Assassin

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A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

Rules of Play

The Assassin class is designed for high-mobility, stealth-based play, with a focus on precision and hit-and-run tactics

Examples
Ninja, Hassan-I-Sabah, Inaros, Loki
Garb
Black sash and medieval/sword and sorcery looking garb
Look The Part
Poison (Self) 1/Life (ex)
Armor
2pts
Shields
None
Weapons
Dagger, Short, Long, Light Thrown, Heavy Thrown, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Trickery (T)

Shadow Step 2/life (ex) (Ambulant)
Assassinate Unlimited (ex) (Ambulant)

2nd Pick one:

Poison (self-only) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)

3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (Self) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Optional – Pick one:
Ruffian (A)
Spy (A)

Trickery

Type
Granted as Trait
School
Sorcery
Range
Self
Effects
Bearer may cast Blink, Shadow Step, and Teleport on themselves while they are already Insubstantial, provided that they were the cause of the initial Insubstantial State and entered it voluntarily. Doing so removes the original Insubstantial effect.


Shadow Step

Type
Verbal
School
Sorcery
Range
Self
Incantation
“I Step Into the Shadows”
Effects
Player becomes Insubstantial. Shadow Step may be cast while moving.
Notes
Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.


Assassinate

Type
Verbal
School
Death
Range
50’
Incantation
“Assassinate”
Effects
The victim is Cursed.
Limitations or Restrictions
May only be used immediately upon killing an enemy.
Notes
Assassinate targets the killed enemy and does not require verbal targeting.


Poison

Type
Enchantment
School
Death
Range
Self
Incantation
“I coat these weapons with a deadly poison” x 2
Materials
Red strip
Effects
The next Wound dealt by the bearer with a wielded melee weapon is Wounds Kill.
Notes
If the target does not actually receive a wound, e.g. by a Resistance, Poison is not expended.


Poison Arrow

Type
Specialty Arrow
School
Death
Incantation
“Poison Arrow”
Materials
Arrow with green head cover labeled ‘Poison’.
Effects
This arrow is Wounds Kill.


Blink

Type
Verbal
School
Sorcery
Range
Self
Incantation
“I vanish from sight”
Effects
Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
Limitations or Restrictions
Caster may not end State within 10’ of a living enemy.
Notes
If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.


Hold Person

Type
Verbal
School
Command
Range
20’
Incantation
“I command thee to stop” x3
Materials
None
Effects
Target player becomes Stopped for 30 seconds.


Teleport

Type
Verbal
School
Sorcery
Range
Touch
Incantation
“I travel through the aether” x5
Effects
Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
Notes
If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.


Coup de Grace

Type
Verbal
School
Death
Range
20’
Incantation
“Death shall come for thee” x3
Materials
None
Effects
Target player dies.
Limitations or Restrictions
Target must be Wounded when the caster begins the Incantation.
Notes
Even if the target has no Wounds at the end of the Incantation they will still die.


Ruffian

Type
Archetype
School
Neutral
Effects
Regain a use of Coup de Grace if you successfully cast Assassinate on a player after killing them with a thrown weapon. You do not gain the effect if the dead player is unaffected by Assassinate.
Limitations or Restrictions
May not wield Long weapons or Bows.


Spy

Type
Archetype
School
Neutral
Effects
Blink and Shadow Step become Charge x3 (ex).
Limitations or Restrictions
May not wear armor.



See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared