Difference between revisions of "Druid"

From AmtWiki
m
(Moved V7 rules to separate page)
Line 5: Line 5:
 
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
 
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
  
===Examples:===
+
===Examples===
 
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
 
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
 
===Equipment===
 
===Equipment===
Line 14: Line 14:
 
'''[[Weapons]]:''' [[Dagger]]<br>
 
'''[[Weapons]]:''' [[Dagger]]<br>
  
===Magic-user:===  
+
===[[Magic-user]]===  
 
Druids may purchase five points of magic from each level. Unused points from higher levels can be
 
Druids may purchase five points of magic from each level. Unused points from higher levels can be
 
rolled down to lower levels. A list of all magic purchased must be carried at all times.
 
rolled down to lower levels. A list of all magic purchased must be carried at all times.
Line 540: Line 540:
 
==Previous Versions:==
 
==Previous Versions:==
 
===V7.7===
 
===V7.7===
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early Druid-types were priestesses rather than priests.
+
[[Druid (V7)|Druid]]
 
 
'''Examples:'''
 
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu, Tom Bombadil, the Green Knight
 
 
 
'''[[Garb]]:'''
 
[[Brown]] [[sash]]
 
 
 
'''Class details:'''
 
{| class="wikitable"
 
|-
 
! Druid Level
 
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
|-
 
| 1
 
| 4
 
| subtracts from [[magic points]]
 
| [[shield]] (subtracts from [[magic points]])
 
| -
 
| [[Magic-user]] (see below)
 
|-
 
| 2nd
 
| -
 
| -
 
| -
 
| -
 
| -
 
|-
 
| 3rd
 
| -
 
| -
 
| -
 
| -
 
| [[Pass Without Trace]] (ex) (2/game)
 
|-
 
| 4th
 
| -
 
| -
 
| -
 
| [[Poison]]
 
| -
 
|-
 
| 5th
 
| -
 
| -
 
| -
 
| non-[[Spirit]] school [[magic]] from [[Fey]] monsters
 
| -
 
|-
 
| 6th
 
| -
 
| -
 
| -
 
| [[Control]]
 
| -
 
|}
 
 
 
'''Druid Magic'''
 
{| class="wikitable"
 
| Druid Level
 
| '''Magic Name'''
 
| '''Type'''
 
| '''School'''
 
| '''Use'''
 
| '''Cost/Max'''
 
| '''Range'''
 
|-
 
| '''First Level'''
 
| [[Bladesharp|Bladesharp/Bludgeon]]
 
| [[E]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Cancel]]
 
| [[S]]
 
| [[Sorcery]]
 
| Unlimited
 
| 0/-
 
| 50'
 
|-
 
| -
 
| [[Cure Ailments]]
 
| [[S]]
 
| [[Spirit]]
 
| 1/life
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Entangle]]
 
| [[B]]
 
| [[Subdual]]
 
| 1 bolt/U
 
| 1/2
 
| -
 
|-
 
| -
 
| [[Heal]]
 
| [[S]]
 
| [[Spirit]]
 
| 1/life
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Heat Weapon]]
 
| [[S]]
 
| [[Flame]]
 
| 1/life
 
| 1/4
 
| 20'
 
|-
 
| -
 
| [[Warp Wood]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/4
 
| 20'
 
|-
 
| ''' Second Level '''
 
| [[Barkskin]]
 
| [[E]]
 
| [[Protection]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Magical Projectile]]
 
| [[E]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Mend]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/8
 
| T
 
|-
 
| -
 
| [[Thornwall]]
 
| [[FE]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Touch of Paralyzation]]
 
| [[E]]
 
| [[Sorcery]]/[[Subdual]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| ''' Third Level '''
 
| [[Acid Bolt]]
 
| [[B]]
 
| [[Sorcery]]
 
| 1 bolt/U
 
| 1/2
 
| -
 
|-
 
| -
 
| [[Ambidexterity]]
 
| [[N]]
 
| [[Neutral]]
 
| Unlimited
 
| 2/-
 
| -
 
|-
 
| -
 
| [[Confusion]]
 
| [[S]]
 
| [[Control]]
 
| 1/game
 
| 1/2
 
| 50'
 
|-
 
| -
 
| [[Extension]]
 
| [[N]]
 
| [[Neutral]]
 
| 1/life
 
| 1/2
 
| -
 
|-
 
| -
 
| [[Plant Door]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Protection from Ailments]]
 
| [[E]]
 
| [[Protection]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Protection from Flame]]
 
| [[E]]
 
| [[Protection]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| ''' Fourth Level '''
 
| [[Call Lightning]]
 
| [[S]]
 
| [[Flame]]
 
| 1/game
 
| 1/4
 
| 20'
 
|-
 
| -
 
| [[Commune]]
 
| [[S]]
 
| [[Sorcery]]
 
| Unlimited
 
| 2/-
 
| Self
 
|-
 
| -
 
| [[Flamewall]]
 
| [[FE]]
 
| [[Flame]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Pyrotechnics]]
 
| [[S]]
 
| [[Flame]]
 
| 1/game
 
| 1/4
 
| 50'
 
|-
 
| -
 
| [[Silence]]
 
| [[FE]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Stoneskin]]
 
| [[E]]
 
| [[Protection]]
 
| 1/game
 
| 1/2
 
| T
 
|-
 
| '''Fifth Level'''
 
| [[Feeblemind]]
 
| [[S]]
 
| [[Control]]
 
| 1/game
 
| 2/2
 
| 50'
 
|-
 
| -
 
| [[Flameblade]]
 
| [[E]]
 
| [[Flame]]
 
| 1/game
 
| 1/2
 
| T
 
|-
 
| -
 
| [[Petrify]]
 
| [[B]]
 
| [[Subdual]]
 
| 1 bolt/U
 
| 1/2
 
| -
 
|-
 
| -
 
| [[Regeneration]]
 
| [[E]]
 
| [[Spirit]]
 
| 1/life
 
| 1/2
 
| T
 
|-
 
| -
 
| [[Release]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/life
 
| 1/4
 
| 20'
 
|-
 
| -
 
| [[Teleport]]
 
| [[S]]
 
| [[Sorcery]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| '''Sixth Level'''
 
| [[Finger of Death]]
 
| [[S]]
 
| [[Death]]
 
| 1/game
 
| 2/2
 
| 50'
 
|-
 
| -
 
| [[Immolation]]
 
| [[FE]]
 
| [[Flame]]
 
| 1/game
 
| 1/4
 
| T
 
|-
 
| -
 
| [[Vivify]]
 
| [[N]]
 
| [[Neutral]]
 
| 1/game
 
| 2/1
 
| --
 
|}
 
  
 
==See also==
 
==See also==

Revision as of 17:48, 11 December 2014

Circa 6.0

Druid is a core class that casts magic to command the forces of nature.

From the Rulebook

Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.

Examples

Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil

Equipment

Garb: Brown sash
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger

Magic-user

Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Barkskin 1 2 1/Refresh Enchantment Protection Touch
- Cancel 0 1 Unlimited Neutral Neutral Touch
- Corrosive Mist 1 1 1/Refresh Enchantment Death Self/Touch
- Entangle 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Equipment: Weapon, Short 2 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Heat Weapon 1 - 1/Life Charge x3 Verbal Flame 20’
- Imbue Armor 1 - 1/Refresh Enchantment Protection Touch
- Mend 1 - 1/Life Verbal Sorcery Touch
2nd Level - - - - - - -
- Equipment: Shield, Small 4 1 - Neutral Neutral -
- Gift of Earth 1 2 1/Refresh Enchantment Protection Touch
- Heal 1 - 1/Life Verbal Spirit Touch
- Iceball 1 2 2 Balls / Unlimited Magic Ball Subdual Ball
- Innate 1 4 1/Refresh Meta-Magic Neutral -
- Poison 1 - 1/Life Enchantment Death Touch
- Release 1 - 1/Life Verbal Sorcery Touch
- Stoneform 1 - 1/Refresh Charge x3 Verbal Protection Self
3rd Level - - - - - - -
- Attuned 1 2 1/Refresh Enchantment Sorcery Touch
- Bear Strength 1 - 1/Refresh Enchantment Sorcery Touch
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Gift of Fire 1 2 1/Refresh Enchantment Flame Touch
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Icy Blast 1 2 1/Life Verbal Sorcery 20’
- Regeneration 1 - 1/Refresh Enchantment Spirit Touch
- Stoneskin 1 2 1/Refresh Enchantment Protection Touch
4th Level - - - - - - -
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Flame Blade 2 2 1/Refresh Enchantment Flame Touch
- Force Bolt 1 2 2 Balls / Unlimited Magic Ball Sorcery Ball
- Gift of Water 1 2 1/Refresh Enchantment Sorcery Touch
- Golem 1 - 1/Refresh Enchantment Sorcery Touch
- Lycanthropy 1 2 1/Refresh Enchantment Death Touch
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Equipment: Weapon, Great 5 1 - Neutral Neutral -
- Essence Graft 1 - 1/Refresh Enchantment Sorcery Touch
- Gift of Air 1 2 1/Refresh Enchantment Protection Touch
- Heart of the Swarm 1 2 1/Refresh Enchantment Spirit Self
- Ironskin 1 2 1/Refresh Enchantment Protection Self
- Poison Glands 1 2 1/Refresh Enchantment Death Self
- Resurrect 2 - 1/Refresh Verbal Spirit Touch
- Troll Blood 1 2 1/Refresh Enchantment Protection Self
6th Level - - - - - - -
- Avatar of Nature 1 1 - Neutral Neutral -
- Call Lightning 1 - 1/Refresh Verbal Flame 20’
- Grasping Tentacles 1 1 1/Refresh Enchantment Command Self
- Imbue Weapon 1 - 1/Refresh Enchantment Death Touch
- Naturalize Magic 1 2 1/Refresh Enchantment Sorcery Self
- Ranger 2 1 - Neutral Neutral -
- Summoner 2 1 - Neutral Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch


Previous Versions:

V7.7

Druid

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared