Difference between revisions of "Resistant"
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{{rule|<onlyinclude>The player is unaffected by the next [[effect]] of a given type. Players must declare "resistant" upon triggering. | {{rule|<onlyinclude>The player is unaffected by the next [[effect]] of a given type. Players must declare "resistant" upon triggering. | ||
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: [[Wound]]s: Does not receive the next wound that would otherwise be inflicted. | : [[Wound]]s: Does not receive the next wound that would otherwise be inflicted. | ||
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: [[School]]: [[Immune]] to the next ability from the given School.</onlyinclude>|{{CurrentRulebookNumber}}}} | : [[School]]: [[Immune]] to the next ability from the given School.</onlyinclude>|{{CurrentRulebookNumber}}}} | ||
− | {{ | + | {{Magic and Ability Mechanics Defined}} |
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Latest revision as of 02:26, 20 March 2025
From the Rulebook:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined