Effect

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*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

From the Rulebook:

Special Effects are a common language used to define battlefield events. Special Effects typically trigger when a player or object is hit by a weapon, Magic Ball, or targeted by a completed Verbal.

A single event typically only has one relevant Special Effect.
For instance a Destruction Arrow is both Armor Destroying and Shield Destroying, but there is no situation in which both of those matter simultaneously.
Likewise a sword may be both Armor Breaking and Wounds Kill, but players are not affected by Armor Breaking and armor is not affected by Wounds Kill.

When using a weapon or magic which causes an Special Effect you must announce it to your opponent at the beginning of an engagement and periodically during the engagement when reasonable.
Example: a Barbarian moving to engage an unarmored Scout need not announce ‘Armor Breaking’; however if an armored Paladin moves into the engagement the Barbarian should announce ‘Armor Breaking’ at their soonest reasonable opportunity.

The game flows more smoothly and everybody has more fun when Special Effects are stated ahead of time rather than kept as surprises.

Special Effects granted to equipment are always Extraordinary. They have no associated School, except for Wounds Kill, which is always of the Death School.

List of Effects:
Armor Breaking
Armor Destroying
Shield Crushing
Shield Destroying
Weapon Destroying
Wounds Kill

List of States:
Cursed
Fragile
Frozen
Immune
Insubstantial
Out of Game
Stopped
Stunned
Suppressed

See Also: Engulfing