Recommended to be awarded at a shire or higher.
ii. A 2nd Order is granted for showing consistent basic skills in class battlegaming.
Examples Include: Consistent effective use of your abilities, or tactics that have a short term impact on games or class battlefield prowess. Recommended to be awarded at a shire or higher.
iii. A 3rd Order is granted for showing intermediate skills in class battlegaming.
Examples Include: Effective use of your abilities to successfully capture/defend an objective in class battlegames, leading a small unit effectively during a battlegame, or class battlefield prowess. Recommended to be awarded at a shire or higher.
iv. A 4th Order is granted for showing consistent intermediate skills in class battlegaming.
Examples Include: Consistent effective use of your abilities to successfully capture/defend objectives in class battlegames, leading a small unit consistently during battlegames, or class battlefield prowess. Recommended to be awarded at barony or higher.
v. A 5th Order is granted for showing advanced skills in class battlegaming.
Examples Include: Effective use of individual/team abilities to sway the momentum of a battle, effective use of individual abilities to successfully capture/defend multiple objectives, leading multiple small units or a large unit in class battlegames to victory. Recommended to be awarded at barony or higher.
vi. A 6th Order is granted for consistently showing advanced skills in class battlegaming.
Examples Include: Consistent effective use of individual/team abilities to sway the momentum of a battle, consistent effective use of individual abilities to successfully capture/defend multiple objectives, consistently leading multiple small units or a large unit in class battlegames to victory. Recommended to be awarded at barony or higher.
vii. A 7th Order is granted for showing individual or team strategy that has a game-changing effect in kingdom or duchy level class battlegaming.
Examples Include: Effective use of individual/team abilities to be a key component in victory or a major obstacle during defeat in a kingdom or duchy battlegame, leading a large unit or multiple small units to successfully win a Kingdom or duchy battlegame, victory in a Kingdom or duchy class battlegaming tournament.
viii. An 8th Order is granted for showing consistent individual or team strategy that has a game-changing effect in kingdom or duchy level class battlegaming.
Examples include: Consistent effective use of individual/team abilities to be a key component to victory or a major obstacle during defeat in kingdom or duchy battlegames, consistently leading a large unit or multiple small units to successfully win a Kingdom or duchy battlegame, a victory in a Kingdom or duchy class battlegaming tournament, or earning a Paragon.
ix. A 9th Order is granted for continued consistent individual or team strategy that has a game-changing effect in kingdom level class battlegaming.
Examples include: Consistent effective use of individual/team abilities to be a key component to victory or a major obstacle during defeat in a kingdom battlegame, consistently leading a large team (25+) or multiple small units to successfully win a Kingdom battlegame, victory in a Kingdom class battlegaming tournament, or earning a Paragon.
x. A 10th Order is granted for continued consistent individual or team strategy that has a game-changing effect in kingdom level class battlegaming.
Examples include: Consistent effective use of individual/team abilities to be a key component to victory or a major obstacle during defeat in a kingdom battlegame, consistently leading a large team (25+) or multiple small units to successfully win a Kingdom battlegame, victory in a Kingdom class battlegaming tournament, or earning a Paragon.

Notes: If Orders of Battle are given for paragons, eligible classes include the core 10 classes, Anti-paladin, Paladin, and Monster. It is suggested to have at least 1 caster class as a paragon.

If Orders of Battle are given for Class Battlegaming Tournaments, the player must heavily contribute to the victory in such a way that requires adequate skill. This does not necessarily mean 'number of kills' as being a highly aware, highly effective support role is of equal importance.

The suggested symbol for Orders of the Battle is a wand, arrow and sword.

Orders and Awards
Select the "M" link to see information about the Order Masterhood for that Order.
Orders: CrownMDragonMFlameGarberMGriffonMHydraMJoviousMLionMMaskMOwlMRoseMSmithMWalker of the MiddleWarriorMBattleMZodiac
Knighthoods: CrownFlameSerpentSwordBattle