V9: Archer
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- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
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- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Archer | ||||
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Description | Archers are long-range, bow-users that use precision shots and specialty arrows to strike down enemies and create advantages for their allies. | |||
Playstyle | Backline, Bow User, Damage, Evasive, Ranged, Shield User, Versatile | |||
Class Identifier | Orange Sash | |||
Weapons | Dagger, Short, Bow | |||
Shields | None | |||
Armor | May wear up to 2pts Physical Armor in each hit location.
May gain 🌶️Low Armor Compensation as indicated below. | |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | 🎯Reload 1/Life ♻20 Custom Quiver (3) | ||||
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Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | Custom Quiver (3) | ||||
ROW C | 🎯Phase Arrow 1 Arrow | |||||
ROW D | 🎯Teleport (Self) 1/Life ♻20 |
OR | Custom Quiver (2) | OR | Heal (Self) 1/Life ♻20 | |
ROW E | 🎯Ice Barrier 1/Life ♻20 |
OR | Custom Quiver (2) | OR | Mend (Self) 1/Life ♻20 | |
ROW F | 🎯Phase Arrow 1 Arrow |
OR | Custom Quiver (2) | OR | May use a Buckler. | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Sniper
Picks with 🎯 grant double uses. Any arrow acquired through Custom Quiver may be exchanged for 2 Poison Arrows each during class customization. Cannot use Pinning Arrows. |
Mystic Archer
May have up to 8 arrows of the same type using Custom Quiver. Cannot use Short weapons. May only wear up to 1pt of physical armor per hit location. |
Pavesario
If Buckler is picked, may wield any size shield. May wear up to 3pts of physical armor per hit location. Cannot use Reload. |
⬗ = Does not require Free Hand | ♻ = Rest Time | ✅ = Included with Archetype | 🎺👻🛡️etc. = Archetype-relevant | 🌶️ = Experimental Rule |
Pre-Constructed Builds
Below are a few pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
Trying Out V9 Archer |
Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2.
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Identifier | Orange Sash | ||
Weapons | Dagger, Short, Bow | ||
Shields | None. | ||
Armor | Up to 2pts Physical Armor | ||
Level 1 | Reload 1/Life ♻20 1x Pinning Arrow 1x Destruction Arrow 1x Suppression Arrow | ||
Level 2 | +1 Pinning Arrow +1 Destruction Arrow +1 Suppression Arrow | ||
Level 3 | +1 Phase Arrow | ||
Level 4 | Heal (Self) 1/Life ♻20 | ||
Level 5 | +1 Pinning Arrow +1 Destruction Arrow | ||
Level 6 | +1 Phase Arrow |
List of Class-Specific Abilities
Destruction Arrow | |
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Simple Summary | Destruction Arrow: Incant "Destruction Arrow" immediately before firing a red arrow. It’s Armor Destroying, Shield Destroying, and Wounds Kill. |
Available to | Archer |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Red cover or strip, Bow |
Incantation | "Destruction Arrow" |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Ice Barrier | |
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Simple Summary | Ice Barrier: Incant "I shall not be harmed" to become Frozen for 10s. |
Available to | Druid, Healer, Wizard, Monster (Gargoyle) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I shall not be harmed" |
Effects | Status Effect: Caster becomes Frozen for 10s. |
Reminder | Caster must declare "No longer Frozen" at the conclusion of the effect. |
Mend | |
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Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
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Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Phase Arrow | |
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Simple Summary | Phase Arrow: Incant "Phase Arrow" immediately before firing a grey arrow. It ignores all enchantments and armor. |
Available to | Archer |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Gray cover or strip, Bow |
Incantation | "Phase Arrow" |
Effects | Immediate Effect: Damage, Weapon Destroying, Ignores Armor, Ignores Immunities & Resistances. |
Other Details |
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Pinning Arrow | |
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Simple Summary | Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Yellow cover or strip, Bow |
Incantation | "Pinning Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Poison Arrow | |
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Simple Summary | Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill. |
Available to | Archer, Assassin, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Green cover or strip, Bow |
Incantation | "Poison Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Reload | |
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Simple Summary | Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2. |
Available to | Archer, Curios, Monster (Gorgon) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Now I pause to go Reload" x5 |
Prerequisites | Cannot be used while there is a living enemy within 10ft. |
Effects | Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
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Other Details |
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Suppression Arrow | |
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Simple Summary | Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Purple cover or strip, Bow |
Incantation | "Suppression Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Teleport | |
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Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Archer class was introduced in Amtgard V2 (1983).
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