Difference between revisions of "V9: Wizard"

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Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of [[V9: Class Customization|class customization]].
 
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of [[V9: Class Customization|class customization]].
  
{{V9 Preconstructed Class (Picks)
+
{{V9 Preconstructed Class (Point-Buy)
  
 
| HEADER COLOR = #FFDE11
 
| HEADER COLOR = #FFDE11
  
| NAME = Trying Out V9 Warrior
+
| NAME = My First Shove Wizard
  
| IDENTIFIER = [[V9: Color Code|Purple]] [[V9: Sash|sash]]
+
| LEVEL = 1
  
| WEAPONS = Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
+
| IDENTIFIER = [[V9: Color Code|Yellow]] [[V9: Sash|sash]]
  
| SHIELDS = Any
+
| WEAPONS = <ul><li>[[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Magic Staff| Magic Staff]]</li>
 +
<li>Cannot dual wield weapons except alongside Magic Staff.</li></ul>
  
| ARMOR = 6pts Physical Armor
+
| SHIELDS = None
  
| LEVEL 1 = ⬗Scavenge (Unlimited), ⬗Shake It Off 2/Life ♻10
+
| ARMOR = None
| LEVEL 2 = ⬗Harden (Self) 1/Life
 
| LEVEL 3 = Taunt 2/Life ♻20
 
| LEVEL 4 = ⬗Undying Will 2/Refresh ♻30
 
| LEVEL 5 = Reforge 1/Life ♻10
 
| LEVEL 6 = ⬗Ancestral Armor (Self) 3/Refresh
 
  
| CURIO = White (Shake It Off 2/Refresh)
+
| ARCHETYPE = None
*Requires garb and a White [[V9: Garb Bonus Curios|curio]].
 
  
 +
| ABILITIES = [[V9: Shove| Shove]] 5/Life ♻10
 +
 +
| CURIO = [[V9: Garb Bonus Curios|Curio of Shadows]] (Grants [[V9: Shadow Step|Shadow Step]] 2/Refresh)
 +
*Requires garb and a black [[V9: Garb Bonus Curios|curio]].
 
}}
 
}}
  

Revision as of 03:28, 6 December 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




V8Art Wizard.png

Wizard

Description Wizards are offensive spellcasters that use a variety of powerful abilities to destroy or restrict their opponents.
Playstyle Damage, Ranged, Backline, Crowd Control, Evasive
Class Identifier ColorCodeYellow-231129.jpg Yellow Sash
Weapons
Shields None
Armor None
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Level 1 Innate 2/Refresh ♻10
May spend customization points to purchase additional abilities from the list below. Points available are based on level.
Archetype Ability Name Cost Max Frequency Range Type
EXPERT

Points Available
= Your Level

Unspent points may be used at a lower tier.


👟 🔥 💀 Blessing Against Harm 1 4 1/Refresh ♻60 Self Enchantment
👟 💀 Coup De Grace 1 4 1/Refresh ♻30 20ft Verbal
👟 💀 Dimensional Rift 1 4 1/Refresh ♻30 20ft Verbal
👟 💀 Dragged Below 1 4 1/Refresh ♻30 20ft Verbal
👟 🔥 Equipment: Short 1 1 - - Equipment
🔥 Iceball 2 2 1 Ball Strike Spellball
👟 Icy Blast 1 4 1/Refresh ♻30 20ft Verbal
💀 Pestilence 2 2 1 Ball Strike Spellball
🔥 Phase Bolt 2 2 1 Ball Strike Spellball
🔥 💀 Sphere of Annihilation 3 1 1 Ball Strike Spellball
ADEPT

Points Available
= Your Level+1

Unspent points may be used at a lower tier.


🔥 💀 Giant Strength 1 4 1/Refresh ♻60 5ft (Other) Enchantment
💀 Contagion 1 4 1/Refresh ♻60 5ft (Other) Enchantment


👟 💀 Expose Weakness 1 - 1/Life ♻10 20ft Verbal
🔥 Fireball 1 4 1 Ball Strike Spellball
🔥 Flight 1 4 1/Refresh ♻20 Self Verbal
👟 Hold Person 1 2 1/Life ♻20 20ft Verbal
👟 🔥 💀 Innate 1 4 2/Refresh ♻10 Self Verbal
👟 💀 Lay Curse 1 - 1/Refresh ♻10 20ft Verbal
🔥 💀 Lightning Bolt 1 4 1 Ball Strike Spellball
👟 Suppress Aura 1 4 1/Refresh ♻20 20ft Verbal
🔥 Suppression Bolt 1 4 1 Ball Strike Spellball
💀 Wounding 1 4 1/Refresh ♻20 20ft Verbal
NOVICE

Points Available
= Your Level+2

Unspent points at this tier are wasted.


Ambulant 1 4 1/Refresh ♻10 - Meta-Magic
👟 Break Concentration 1 4 1/Life ♻10 20ft Verbal
🔥 Entangle 1 2 2 Balls Strike Spellball
💀 Extension 1 4 1/Refresh ♻10 - Meta-Magic
🔥 💀 Force Bolt 1 - 3 Balls Strike Spellball
🔥 💀 Ice Barrier 1 2 1/Life ♻20 Self Verbal
👟 💀 Incinerate Armor 1 - 1/Life ♻10 20ft Verbal
👟 Mend 1 2 1/Life ♻10 5ft (Any) Verbal
👟 Planar Binding 1 2 1/Life ♻10 20ft Verbal
🔥 💀 Poison Bolt 1 2 2 Balls Strike Spellball
👟 Release 1 2 1/Life ♻10 5ft (Any) Verbal
👟 💀 Shove 1 4 1/Life ♻10 20ft Verbal
🔥 Swift 1 4 1/Refresh ♻10 Self Meta-Magic
👟 🔥 💀 Teleport 1 4 1/Refresh ♻10 5ft (Any) Verbal
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you can only purchase abilities listed with as part of that archetype.
Battlemage 👟

Gain Ambulant (Unlimited).

Can only purchase abilities with the 👟 tag.
Evoker 🔥

Gain Elemental Barrage 1/Life ♻10.

Can only purchase abilities with the 🔥 tag.
Lich 💀

Gain Undying Will 1/Life.

Cannot be enchanted by other players.

Can only purchase abilities with the 💀 tag.




List of Class-Specific Abilities



Ambulant
Simple Summary Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving.
Available to Bard, Druid, Healer, Scout, Wizard
Type Meta-Magic
Incantation "Ambulant"
Effects Meta-Magic Effect: The modified ability can be cast while moving.
Other Details
  • A spell that is intended to be ambulant may identify the target while moving.
  • 🏃 This ability can be cast while moving.

V9: Bladesharp

Blessing Against Harm
Simple Summary Blessing Against Harm: Incant "I enchant thee against all harm" x3 to grant the target a resistance against any effect or strike. (♻10)
Available to Druid, Healer, Paladin, Wizard
Type Enchantment
Range
  • 5ft (Any) - Healer, Paladin
  • Self - Druid, Wizard
Incantation "I enchant thee against all harm" x3
Effects Enchantment Effect: Bearer and their carried equipment gain resistance to all effects from a single strike or ability (♻10).
Other Details When declaring this enchantment, the bearer must declare whether the resistance is active or not
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Break Concentration
Simple Summary Break Concentration: Incant "I command thee suppressed" to make the target Suppressed for 10 seconds.
Available to Bard, Monk, Wizard, Curios, Monster (Fairy)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee suppressed."
Effects Status Effect: Target is Suppressed for 10s.


Contagion
Simple Summary Contagion: Incant "May thou bear this plague unto all" x3. Bearer is Fragile and their melee attacks are Wounds Kill.
Available to Wizard, Monster (Shroomkin)
Type Enchantment
Range 5ft (Other)
Incantation "May thou bear this plague unto all" x3
Effects Enchantment Effect: Bearer is Fragile and their wielded melee weapons are Wounds Kill.
Other Details This enchantment cannot be willingly discarded.


Coup De Grace
Simple Summary Coup De Grace: Incant "Succumb to thy wounds and die" x3 to kill a wounded target.
Available to Assassin, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Succumb to thy wounds and die" x3
Effects Immediate Effect: If the target is wounded, they die. Otherwise, no effect.


Dimensional Rift
Simple Summary Dimensional Rift: Incant "Aether consume thy ghostly form" x3. If the target is Insubstantial, they die
Available to Assassin, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Aether consume thy ghostly form" x3
Effects Immediate Effect: If the target is Insubstantial, they die. Otherwise, no effect.


Dragged Below
Simple Summary Dragged Below: Incant "Death comes for thee from below" x3 to kill a Stopped target.
Available to Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "Death comes for thee from below" x3
Effects Immediate Effect: If the target is Stopped, they die. Otherwise, no effect.


Entangle
Simple Summary Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s.
Available to Assassin, Druid, Healer, Wizard, Monster (Entangling Mass)
Type Spellball
Range Strike
Material Components ColorCodeBrown-231130.jpg Brown Spellball
Incantation "The power of earth is mine to evoke" x2
Effects Status Effect: Players struck are Stopped for 30s. Engulfing.
Other Details Strikes from this ball do not deal damage.


Expose Weakness
Simple Summary Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die.
Available to Healer, Scout, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Deadly flaws make thee fragile" x3
Effects Status Effect: Target becomes Fragile until this effect is removed.


Extension
Simple Summary Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft.
Available to Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Meta-Magic
Incantation "Extension"
Prerequisites Can only be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can affect targets up to 50ft away.


Fireball
Simple Summary Fireball: Incant "The power of flame is mine to evoke" x2 to prime a red spellball. It’s Weapon, Shield, and Armor Destroying, and Wounds Kill.
Available to Anti-Paladin, Monk, Wizard, Monster (Red Drake)
Type Spellball
Range Strike
Material Components ColorCodeRed-231129.jpg Red Spellball
Incantation "The power of flame is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill.


Flight
Simple Summary Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies.
Available to Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy)
Type Verbal (Non-Offensive)
Range Self
Incantation "I take flight" x3
Chant "Flying"
Effects Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.

Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die.

Other Details The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen.


Force Bolt
Simple Summary Force Bolt: Incant "The power of magic is mine to evoke" x2 to prime a blue spellball. It’s Weapon Destroying and Armor Breaking.
Available to Druid, Wizard
Type Spellball
Range Strike
Material Components ColorCodeBlue--231129.jpg Blue Spellball
Incantation "The power of magic is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying


Hold Person
Simple Summary Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s.
Available to Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee to stop" x3
Effects Status Effect: Target becomes Stopped for 30s.


Iceball
Simple Summary Iceball: Incant "The power of ice is mine to evoke" x2 to prime a white spellball. It deals no damage, but applies an engulfing Frozen effect for 30s.
Available to Druid, Healer, Wizard
Type Spellball
Range Strike
Material Components ColorCodeWhite-231115.jpg White Spellball
Incantation "The power of ice is mine to evoke" x2
Effects Status Effect: Players struck are Frozen for 30s. Engulfing.
Other Details Strikes from this ball do not deal damage.


Ice Barrier
Simple Summary Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s.
Available to Druid, Healer, Wizard, Monster (Gargoyle)
Type Verbal (Non-Offensive)
Range Self
Incantation "I shall not be harmed"
Effects Status Effect: Caster becomes Frozen for 10s.
Reminder Caster must declare "No longer Frozen" at the conclusion of the effect.


Icy Blast
Simple Summary Icy Blast: Incant "My power makes thee frozen" x3 to make the target Frozen for 30s
Available to Druid, Wizard, Monster (Gorgon)
Type Verbal (Offensive)
Range 20ft
Incantation "My power makes thee frozen" x3
Effects Status Effect: Target becomes Frozen for 30s.


Incinerate Armor
Simple Summary Incinerate Armor: Incant "Flame and fire damage thy armor" x3 to remove 1 point of armor from each hit location on the target.
Available to Anti-Paladin, Druid, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Flame and fire damage thy armor" x3
Effects Immediate Effect: 🌶️ Target suffers 1 point of damage to their armor in each hit location.”
V8 Transition Note: Immunities and resistances extend to carried equipment. This means immunity/resistance to verbals will protect against this effect.


Innate
Simple Summary Innate: Incant “Innate” to instantly recover an ability with ♻10. You can use this while Resting or Insubstantial, unlike most incants. If you do it while Resting, you can add 10s towards longer Rest timers.
Available to Bard, Druid, Healer, Wizard, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range Self
Incantation "Innate"
Effects Immediate Effect: Caster restores one use of a single ability with ♻ up to ♻10. If the caster is Resting, they instead add 10 seconds towards the rest timer of a single ability. This cannot be used to restore or contribute rest time towards recovering Confidence.
Other Details
  • Innate can be used while Resting without ending it.
  • Innate can be used while Insubstantial.
  • Innate can only restore or contribute time towards restoring abilities. It cannot affect resistances or other non-ability effects such as the Rest at Base options.
V8 Transition Note: Innate is a verbal, not a meta-magic.


Lay Curse
Simple Summary Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s
Available to Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy)
Type Verbal (Offensive)
Range 20ft
Incantation "Death lays a curse on thee" x3
Effects Status Effect: Target becomes Cursed for 30s.


Lightning Bolt
Simple Summary Lightning Bolt: Incant "The power of storms is mine to evoke" x2 to prime a yellow spellball. It’s Weapon Destroying, Armor Breaking, and applies an engulfing Stopped effect for 30 seconds.
Available to Druid, Wizard
Type Spellball
Range Strike
Material Components ColorCodeYellow-231129.jpg Yellow Spellball
Incantation "The power of storms is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Stopped for 30s. Engulfing.


Mend
Simple Summary Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location.
Available to Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range 5ft (Any)
Incantation "I make this item whole again" x5
Effects Immediate Effect: Choose one at the time of cast:
Other Details Caster may hold the item to be affected without taking up a free hand.
V8 Transition Note: Mend targets the player, not the item being restored.


Pestilence
Simple Summary Pestilence: Incant "Illness seep, sickness creep, a vile plague for death to reap" x3 and chant "Pestilence" to gain Expose Weakness (unlimited), which you can cast without interrupting the chant. If you take damage or aggress in any way other than casting the granted spell, this effect ends.
Available to Wizard, Monster (Harpy)
Type Verbal (Non-Offensive)
Range Self
Incantation "Illness seep, sickness creep, a vile plague for death to reap" x3
Chant "Pestilence"
Effects Chant Effect: Caster gains Expose Weakness (Unlimited) and may cast it without interrupting this chant. This chant ends if the caster aggresses (other than casting Expose Weakness), takes damage, or stops chanting.
Other Details
  • Spells cast this way cannot be affected by meta-magic.
  • Casting this way counts towards maintaining the chant, however a proper chant of "Pestilence" must be made between each cast or attempted cast.


Phase Bolt
Simple Summary Phase Bolt: Incant "The power of sorcery is mine to evoke" x2 to prime a grey spellball. It’s Weapon Destroying and Armor Breaking, and ignores all enchantments and armor.
Available to Wizard
Type Spellball
Range Strike
Material Components ColorCodeGray-231130.jpg Gray Spellball
Incantation "The power of sorcery is mine to evoke" x2
Effects Immediate Effect: Damage, Weapon Destroying, Ignores Armor, Ignores Immunities & Resistances.
Other Details This cannot harm players that are Insubstantial, Frozen, Invulnerable, or any other type of 'cannot be affected' that does not use the term 'immune' or 'resistant'


Tracking
Simple Summary Tracking: Incant "I track thee from the shadows" to force the target out of Insubstantial and prevent them from becoming Insubstantial for 10s.
Available to Scout, Monster (Entangling Mass, Werewolf)
Type Verbal (Offensive)
Range 20ft
Incantation "I track thee from the shadows"
Prerequisites This ability can only be used on enemies.
Effects Immediate Effect: Target loses any status effects making them Insubstantial.

Status Effect: For 10s, the target cannot be affected by status effects that would make them Insubstantial.

Other Details
  • 🏃This ability may be cast while moving.
  • This does not count as restoration and is not prevented by Cursed.


Poison Bolt
Simple Summary Poison Bolt: Incant "The power of poison is mine to evoke" x2 to prime a green spellball. It’s Weapon Destroying, Armor Breaking, and Wounds Kill.
Available to Assassin, Wizard, Monster (Harpy)
Type Spellball
Range Strike
Material Components ColorCodeGreen-231130.jpg Green Spellball
Incantation "The power of poison is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill.


Release
Simple Summary Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed.
Available to Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Bard, Druid, Healer, Scout, Wizard, Curio
  • 5ft (Other) - Paladin, Unicorn
Incantation "From thy bindings thou art released" x5
Effects Immediate Effect: The target's status is restored; any number of status effects are removed.
Reminder This cannot remove Severed and does not affect players who are Cursed.


Shove
Simple Summary Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you.
Available to Bard, Druid, Healer, Monk, Wizard
Type Verbal (Offensive)
Range 20ft (Other)
Incantation "My power shoves thee" x3
Effects Status Effect: Target is Shoved 20ft directly away from the caster.
Reminder If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove.
V8 Transition Note: Shove cannot be cast on oneself.


Sphere of Annihilation
Simple Summary Sphere of Annihilation: Incant "The power of void is mine to evoke" x2 to prime a black spellball. It’s Weapon and Shield Destroying, Wounds Kill, and ignores armor, immunities, and enchantments.
Available to Wizard
Type Spellball
Range Strike
Material Components ColorCodeBlack-231130.jpg Black Spellball
Incantation "The power of void is mine to evoke" x2
Effects Immediate Effect: Damage, Ignores Armor, Ignores Immunities & Resistances, Shield Destroying, Weapon Destroying, Wounds Kill.
Other Details This cannot harm players that are Insubstantial, Frozen, Invulnerable, or any other type of 'cannot be affected' that does not use the term 'immune' or 'resistant'


Suppress Aura
Simple Summary Suppress Aura: Incant "My power suppresses thine" x3 to make the target Suppressed for 30s
Available to Bard, Barbarian, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "My power suppresses thine" x3
Effects Status Effect: Target is Suppressed for 30s.


Suppression Bolt
Simple Summary Suppression Bolt: Incant "The power of suppression is mine to evoke" x2 to prime a purple spellball. It’s Weapon Destroying and Armor Breaking. It applies an engulfing Suppressed effect for 30s.
Available to Wizard, Monster (Shroomkin)
Type Spellball
Range Strike
Material Components ColorCodePurple-231130.jpg Purple Spellball
Incantation "The power of suppression is mine to evoke" x2
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Suppressed for 30s. Engulfing.


Swift
Simple Summary Swift: Incant "Swift" before casting a spell to cast it with only one repetition of the incant.
Available to Bard, Druid, Healer, Paladin, Wizard
Type Meta-Magic
Incantation "Swift"
Prerequisites Cannot be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can be cast with only a single iteration of the incantation. For multi-line Incantations with no repetition, use the last line only.


Teleport
Simple Summary Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.)
Available to Archer, Assassin, Druid, Healer, Scout, Wizard
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Assassin, Druid, Healer, Scout, Wizard
  • Self - Archer
Incantation "Travel through the aether" x3
Effects Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies.
Other Details The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit.


Wounding
Simple Summary Wounding: Incant "Death strikes off thy <right/left> <arm/leg>" x3 to Wound the target's named limb
Available to Anti-Paladin, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Death strikes off thy <right/left> <arm/leg>" x3
Effects Immediate Effect: If the target has no other wounds, the designated limb is wounded. If the target is already wounded, this ability has no effect.




Pre-Constructed Builds

Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.

My First Shove Wizard
{{{ABILITY SUMMARIES}}}
Level 1
Identifier Yellow sash
Weapons
Shields None
Armor None
Archetype None
Abilities Shove 5/Life ♻10




Extra Clarifications

Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this class.




Trivia
  • The Wizard class was introduced in the very first edition of Amtgard (1983).





Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary