A red mask on a black field: a common heraldry for Assassins
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
Rules of Play
The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics
- Examples
- The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak
- Garb
- Black sash and medieval/sword and sorcery looking garb
- Look The Part
- Poison (self-only) 1/Life (ex)
- Armor
- 2pts
- Shields
- None
- Weapons
- Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow
Abilites By Level
Level |
Abilities
|
1st |
Trickery (T)
Shadow Step 2/life (ex) (Ambulant)
Assassinate Unlimited (ex) (Ambulant)
|
2nd |
Pick one:
Poison (self-only) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)
|
3rd |
Blink 2/life (ex) (Ambulant)
|
4th |
Hold Person 1/Life (m)
|
5th |
Teleport (self-only) 2/Life (ex)
|
6th |
Coup de Grace 1/Life (m)
Optional – Pick one:
Ruffian (A)
Spy (A)
|
Type
|
Verbal
|
School
|
Death
|
Range
|
50’
|
Incantation
|
“Assassinate”
|
Effects
|
The victim is Cursed.
|
Limitations or Restrictions
|
May only be used immediately upon killing an enemy.
|
Notes
|
Assassinate targets the killed enemy and does not require verbal targeting.
|
Type
|
Verbal
|
School
|
Sorcery
|
Range
|
Self
|
Incantation
|
“I vanish from sight”
|
Effects
|
Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
|
Limitations or Restrictions
|
Caster may not end State within 10’ of a living enemy.
|
Notes
|
If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
|
Type
|
Verbal
|
School
|
Sorcery
|
Range
|
Touch
|
Incantation
|
“I travel through the aether” x5
|
Effects
|
Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
|
Notes
|
If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.
|
See also