Difference between revisions of "Tough"

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<b>See also:</b> [[Tough: Stickjock Version]]
 
<b>See also:</b> [[Tough: Stickjock Version]]
 
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''A [[Monster Traits|monster trait]]''
 
''A [[Monster Traits|monster trait]]''
  
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*[[Deva]] (at 4th level)
 
*[[Deva]] (at 4th level)
 
*[[Extra-Planar Entity]]
 
*[[Extra-Planar Entity]]
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*[[Golems]] (except for flesh, rope and terracotta types)
 +
*[[Jiangshi]]
 
*[[Leviathan]]
 
*[[Leviathan]]
 
*[[Nosferatu]]
 
*[[Nosferatu]]
 
*[[Oaken]]
 
*[[Oaken]]
 
*[[Satyr]]
 
*[[Satyr]]
 +
*[[Skeletal Champion]]
 
*[[Stormraven]]
 
*[[Stormraven]]
 
*[[Vampire]]
 
*[[Vampire]]
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# [[Warrior]] - red weapons, [[improve weapon]] starting at 2nd  
 
# [[Warrior]] - red weapons, [[improve weapon]] starting at 2nd  
 
# [[Wizard]] - red staff, 2pts
 
# [[Wizard]] - red staff, 2pts
 
==[[Tough: Stickjock Version]]==
 

Latest revision as of 01:33, 16 September 2009

See also: Tough: Stickjock Version


A monster trait

Description from the Dor Un Avathar

These creatures are innately able to resist most weapons. Strikes from non-magical weapons do not affect them. Characters with Powerful Blows can attack Tough monsters with their weapons.

8.1 Version

Creature has Immunity to all weapons except those that are Magical, Powerful, Siege, Red, Improved or fired with Accuracy.

Tough Critters

Player Notes

After the change, the following classes can harm a Tough creature without resorting to magic/relics:

  1. Anti-Paladin - red weapons
  2. Archer - accuracy at 3rd
  3. Barbarian - red weapons, powerful blows at 4th
  4. Bard - red staff, 2pts
  5. Druid - red staff, 2pts
  6. Healer - red staff, 3pts (why more?)
  7. Monk - red staff/pole
  8. Paladin - red weapons
  9. Scout - red staff
  10. Warrior - red weapons, improve weapon starting at 2nd
  11. Wizard - red staff, 2pts