Armor Types and Modifiers
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Armor Types and Modifiers
See Also:
Armor Armor Combat Rules · Armor Rating and Safety · Armor Types and Modifiers · Construction Requirements
Appearance: Exceptionally aesthetically pleasing armor may be awarded a bonus. Armor that is well below standard in appearance may be given a penalty.
Construction: Exceptionally durable or well-crafted armor may be given a bonus. Some examples of this would be being made from at least 75% steel, being made of significantly thicker material than standard, riveted or welded chainmail rings, and so on. A penalty may be given if armor is in poor repair, is made of thinner materials than standard, and so forth.
Layered Armor: Where multiple layers of armor overlap, such as chainmail over cloth or leather over chainmail, the overlapping area is given a bonus over the highest rated armor's usual rating.
Helm Bonus: Helms provide a bonus to the Torso location, and are divided into two categories: Light Helms, and Heavy Helms. The helm must cover at least 50% of the area from the base of the neck upwards.
Tier | Max Points | Armor Types |
---|---|---|
1 | 2 | Cloth/Padded |
2 | 3 | Light Leather, Flexible Synthetic |
3 | 4 | Heavy Leather, Butcher's Mail, Rigid Synthetic |
4 | 5 | Light Scale, Chainmail |
5 | 6 | Heavy Scale, Butted Plate (Splint, Kikko, etc) |
6 | 7 | Lamellar, Laminar, Brigandine, Plate |
Special | - | Ambiguous Armor |
See Also:
Armor Armor Combat Rules · Armor Rating and Safety · Armor Types and Modifiers · Construction Requirements