A red mask on a black field: a common heraldry for Assassins
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
Rules of Play
The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
- Examples
- Ninja, Hassan-I-Sabah, Inaros, Loki
- Garb
- Black sash and medieval/sword and sorcery looking garb
- Look The Part
- Poison (Self) 1/Life (ex)
- Armor
- 2pts
- Shields
- None
- Weapons
- Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow
- Type
- Granted as Trait
- School
-
Sorcery
- Range
- Self
- Effects
- Bearer may cast Blink, Shadow Step, and Teleport on themselves while they are already Insubstantial, provided that they were the cause of the initial Insubstantial State and entered it voluntarily. Doing so removes the original Insubstantial effect.
- Type
- Verbal
- School
-
Sorcery
- Range
- Self
- Incantation
- “I Step Into the Shadows”
- Effects
- Player becomes Insubstantial. Shadow Step may be cast while moving.
- Notes
- Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
- Type
- Verbal
- School
-
Death
- Range
- 50’
- Incantation
- “Assassinate”
- Effects
- The victim is Cursed.
- Limitations or Restrictions
- May only be used immediately upon killing an enemy.
- Notes
- Assassinate targets the killed enemy and does not require verbal targeting.
- Type
- Enchantment
- School
-
Death
- Range
- Self
- Incantation
- “I coat these weapons with a deadly poison” x 2
- Materials
- Red strip
- Effects
- The next Wound dealt by the bearer with a wielded melee weapon is Wounds Kill.
- Notes
- If the target does not actually receive a wound, e.g. by a Resistance, Poison is not expended.
- Type
- Specialty Arrow
- School
-
Death
- Incantation
- “Poison Arrow”
- Materials
- Arrow with green head cover labeled ‘Poison’.
- Effects
- This arrow is Wounds Kill.
- Type
- Verbal
- School
-
Sorcery
- Range
- Self
- Incantation
- “I vanish from sight”
- Effects
- Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
- Limitations or Restrictions
- Caster may not end State within 10’ of a living enemy.
- Notes
- If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
- Type
- Verbal
- School
-
Command
- Range
- 20’
- Incantation
- “I command thee to stop” x3
- Materials
- None
- Effects
- Target player becomes Stopped for 30 seconds.
- Type
- Verbal
- School
-
Sorcery
- Range
- Touch
- Incantation
- “I travel through the aether” x5
- Effects
- Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
- Notes
- If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
- Type
- Verbal
- School
-
Death
- Range
- 20’
- Incantation
- “Death shall come for thee” x3
- Materials
- None
- Effects
- Target player dies.
- Limitations or Restrictions
- Target must be Wounded when the caster begins the Incantation.
- Notes
- Even if the target has no Wounds at the end of the Incantation they will still die.
- Type
- Archetype
- School
-
Neutral
- Effects
- Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a thrown weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
- Limitations or Restrictions
- May not wield Long weapons or Bows.
- Type
- Archetype
- School
-
Neutral
- Effects
- Blink and Shadow Step become Charge x3 (ex).
- Limitations or Restrictions
- May not wear armor.
See also