Difference between revisions of "Armor Combat Rules"
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− | {{rule | + | ==Armor Combat Rules== |
− | |[[Armor]] is rated by its ability to stop [[wounds]] and is referred to as [[Armor Points]]. Armor with an Armor Point value rating higher than allowed to a [[Player Class]] may be worn for the highest value allowed to the Player Class. | + | {{rule|<onlyinclude>[[Armor]] is rated by its ability to stop [[wounds]] and is referred to as [[Armor Points]]. Armor with an Armor Point value rating higher than allowed to a [[Player Class]] may be worn for the highest value allowed to the Player Class. |
Hits to armor in a [[hit location]] affect that hit location, regardless of if a physical piece of armor covers multiple hit locations. Example: Hitting the sleeve of a chainmail shirt will only affect that arm, and not the torso. There are four possible mechanics involved with counting blows to armor: | Hits to armor in a [[hit location]] affect that hit location, regardless of if a physical piece of armor covers multiple hit locations. Example: Hitting the sleeve of a chainmail shirt will only affect that arm, and not the torso. There are four possible mechanics involved with counting blows to armor: | ||
# A hit to armor from any [[weapon]] will remove one [[Armor Point]] from the [[Hit Location|location hit]]. | # A hit to armor from any [[weapon]] will remove one [[Armor Point]] from the [[Hit Location|location hit]]. | ||
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Armor worn under [[garb]] or other armor must be partially visible, and must be declared if asked. | Armor worn under [[garb]] or other armor must be partially visible, and must be declared if asked. | ||
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Latest revision as of 02:02, 26 February 2025
Armor Combat Rules
Armor Armor Combat Rules · Armor Rating and Safety · Armor Types and Modifiers · Construction Requirements