Kraken
From AmtWiki
- Enormous underwater predators, these multi-tentacled beasts are rarely seen on the surface. When they arise, however, they are quick to devour entire ships and crew without warning, dragging them to a watery grave. On occasion, some powerful wizard, angry demigod or other preternaturally potent magical being will summon one of these monstrosities to wreck devastations upon whatever particular city, nation, vessel or hero has provoked their wrath. Woe unto the unfortunate souls who happen to find themselves in the path of the Kraken!
- — Nautical Nights
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Beast Multi-Player |
Level | Scenario |
Power Rating | Variable: 2 per tentacle + 1 for head |
Armor | 3 (Natural)(Each Player) |
Shields | Head: Medium Tentacles: None |
Weapons | Head: Short (Natural) Tentacles: Short, Hinged, or Great (Natural) |
Abilities
- Head:
- Immune to Command (T)
- Immune to Subdual (T)
- Immune to Death (T)
- Dragged Below (ex): 4/Life
- Thick Skinned (T)
- Regeneration (T)
- Tentacles:
Vulnerabilities
- The tentacles die if the head is killed.
- Head may not leave Water zones.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- There should be one head and as many tentacles as deemed necessary, each represented by a different player. The tentacles must remain within 20’ of the head at all times. If an ability would cause them to move further away, they stop at 20 feet. The head counts as the respawn point for the tentacles (if respawning is allowed).