Difference between revisions of "Druid"
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| [[Neutral (School)|Neutral]] | | [[Neutral (School)|Neutral]] | ||
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+ | | [[Corrosive Mist]] | ||
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+ | | 1/Refresh | ||
+ | | [[Enchantment (Type)|Enchantment]] | ||
+ | | [[Death (School)|Death]] | ||
+ | | Self/Touch | ||
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| [[Flame (School)|Flame]] | | [[Flame (School)|Flame]] | ||
| 20’ | | 20’ | ||
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| [[Neutral (School)|Neutral]] | | [[Neutral (School)|Neutral]] | ||
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+ | | [[Snaring Vines]] | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 1/Refresh | ||
+ | | [[Enchantment (Type)|Enchantment]] | ||
+ | | [[Command (School)|Command]] | ||
+ | | Self | ||
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Latest revision as of 18:54, 16 February 2024
Druid is a core class that casts magic to command the forces of nature.
Contents
From the Rulebook
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
Examples
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
Equipment
Garb: Brown sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger
Magic-user
Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.
Spell List
Previous Versions:
V7.7
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |