Effect
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From the Rulebook
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
When using a melee weapon which causes a Special Effect you must declare it to your opponent at the beginning of an engagement and periodically during the engagement when reasonable. Example: A Barbarian moving to engage an unarmored Scout need not declare ‘Armor Breaking’; however if an armored Paladin moves into the engagement the Barbarian should declare ‘Armor Breaking’ at their soonest reasonable opportunity. The game flows more smoothly and everybody has more fun when Special Effects are stated ahead of time rather than kept as surprises.
Special Effects granted to equipment are always Extraordinary. They have no associated School, except for Wounds Kill, which is always of the Death School.
A hit to armor from a weapon or Magic Ball with the Armor Breaking Special Effect will immediately remove all Armor Points from the location struck if it currently has three or less Armor Points. Otherwise, the armor is affected as per a normal hit.
A hit to armor with weapons or abilities with the Armor Destroying Special Effect reduces the Armor Points to zero in that location.
A shield that has received any Shield Crushing hits is damaged. A shield that has been damaged any amount may be repaired. Three hits to a shield from a weapon, Magic Ball, etc. with the Shield Crushing Special Effect destroys the shield. Hits do not all have to be from the same source; hits from different sources are cumulative. Denoted by declaring “Shield Crushing”.
A hit to a player or their carried equipment with weapons or abilities with the Siege Special Effect will kill a Player and Destroy all their carried equipment.
A hit to a shield from a weapon, Magic Ball, etc. with the Shield Destroying Special Effect destroys the shield. Denoted by declaring "Shield Destroying".
A weapon hit by an effect with the Weapon Destroying Special Effect is destroyed.
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined