Difference between revisions of "Shark"
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− | + | {{Monster | |
− | + | |ruleset=Nautical Nights | |
− | + | |picture=Shark | |
− | <br><br>Capable of smelling blood in the water over a mile away, no Shark passes up the chance to sniff out prey and enter into a thrashing, wild feeding frenzy. | + | |intro=Shark The Kings of the Deep, these horrible, insatiably hungry fish are doubtless the most feared of all natural terrors of the sea. |
− | + | <br><br>Capable of smelling blood in the water over a mile away, no Shark passes up the chance to sniff out prey and enter into a thrashing, wild feeding frenzy. | |
− | + | |questtype=Battlegame | |
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|name=Shark | |name=Shark | ||
|garb= | |garb= | ||
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* Dorsal Fin | * Dorsal Fin | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Beast |
|power=1.5 | |power=1.5 | ||
|level=4 | |level=4 | ||
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|shields=None | |shields=None | ||
|weapons=[[Long]] or [[Great]] ([[Natural Weapons|Natural]]) | |weapons=[[Long]] or [[Great]] ([[Natural Weapons|Natural]]) | ||
− | + | |abilities= | |
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* [[Immune]] to [[Command]] {{Trait}} | * [[Immune]] to [[Command]] {{Trait}} | ||
* [[Immune]] to [[Subdual]] {{Trait}} | * [[Immune]] to [[Subdual]] {{Trait}} | ||
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* [[Berserk]] {{Trait}} | * [[Berserk]] {{Trait}} | ||
* [[Fight After Death]] {{Extraordinary}} 1/Life | * [[Fight After Death]] {{Extraordinary}} 1/Life | ||
− | + | |vulns= | |
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* May not leave [[Water]] zones. | * May not leave [[Water]] zones. | ||
− | + | |notes= | |
− | + | * None | |
− | + | }} | |
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Latest revision as of 17:55, 1 May 2018
- Shark The Kings of the Deep, these horrible, insatiably hungry fish are doubtless the most feared of all natural terrors of the sea.
Capable of smelling blood in the water over a mile away, no Shark passes up the chance to sniff out prey and enter into a thrashing, wild feeding frenzy.
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Beast |
Level | 4 |
Power Rating | 1.5 |
Armor | 1 (Natural) |
Shields | None |
Weapons | Long or Great (Natural) |
Abilities
- Immune to Command (T)
- Immune to Subdual (T)
- Adrenaline (T) Unlimited
- Aquatic (T)
- Hard to Kill (T)
- Berserk (T)
- Fight After Death (ex) 1/Life
Vulnerabilities
- May not leave Water zones.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None