Abilities are divided into Schools. Each School specializes in a certain genre of magic and typically the
effects of the different abilities within a School are similar.
Typically compels or forbids action. All offensive magic and abilities from the Command School are Verbals and have the word “Command” in the incantation.
Typically causes injury or destruction. Most abilities from the Death School have the word "Death" in the incantation.
Typically causes injury or destruction. Most abilities from the Flame School have the word “Flame” in the incantation.
Typically has effects that alter game rules for the user in some manner and do not directly affect other players.
Typically prevents injury or destruction. There are no offensive abilities in the Protection School.
May cause any effect, serving as a catch-all School. Many abilities from the Sorcery School have the word "Power" in the incantation.
Typically supportive abilities pertaining to injuries, death, and other ill affects. Many abilities from the Spirit School have the word "Spirit" in the incantation.
Typically prevents movement or actions. All abilities in the Subdual School are
Magic Balls.