Difference between revisions of "Kraken"

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{{Monster
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|ruleset=Nautical Nights
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|picture=Kraken
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|intro=Enormous underwater predators, these multi-tentacled beasts are rarely seen on the surface. When they arise, however, they are quick to devour entire ships and crew without warning, dragging them to a watery grave. On occasion, some powerful wizard, angry demigod or other preternaturally potent magical being will summon one of these monstrosities to wreck devastations upon whatever particular city, nation, vessel or hero has provoked their wrath. Woe unto the unfortunate souls who happen to find themselves in the path of the Kraken!
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|questtype=Scenario
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|level=Scenario
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|name=Kraken
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|garb=
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* Tentacles.
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|requirements=None
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|type=Beast
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|type2=[[Multi-Player]]
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|type2cat=Multi-Player
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|power=Variable
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|power1=: 2 per tentacle + 1 for head
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|armor=3 ([[Natural Armor|Natural]])(Each Player)
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|shields='''Head:''' Medium <br>'''Tentacles:''' None
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|weapons='''Head:''' [[Short]] ([[Natural Weapons|Natural]]) <br>'''Tentacles:''' [[Short]], [[Hinged]], or [[Great]] ([[Natural Weapons|Natural]])
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|abilities=
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* '''Head:'''
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** [[Immune]] to [[Command]] {{Trait}}
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** [[Immune]] to [[Subdual]] {{Trait}}
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** [[Immune]] to [[Death]] {{Trait}}
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** [[Dragged Below]] {{Extraordinary}}: 4/Life
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** [[Thick Skinned]] {{Trait}}
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** [[Regeneration]] {{Trait}}
  
===Description:===
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* '''Tentacles:'''
Kraken are huge squid-like creatures which plague the seas of the world.  They flail their mammoth tentacles about hoping to snare a quick morsel from ship or shore.
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** [[Immune]] to [[Command]] {{Trait}}
 
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** [[Immune]] to [[Subdual]] {{Trait}}
===Garb:===
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** [[Thick Skinned]] {{Trait}}
Dark green tunic or robes.
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** [[Strong]] {{Trait}}
===Type:===
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** [[Regeneration]] {{Trait}}
[[Standard]] [[Multi-Person]] [[Beast]]
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** [[Troll Blood]] {{Trait}}
===Q/M Ratio:===
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** [[Entangle]] {{Extraordinary}}: 2 Balls/Unlimited
2/1 per Tentacle/Beak (Quest)
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|vulns=
===[[Armor]]:===
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* The tentacles die if the head is killed.
4 points Natural Invulnerable
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* Head may not leave [[Water]] zones.
===Weapons:===
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|notes=
One flail per Tentacle, one great weapon for Beak (all Natural)
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* There should be one head and as many tentacles as deemed necessary, each represented by a different player. The tentacles must remain within 20’ of the head at all times. If an ability would cause them to move further away, they stop at 20 feet. The head counts as the respawn point for the tentacles (if respawning is allowed).
===Immunities:===
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}}
[[Flame School|Flame]], [[Control|Control School]], [[Subdual|Subdual School]]
 
===Natural Lives:===
 
1
 
===Abilities & Traits:===
 
*[[Aquatic]]
 
*[[Strong]] All of the Tentacles have this Trait.
 
*[[Very Strong]] Only the Beak has this Trait.
 
*[[Innate Ability]]: [[Fear]] (2/game)
 
*[[Innate Ability]]: [[Fight After Death]] Only the Tentacles posses this ability.
 
*[[Innate Ability]]: [[Sever Spirit]] (unlimited) Only the Beak posseses this ability.
 
*[[Vulnerability]]: [[Stationary]] Beak only. Subdued enemies may be carried to the Beak for consumption. (Severe Spirit)
 
*[[Tethered]] Tentacles only.  Range should be no more than 20 feet.
 
 
 
==Levels:==
 
*1st* As above
 
*2nd* One Tentacle may throw boulders as a [[Siege Weapon]]
 
*3rd* One Tentacle gains the [[Very Strong]] Trait
 
*4th* Gains [[Innate Ability]]: [[Mass Shove]] (1/life) Only the Beak may activate this ability.
 
*5th* Two Tentacles may [[Break Tether]]
 
*6th* Mass Shove becomes (2/life)
 
 
 
==See Also==
 
*[[Kraken Horde]] ([[Fighting Company]])
 
 
 
------------
 
[[Monster List]]
 
[[Category:Monsters]]
 

Latest revision as of 16:49, 27 May 2018


Kraken.jpg
Enormous underwater predators, these multi-tentacled beasts are rarely seen on the surface. When they arise, however, they are quick to devour entire ships and crew without warning, dragging them to a watery grave. On occasion, some powerful wizard, angry demigod or other preternaturally potent magical being will summon one of these monstrosities to wreck devastations upon whatever particular city, nation, vessel or hero has provoked their wrath. Woe unto the unfortunate souls who happen to find themselves in the path of the Kraken!
Nautical Nights

Game Statistics

Garb
  • Silver sash
  • Tentacles.
Requirements None
Monster Type Beast Multi-Player
Level Scenario
Power Rating Variable: 2 per tentacle + 1 for head
Armor 3 (Natural)(Each Player)
Shields Head: Medium
Tentacles: None
Weapons Head: Short (Natural)
Tentacles: Short, Hinged, or Great (Natural)

Abilities

Vulnerabilities

  • The tentacles die if the head is killed.
  • Head may not leave Water zones.

Special Notes

  • Please see the General Monster Rules for additional traits and limitations of all Monsters.
  • There should be one head and as many tentacles as deemed necessary, each represented by a different player. The tentacles must remain within 20’ of the head at all times. If an ability would cause them to move further away, they stop at 20 feet. The head counts as the respawn point for the tentacles (if respawning is allowed).