V9: Archer

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Revision as of 20:59, 6 December 2023 by Heron (talk | contribs) (WIP (archetypes and ability names))
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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




V8Art Archer.png

Archer

Description Archers are long-range, bow-users that use precision shots and specialty arrows to strike down enemies and create advantages for their allies.
Playstyle Backline, Bow User, Damage, Evasive, Ranged, Shield User, Versatile
Class Identifier ColorCodeOrange-231130.jpg Orange Sash
Weapons
Shields None
Armor Choose one:
  • Up to 2pts Physical Armor
  • Up to 1pt Physical Armor + 1 Point at Novice Level
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Level 1 May spend customization points to purchase additional abilities from the list below. Points available are based on level.
Archetype Ability Name Cost Max Frequency Range Type
EXPERT

Points Available
= Your Level

Unspent points may be used at a lower tier.


Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
ADEPT

Points Available
= Your Level+1

Unspent points may be used at a lower tier.


Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
NOVICE

Points Available
= Your Level+2

Unspent points at this tier are wasted.


Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Release 1 4 1/Life ♻10 5ft (Any) Verbal
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you can only purchase abilities listed with as part of that archetype.
Sniper 🎯

Gain ⬗Elusive (Unlimited).

Cannot wear armor.

Can only purchase abilities with the 🎯 tag.

Sagitarii 🛡️

Gain +1 max armor.

May use up to Small Shields.
May Dual Wield weapons.

Can only purchase abilities with the 🛡️tag.

Mystic Archer 🏹

Adept and Novice Arrow purchases grant +1 Arrow.

Can only purchase abilities with the 🏹 tag.




List of Class-Specific Abilities



Blessing Against Projectiles
Simple Summary Blessing Against Projectiles: Incant "I enchant thee against projectiles" x3 to grant the target a resistance against projectiles. (♻10)
Available to Healer
Type Enchantment
Range 5ft Other
Incantation "I enchant thee against projectiles" x3
Effects Enchantment Effect: Bearer and their carried equipment gain resistance to projectiles (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder Resistances are optional. The bearer does not need to expend them on the first applicable attack.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Blink
Simple Summary Blink: Incant "I vanish from sight" to become Insubstantial and move anywhere within 50ft. To come back, incant "I return to the physical world" x2 while 10ft away from enemies.
Available to Assassin, Monster (Siren)
Type Verbal (Non-Offensive)
Range Self
Incantation "I vanish from sight"
Effects Status Effect: Caster becomes Insubstantial and may move around freely within 50ft of where this ability was initially cast. Caster can remove this effect from themselves anytime they are at least 10ft away from living enemies by declaring "I return to the physical world" x2
Other Details 🏃This ability may be cast while moving.


Destruction Arrow
Simple Summary Destruction Arrow: Incant "Destruction Arrow" immediately before firing a red arrow. It’s Armor Destroying, Shield Destroying, and Wounds Kill.
Available to Archer
Type Specialty Arrow
Range Strike
Material Components ColorCodeRed-231129.jpg Arrow with a Red cover or strip, Bow
Incantation "Destruction Arrow"
Effects Immediate Effect: Damage, Armor Destroying, Shield Destroying, Weapon Destroying, Wounds Kill.
Other Details 🏃 This ability can be cast while moving.


Equipment (from Point Buy)
Simple Summary Equipment from Point Buy: You're allowed to use the named equipment.
Available to Archer, Bard, Druid, Healer, Wizard
Type Trait
Effects Trait Effect: The bearer may wield the listed equipment.
  • If multiple options are presented, the player must choose one at the time of customization and cannot choose the other.
  • If a shield option is listed, it will grant the ability to use any shield size up to the listed size.
Other Details Example 1: Druids may purchase "Bow or Short Weapon". If they do, they must choose whether they want a bow, or a short weapon, they cannot have both. This decision must be made as part of customization choices.

Example 2: Healers can purchase a Medium Shield. If they do, they can use Bucklers and Small Shields as well as Medium Shields.


Flight
Simple Summary Flight: Incant "I take flight" x3 to become Flying. (Must chant "Flying", become immune to anything within 20ft of you.) Land by saying "I return to Solid Ground" x2 while 10ft away from living enemies.
Available to Druid, Monk, Wizard, Monster (Fairy, Gargoyle, Harpy)
Type Verbal (Non-Offensive)
Range Self
Incantation "I take flight" x3
Chant "Flying"
Effects Chant Effect: Caster becomes Flying. They may end this effect by declaring "I return to solid ground" x2 while at their base or at least 10ft away from living enemies. This does not interrupt the chant.

Secondary Effect (Immediate): If the caster stops chanting willingly or by mistake, they immediately die.

Other Details The death from ending the chant only counts as ‘taking a death’ if it was done intentionally. The caster does not die if the chant is forcibly ended by a state such as Frozen.


Heal
Simple Summary Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
Available to Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Druid, Healer, Paladin, Monk, Scout, Curios
  • 5ft (Other) - Unicorn
  • Self - Archer
Incantation "The white light of healing hath healed thee" x5
Effects Immediate Effect: Target restores a wound.


Mend
Simple Summary Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location.
Available to Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range 5ft (Any)
Incantation "I make this item whole again" x5
Effects Immediate Effect: Choose one at the time of cast:
Other Details Caster may hold the item to be affected without taking up a free hand.
V8 Transition Note: Mend targets the player, not the item being restored.


Pass Without Trace
Simple Summary Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base.
Available to Archer, Assassin, Druid, Scout, Curios
Type Verbal (Non-Offensive)
Range Self
Incantation "I pass without trace"
Effects Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base.
Other Details 🏃This ability can be cast while moving.


Phase Arrow
Simple Summary Phase Arrow: Incant "Phase Arrow" immediately before firing a grey arrow. It ignores all enchantments and armor.
Available to Archer
Type Specialty Arrow
Range Strike
Material Components ColorCodeGray-231130.jpg Arrow with a Gray cover or strip, Bow
Incantation "Phase Arrow"
Effects Immediate Effect: Damage, Weapon Destroying, Ignores Armor, Ignores Immunities & Resistances.
Other Details


Pinning Arrow
Simple Summary Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s.
Available to Archer, Scout, Monster (Gorgon)
Type Specialty Arrow
Range Strike
Material Components ColorCodeYellow-231129.jpg Arrow with a Yellow cover or strip, Bow
Incantation "Pinning Arrow"
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Stopped for 30s. Engulfing.

Other Details 🏃 This ability can be cast while moving.


Poison Arrow
Simple Summary Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill.
Available to Archer, Assassin, Monster (Gorgon)
Type Specialty Arrow
Range Strike
Material Components ColorCodeGreen-231130.jpg Arrow with a Green cover or strip, Bow
Incantation "Poison Arrow"
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill.
Other Details 🏃 This ability can be cast while moving.


Reload
Simple Summary Reload: Incant "Now I pause to go reload" x5 with no enemies within 10ft to become Invulnerable and go pick up your equipment. To end this, you must be 10ft away from living enemies and either at the location you entered Reload or at your Base, then incant "I return to the physical world." x2.
Available to Archer, Curios, Monster (Gorgon)
Type Verbal (Non-Offensive)
Range Self
Incantation "Now I pause to go Reload" x5
Prerequisites Cannot be used while there is a living enemy within 10ft.
Effects Status Effect: Caster becomes Invulnerable and may move around to collect equipment that they own or have permission to collect.
  • To end the effect, the caster must be at least 10ft away from living enemies and either at their base or the location where the effect began and declare "I return to the physical world." x2.
Other Details
  • The caster may freely seek and collect equipment outside the game boundaries.
  • The caster must avoid influencing or obstructing combat and interactions between living players.
  • Reload is intended to help players retrieve their equipment, particularly projectiles, without worry of counter-play. To that end, Reeves are encouraged to remove this effect from players who are unreasonably delaying their collection, their return, or are otherwise not adhering to the spirit of the effect.


Shadow Step
Simple Summary Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect.
Available to Assassin, Scout, Monster (Entangling Mass)
Type Verbal (Non-Offensive)
Range Self
Incantation "I step into the shadows"
Effects Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2
Other Details 🏃This ability can be cast while moving.


Shove
Simple Summary Shove: Cast with "My power shoves thee" x3. Target must move 20ft further away from you.
Available to Bard, Druid, Healer, Monk, Wizard
Type Verbal (Offensive)
Range 20ft (Other)
Incantation "My power shoves thee" x3
Effects Status Effect: Target is Shoved 20ft directly away from the caster.
Reminder If the target becomes Stopped or otherwise unable to move while in transit, they must still complete the forced movement from Shove.
V8 Transition Note: Shove cannot be cast on oneself.


Sunder Arrow
Available to Archer
Type Specialty Arrow
Range Strike
Material Components ColorCodeOrange-231130.jpg Arrow with a Orange cover or strip, Bow
Incantation "Sunder Arrow"
Effects Immediate Effect: Damage, Armor Destroying, Weapon Destroying.
Other Details 🏃 This ability can be cast while moving.


Suppression Arrow
Simple Summary Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s.
Available to Archer, Scout, Monster (Gorgon)
Type Specialty Arrow
Range Strike
Material Components ColorCodePurple-231130.jpg Arrow with a Purple cover or strip, Bow
Incantation "Suppression Arrow"
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Suppressed for 30s. Engulfing.

Other Details 🏃 This ability can be cast while moving.


Teleport
Simple Summary Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.)
Available to Archer, Assassin, Druid, Healer, Scout, Wizard
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Assassin, Druid, Healer, Scout, Wizard
  • Self - Archer
Incantation "Travel through the aether" x3
Effects Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies.
Other Details The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit.




Pre-Constructed Builds

Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.

My First Archer
{{{ABILITY SUMMARIES}}}
Level 1
Identifier Orange sash
Weapons
Shields None
Armor Up to 2pts Physical Armor
Archetype None
Abilities Pinning Arrow 2 Arrows
Poison Arrow 3 Arrows
Reload 1/Life ♻20




Extra Clarifications

Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this class.




Trivia
  • The Archer class was introduced in Amtgard V2 (1983).





Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary