Difference between revisions of "Druid"

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a [[Class]]
+
[[Image:Druidheraldry2.jpg|thumb|A green tree on a white field: a common heraldry for Druids]]
 +
'''Druid''' is a core [[class]] that casts [[magic]] to command the forces of nature.
  
Neolithic anthropological evidence indicates a strong tradition of
+
==From the [[Rulebook]]==
matriarchy and mother worship in Central Europe, the origin of the
+
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
proto-Celtic Beaker and Axe peoples. It is highly possible that many if not
 
most early Druid-types were priestesses rather than priests.
 
====Examples:====
 
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu,
 
Tom Bombadil, the Green Knight
 
====Garb:====
 
Brown sash
 
====Armor:====
 
None
 
====Shield:====
 
[[Small Shield]], will subtract from magic points.
 
====Weapons:====
 
See the Magic section for a listing of weapons used. Weapons
 
subtract from the Druid’s magic points
 
====Immunities:====
 
Gained at later levels
 
====Lives:====
 
4
 
  
==Abilities & Traits:==
+
===Examples===
===Magic-user:===
+
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
Druids are magic-users and gain magic at each level. See the
+
===Equipment===
[[Rules of Magic]] Section for more details.
+
'''[[Garb]]:''' Brown [[sash]] and medieval/sword and sorcery looking garb<br>
*1st No additional abilities
+
'''[[Look The Part]]:''' 1 extra point of magic at the Druid’s highest level.<br>
*2nd Number of lives increases to 4 (T)
+
'''[[Armor]]:''' None<br>
*3rd [[Pass Without Trace]] (ex) (2/game)
+
'''[[Shields]]:''' None<br>
*4th [[Immunity to Poison]]
+
'''[[Weapons]]:''' [[Dagger]]<br>
*5th [[Immunity to Magic from Fey Monsters]]
 
*6th [[Immunity to Control]]
 
  
==Druid Magic==
+
===[[Magic-user]]===
<|?plugin OldStyleTable caption="Magic table" border|=2
+
Druids may purchase five points of magic from each level. Unused points from higher levels can be
|||||||*First Level
+
rolled down to lower levels. A list of all magic purchased must be carried at all times.
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Bladesharp]]/[[Bludgeon]]|[[E]]|[[Sorcery School]]  |1/game|1|4|1/4
 
|[[Cancel]]              |[[S]]|[[Sorcery School]]  |Unlimited  |0|NA|50'
 
|[[Cure Poison]]|[[E]]/[[S]]|[[Spirit School]]          |1 bolt/U|1|4|[[T]]
 
|[[Entangle]]|[[B]]|[[Subdual School]]              |1/life|1|2|NA
 
|[[Heal]]|[[S]]|[[Spirit School]]                    |1/life|1|4|[[T]]
 
|[[Heat Weapon]]|[[S]]|[[Flame School]]|1/life|1|4|20'
 
|[[Warp Wood]]|[[S]]|[[Sorcery School]]|1/life|1|4|20'
 
|||||||*Second Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Barkskin]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|[[Cure Disease]]|[[S]]|[[Spirit School]]|1/life|1|4|[[T]]
 
|[[Magical Projectile]]|[[E]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Mend]]|[[S]]|[[Sorcery School]]|1/life|1|8|[[T]]
 
|[[Thornwall]]|[[FE]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Touch of Paralyzation]]|[[E]]|[[Sorcery School]]/[[Subdual School]]|1/game|1|4|[[T]]
 
|||||||*Third Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Acid Bolt]]|[[B]]|[[Sorcery School]]|1 bolt/U|1|2|NA
 
|[[Ambidexterity]]|[[N]]|[[Neutral School]]|Unlimited|2|NA|NA
 
|[[Confusion]]|[[S]]|[[Control School]]|1/game|1|2|50'
 
|[[Extension]]|[[E]]|[[Neutral School]]|1/life|1|2|NA
 
|[[Plant Door]]|[[S]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Protection from Disease]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|[[Protection from Flame]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|||||||*Fourth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Call Lightning]]|[[S]]|[[Flame School]]|1/game|1|4|20'
 
|[[Commune]]|[[S]]|[[Sorcery School]]|Unlimited|2|NA|Self
 
|[[Flamewall]]|[[FE]]|[[Flame School]]|1/game|1|4|[[T]]
 
|[[Pyrotechnics]]|[[S]]|[[Flame School]]|1/game|1|4|50'
 
|[[Silence]]|[[FE]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Stoneskin]]|[[E]]|[[Protection School]]|1/game|1|2|[[T]]
 
|||||||*Fifth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Flameblade]]|[[E]]|[[Flame School]]|1/game|1|2|[[T]]
 
|[[Petrify]]|[[B]]|[[Subdual School]]|1 bolt/U|1|2|NA
 
|[[Regeneration]]|[[E]]|[[Spirit School]]|1/life|1|2|[[T]]
 
|[[Release]]|[[S]]|[[Sorcery School]]|1/life|1|4|20'
 
|[[Teleport]]|[[S]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|||||||*Sixth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Feeblemind]]|[[S]]|[[Control School]]|1/game|2|2|50'
 
|[[Finger of Death]]|[[S]]|[[Death School]]|1/game|2|2|50'
 
|[[Immolation]]|[[FE]]|[[Flame School]]|1/game|1|4|[[T]]
 
|[[Reincarnate]]|[[E]]|[[Spirit School]]|1/game|2|2|[[T]]?>
 
  
====See [[Guildmaster of Druids]]====
+
==Spell List==
----------------
+
{| class="wikitable"
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
+
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 +
|-
 +
|1st Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Barkskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Cancel]]
 +
| 0
 +
| 1
 +
| Unlimited
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Entangle]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Short]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Experienced]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Heat Weapon]]
 +
| 1
 +
| -
 +
| 1/Life Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Imbue Armor]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Mend]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 2nd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Corrosive Mist]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Self/Touch
 +
|-
 +
| -
 +
| [[Equipment: Shield, Small]]
 +
| 4
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Gift of Earth]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Heal]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Iceball]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Innate]]
 +
| 1
 +
| 4
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Poison]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Release]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Stoneform]]
 +
| 1
 +
| -
 +
| 1/Refresh Charge x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Protection (School)|Protection]]
 +
| Self
 +
|-
 +
| 3rd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Attuned]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Bear Strength]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Dispel Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Extension]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Gift of Fire]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Flame (School)|Flame]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Greater Mend]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Icy Blast]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Regeneration]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Stoneskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| 4th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Long]]
 +
| 4
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Flame Blade]]
 +
| 2
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Flame (School)|Flame]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Force Bolt]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Ball
 +
|-
 +
| -
 +
| [[Gift of Water]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Golem]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Lycanthropy]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Swift]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Teleport]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 5th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Ambulant]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Great]]
 +
| 5
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Essence Graft]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Gift of Air]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Heart of the Swarm]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Self
 +
|-
 +
| -
 +
| [[Ironskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Poison Glands]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Resurrect]]
 +
| 2
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Troll Blood]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| [[Touch: Others]]
 +
|-
 +
| 6th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Avatar of Nature]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Call Lightning]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Imbue Weapon]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| [[Touch: Others]]
 +
|-
 +
| -
 +
| [[Naturalize Magic]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Self
 +
|-
 +
| -
 +
| [[Ranger]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Snaring Vines]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Command (School)|Command]]
 +
| Self
 +
|-
 +
| -
 +
| [[Summoner]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Word of Mending]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
|}
 +
 
 +
==Previous Versions:==
 +
===V7.7===
 +
[[Druid (V7)|Druid]]
 +
 
 +
==See also==
 +
*[[Magic, Abilities, States and Special Effects]]
 +
*[[Guildmaster of Druids]]
 +
*[[About Druids]]
 +
 
 +
{{Template:Classes}}
 +
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 +
[[Category:Druid Magic]]

Latest revision as of 18:54, 16 February 2024

A green tree on a white field: a common heraldry for Druids

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.

Examples

Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil

Equipment

Garb: Brown sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger

Magic-user

Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Barkskin 1 2 1/Refresh Enchantment Protection Touch: Others
- Cancel 0 1 Unlimited Neutral Neutral Touch
- Entangle 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Short 2 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Heat Weapon 1 - 1/Life Charge x3 Verbal Flame 20’
- Imbue Armor 1 - 1/Refresh Enchantment Protection Touch: Others
- Mend 1 - 1/Life Verbal Sorcery Touch
2nd Level - - - - - - -
- Corrosive Mist 1 1 1/Refresh Enchantment Death Self/Touch
- Equipment: Shield, Small 4 1 - Neutral Neutral -
- Gift of Earth 1 2 1/Refresh Enchantment Protection Touch: Others
- Heal 1 - 1/Life Verbal Spirit Touch
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 4 1/Refresh Meta-Magic Neutral -
- Poison 1 - 1/Life Enchantment Death Touch: Others
- Release 1 - 1/Life Verbal Sorcery Touch
- Stoneform 1 - 1/Refresh Charge x3 Verbal Protection Self
3rd Level - - - - - - -
- Attuned 1 2 1/Refresh Enchantment Sorcery Touch: Others
- Bear Strength 1 - 1/Refresh Enchantment Sorcery Touch: Others
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Gift of Fire 1 2 1/Refresh Enchantment Flame Touch: Others
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Icy Blast 1 2 1/Life Verbal Sorcery 20’
- Regeneration 1 - 1/Refresh Enchantment Spirit Touch: Others
- Stoneskin 1 2 1/Refresh Enchantment Protection Touch: Others
4th Level - - - - - - -
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Flame Blade 2 2 1/Refresh Enchantment Flame Touch: Others
- Force Bolt 1 2 2 Balls / Unlimited Magic Ball Sorcery Ball
- Gift of Water 1 2 1/Refresh Enchantment Sorcery Touch: Others
- Golem 1 - 1/Refresh Enchantment Sorcery Touch: Others
- Lycanthropy 1 2 1/Refresh Enchantment Death Touch: Others
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Equipment: Weapon, Great 5 1 - Neutral Neutral -
- Essence Graft 1 - 1/Refresh Enchantment Sorcery Touch: Others
- Gift of Air 1 2 1/Refresh Enchantment Protection Touch: Others
- Heart of the Swarm 1 2 1/Refresh Enchantment Spirit Self
- Ironskin 1 2 1/Refresh Enchantment Protection Touch: Others
- Poison Glands 1 2 1/Refresh Enchantment Death Touch: Others
- Resurrect 2 - 1/Refresh Verbal Spirit Touch
- Troll Blood 1 2 1/Refresh Enchantment Protection Touch: Others
6th Level - - - - - - -
- Avatar of Nature 1 1 - Archetype Neutral -
- Call Lightning 1 - 1/Refresh Verbal Flame 20’
- Imbue Weapon 1 - 1/Refresh Enchantment Death Touch: Others
- Naturalize Magic 1 2 1/Refresh Enchantment Sorcery Self
- Ranger 2 1 - Archetype Neutral -
- Snaring Vines 1 1 1/Refresh Enchantment Command Self
- Summoner 2 1 - Archetype Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

Previous Versions:

V7.7

Druid

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared