V9: Archer
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
- 1 Archer
- 1.1 List of Class-Specific Abilities
- 1.1.1 Blessing Against Projectiles
- 1.1.2 Blink
- 1.1.3 Destruction Arrow
- 1.1.4 Equipment (from Point Buy)
- 1.1.5 Flight
- 1.1.6 Heal
- 1.1.7 Mend
- 1.1.8 Pass Without Trace
- 1.1.9 Phase Arrow
- 1.1.10 Pinning Arrow
- 1.1.11 Poison Arrow
- 1.1.12 Reload
- 1.1.13 Shadow Step
- 1.1.14 Shove
- 1.1.15 Sunder Arrow
- 1.1.16 Suppression Arrow
- 1.1.17 Teleport
- 1.2 Pre-Constructed Builds
- 1.3 Extra Clarifications
- 1.4 Trivia
- 1.1 List of Class-Specific Abilities
Archer | ||||
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Description | Archers are long-range, bow-users that use precision shots and specialty arrows to strike down enemies and create advantages for their allies. | |||
Playstyle | Backline, Bow User, Damage, Evasive, Ranged, Shield User, Versatile | |||
Class Identifier | ![]() | |||
Weapons | ||||
Shields | None | |||
Armor | Choose one:
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Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 | May spend customization points to purchase additional abilities from the list below. Points available are based on level. |
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Archetype | Ability Name | Cost | Max | Frequency | Range | Type | |||
EXPERT Points Available = Your Level Unspent points may be used at a lower tier.
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🛡️ | 🏹 | Blessing Against Projectiles | 1 | 4 | 1/Refresh ♻60 | 5ft (Other) | Enchantment | ||
🏹 | Buckler | 1 | 1 | - | - | Equipment | |||
🏹 | ⬗ Flight | 1 | 4 | 1/Refresh ♻20 | Self | Verbal | |||
🎯 | 🛡️ | 🏹 | Phase Arrow | 3 | 2 | 1 Arrow | Strike | Specialty Arrow | |
🎯 | 🛡️ | 🏹 | Suppression Arrow | 1 | 4 | 1 Arrow | Strike | Specialty Arrow | |
ADEPT Points Available = Your Level+1 Unspent points may be used at a lower tier.
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🎯 | 🛡️ | 🏹 | Destruction Arrow | 2 | 4 | 2 Arrows | Strike | Specialty Arrow | |
🛡️ | Short Weapon | 2 | 1 | - | - | Equipment | |||
🎯 | Teleport | 1 | 2 | 1/Life ♻20 | Self | Verbal | |||
🎯 | ⬗ Pass Without Trace | 1 | 2 | 1/Refresh ♻20 | Self | Verbal | |||
🎯 | 🛡️ | 🏹 | Pinning Arrow | 2 | 4 | 2 Arrows | Strike | Specialty Arrow | |
NOVICE Points Available = Your Level+2 Unspent points at this tier are wasted.
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🎯 | 🛡️ | 🏹 | Heal | 1 | 2 | 1/Life ♻20 | Self | Verbal | |
🛡️ | Mend | 2 | 2 | 1/Refresh ♻20 | 5ft (Any) | Verbal | |||
🎯 | 🛡️ | 🏹 | Poison Arrow | 1 | - | 1 Arrow | Strike | Specialty Arrow | |
🎯 | 🛡️ | 🏹 | Reload | 1 | 4 | 1/Refresh ♻20 | Self | Verbal | |
🎯 | ⬗ Shadowstep | 2 | 2 | 1/Life ♻10 | 5ft (Any) | Verbal | |||
🏹 | Shove | 1 | 4 | 1/Refresh ♻20 | 20ft | Verbal | |||
🎯 | 🛡️ | 🏹 | Sunder Arrow | 1 | - | 2 Arrows | Strike | Specialty Arrow |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you can only purchase abilities listed with as part of that archetype. |
Sniper 🎯 Gain ⬗ Elusive (Unlimited). Cannot wear armor. Can only purchase abilities with the 🎯 tag. |
Sagitarii 🛡️ Gain +1 max armor. May use up to Small Shields. Can only purchase abilities with the 🛡️tag. |
Mystic Archer 🏹 Adept and Novice Arrow purchases grant +1 Arrow. Can only purchase abilities with the 🏹 tag. |
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List of Class-Specific Abilities
Blessing Against Projectiles | |
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Simple Summary | Blessing Against Projectiles: Incant "I enchant thee against projectiles" x3 to grant the target a resistance against projectiles. (♻10) |
Available to | Healer |
Type | Enchantment |
Range | 5ft Other |
Incantation | "I enchant thee against projectiles" x3 |
Effects | Enchantment Effect: Bearer and their carried equipment gain resistance to projectiles (♻10). |
Other Details | When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not. |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Blink | |
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Simple Summary | Blink: Incant "I vanish from sight" to become Insubstantial and move anywhere within 50ft. To come back, incant "I return to the physical world" x2 while 10ft away from enemies. |
Available to | Assassin, Monster (Siren) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I vanish from sight" |
Effects | Status Effect: Caster becomes Insubstantial and may move around freely within 50ft of where this ability was initially cast. Caster can remove this effect from themselves anytime they are at least 10ft away from living enemies by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability may be cast while moving. |
Destruction Arrow | |
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Simple Summary | Destruction Arrow: Incant "Destruction Arrow" immediately before firing a red arrow. It’s Armor Destroying, Shield Destroying, and Wounds Kill. |
Available to | Archer |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Destruction Arrow" |
Effects | Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Equipment (from Point Buy) | |
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Simple Summary | Equipment from Point Buy: You're allowed to use the named equipment. |
Available to | Archer, Bard, Druid, Healer, Wizard |
Type | Trait |
Effects | Trait Effect: The bearer may wield the listed equipment.
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Other Details | Example 1: Druids may purchase "Bow or Short Weapon". If they do, they must choose whether they want a bow, or a short weapon, they cannot have both. This decision must be made as part of customization choices. Example 2: Healers can purchase a Medium Shield. If they do, they can use Bucklers and Small Shields as well as Medium Shields. |
Flight | |
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Simple Summary | Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies. |
Available to | Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I take flight" x3 |
Chant | "Flying" |
Effects | Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.
Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die. |
Other Details | The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen. |
Heal | |
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Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Mend | |
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Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
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Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pass Without Trace | |
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Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Phase Arrow | |
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Simple Summary | Phase Arrow: Incant "Phase Arrow" immediately before firing a grey arrow. It ignores all enchantments and armor. |
Available to | Archer |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Phase Arrow" |
Effects | Immediate Effect: Damage, Weapon Destroying, Ignores Armor, Ignores Immunities & Resistances. |
Other Details |
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Pinning Arrow | |
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Simple Summary | Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Pinning Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Poison Arrow | |
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Simple Summary | Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill. |
Available to | Archer, Assassin, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Poison Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Reload | |
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Simple Summary | Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2. |
Available to | Archer, Curios, Monster (Gorgon) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Now I pause to go Reload" x5 |
Prerequisites | Cannot be used while there is a living enemy within 10ft. |
Effects | Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
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Other Details |
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Shadow Step | |
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Simple Summary | Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin, Scout, Monster (Entangling Mass) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I step into the shadows" |
Effects | Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability can be cast while moving. |
Shove | |
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Simple Summary | Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you. |
Available to | Bard, Druid, Healer, Monk, Wizard |
Type | Verbal (Offensive) |
Range | 20ft (Other) |
Incantation | "My power shoves thee" x3 |
Effects | Status Effect: Target is Shoved 20ft directly away from the caster. |
Reminder | If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove. |
V8 Transition Note: | Shove cannot be cast on oneself. |
Sunder Arrow | |
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Available to | Archer |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Sunder Arrow" |
Effects | Immediate Effect: Damage, Armor Destroying, Weapon Destroying. |
Other Details | 🏃 This ability can be cast while moving. |
Suppression Arrow | |
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Simple Summary | Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s. |
Available to | Archer, Scout, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | ![]() |
Incantation | "Suppression Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying.
Status Effect: Players struck are Suppressed for 30s. Engulfing. |
Other Details | 🏃 This ability can be cast while moving. |
Teleport | |
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Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
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Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
My First Archer |
{{{ABILITY SUMMARIES}}} | ||
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Level | 1 | ||
Identifier | Orange sash | ||
Weapons | |||
Shields | None | ||
Armor | Up to 2pts Physical Armor | ||
Archetype | None | ||
Abilities | Pinning Arrow 2 Arrows Poison Arrow 3 Arrows Reload 1/Life ♻20 |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Archer class was introduced in Amtgard V2 (1983).
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