Extra-Planar Entity
From AmtWiki
Contents
Notice
This monster is from an out of date rule-set
Description:
Evil Extra-Planar Entities come in as many forms as they have names: Demons, devils, daemons, Great Old Ones, and the life are all mythical examples of the horrid forms of life teeming in the dark realms beyond our own. All seek to use their powers to corrupt or eradicate any person, place, or object dedicated to Goodness.
Garb:
Red fabrics, horns, and a pitchfork. Suggested: face paint, bat-like wings, and symbols of evil darkness.
Type:
Q/M Ratio:
7/1 (Quest)
Armor:
4 points Natural Invulnerable
Weapons:
Two short melee (Natural) or any melee weapon weapons
Immunities:
Magic (see Vulnerability below)
Natural Lives:
1
Abilities & Traits:
- Natural Flight
- Strong
- Tough
- Innate Magical Ability: Fear (1/life)
- Magic-Like Ability: Finger of Death (1/life)
- Magic-Like Ability: Confusion (1/life)
- Magic-Like Ability: Dispel Magic (3/life).
- Vulnerability: Altered Effect Each Entity must pick a common attack form of School of Magic which bypasses all remaining armor and immunities. If the effect would not ordinarily cause damage (like a Control spell), the Entity must take a wound (attacker's choice) and may be slain through wounds in this manner. Examples: Blunt Weapons, Projectiles, Subdual School, Flame School, Ice, etc.
Levels:
- 1st- As above
- 2nd- Gains Magic-Like Ability: Pyrotechnics (2/life) or Innate Ability: Steal Life (1/life)
- 3rd- Confusion becomes (2/life), Fear becomes (2/life)
- 4th- Gains Immunity: Projectiles or Magic-Like Ability: Yield (1/life) or Regeneration Trait
- 5th- Confusion becomes (3/life), Fear becomes (3/life)
- 6th- Gains Very Strong Trait or Magic-Like Ability: Sphere of Annihilation (1 bolt/U) or Magic-Like Ability: Feeblemind (3/life)