Assassin
From AmtWiki
Assassin is a core class focused on stealth, trickery, and (of course) assassination.
From the Rulebook
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form. More known for the deadly ninjas of Japan as they stealthly raided the castles of Shoguns and assassinated them with ease.
Examples:
The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham
Garb:
Black sash
Class details:
Assassin Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | dagger, short, long, throwing weapons | - | None | - |
2nd | - | short bow (T) | - | - | Poison Weapon (ex) (2/game), Trap (ex) (1/game) |
3rd | - | - | - | - | Touch of Death (ex) (1/game), Teleport (ex) (2/game), Antidote to Poison (ex) (1/life) |
4th | - | - | 2 points (T) | - | - |
5th | - | - | small shields (T) | - | Assassinate (ex) (2/game) |
6th | - | - | - | - | Innate Ability - Choose two abilities to become (1/life) before game: Assassinate, Poison Weapon, Teleport, Trap |
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |