Difference between revisions of "Druid"

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a [[Class]]
+
==From the [[Rulebook]]==
 +
{{Ruleblock-start}}<onlyinclude>
 +
The Druid class is designed for versatile support and fighting, with a focus on empowering allies and hindering enemies.
  
Neolithic anthropological evidence indicates a strong tradition of
+
;Examples: Johnny Appleseed, Lady of the Lake, Baba Yaga, Bé Chuille
matriarchy and mother worship in Central Europe, the origin of the
+
[[Image:Druidheraldry2.jpg|thumb|A green tree on a white field: a common heraldry for Druids]]
proto-Celtic Beaker and Axe peoples. It is highly possible that many if not
+
;[[Garb]]: Brown [[sash]] and medieval/sword and sorcery looking garb
most early Druid-types were priestesses rather than priests.
+
;[[Look The Part]]: 1 extra magic point at the Druid’s highest level.
====Examples:====
+
;[[Armor]]: None
Galadriel, Johnny Appleseed, Lady of the Lake, Cathbu,
+
;[[Shields]]: None
Tom Bombadil, the Green Knight
+
;[[Weapons]]: [[Dagger]], [[Magic Staff]]
====Garb:====
+
;[[Magic-user]]: Druids may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by [[Magic Users]] are [[Magical]] abilities.
Brown sash
 
====Armor:====
 
None
 
====Shield:====
 
[[Small Shield]], will subtract from magic points.
 
====Weapons:====
 
See the Magic section for a listing of weapons used. Weapons
 
subtract from the Druid’s magic points
 
====Immunities:====
 
Gained at later levels
 
====Lives:====
 
3
 
  
==Abilities & Traits:==
+
==Spell List==
===Magic-user:===
+
{| class="wikitable"
Druids are magic-users and gain magic at each level. See the
+
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
[[Rules of Magic]] Section for more details.
+
|-
*1st No additional abilities
+
|1st Level
*2nd Number of lives increases to 4 (T)
+
| -
*3rd [[Pass Without Trace]] (ex) (2/game)
+
| -
*4th [[Immunity to Poison]]
+
| -
*5th [[Immunity to Magic from Fey Monsters]]
+
| -
*6th [[Immunity to Control]]
+
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Barkskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh [[Charge]] x10
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Others
 +
|-
 +
| -
 +
| [[Entangle]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Short]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Experienced]]
 +
| 2
 +
| 2
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Heat Weapon]]
 +
| 1
 +
| -
 +
| 1/Life [[Charge]] x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Imbue Armor]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Mend]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 2nd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Corrosive Mist]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Equipment: Shield, Small]]
 +
| 4
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Force Bolt]]
 +
| 1
 +
| 2
 +
| 2 Balls / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| -
 +
|-
 +
| -
 +
| [[Gift of Earth]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Heal]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Innate]]
 +
| 1
 +
| 4
 +
| 1/Refresh
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Poison]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Release]]
 +
| 1
 +
| -
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Stoneform]]
 +
| 1
 +
| -
 +
| 1/Refresh [[Charge]] x3
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Protection (School)|Protection]]
 +
| Self
 +
|-
 +
| 3rd Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Attuned]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Bear Strength]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Dispel Magic]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Extension]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Gift of Fire]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Flame (School)|Flame]]
 +
| Other
 +
|-
 +
| -
 +
| [[Greater Mend]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| -
 +
| [[Icy Blast]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Regeneration]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Other
 +
|-
 +
| -
 +
| [[Stoneskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| 4th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Long]]
 +
| 4
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Flame Blade]]
 +
| 2
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Flame (School)|Flame]]
 +
| Other
 +
|-
 +
| -
 +
| [[Gift of Water]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Golem]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Iceball]]
 +
| 1
 +
| 2
 +
| 1 Ball / Unlimited
 +
| [[Magic Ball (Type)|Magic Ball]]
 +
| [[Subdual (School)|Subdual]]
 +
| -
 +
|-
 +
| -
 +
| [[Lycanthropy]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Swift]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Teleport]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
| 5th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Ambulant]]
 +
| 1
 +
| 2
 +
| 1/Life
 +
| [[Meta-Magic (Type)|Meta-Magic]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Equipment: Weapon, Great]]
 +
| 5
 +
| 1
 +
| -
 +
| [[Neutral (Type)|Neutral]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Essence Graft]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Other
 +
|-
 +
| -
 +
| [[Gift of Air]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Heart of the Swarm]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Spirit (School)|Spirit]]
 +
| Self
 +
|-
 +
| -
 +
| [[Ironskin]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| -
 +
| [[Poison Glands]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Resurrect]]
 +
| 2
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Spirit (School)|Spirit]]
 +
| Other
 +
|-
 +
| -
 +
| [[Troll Blood]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Protection (School)|Protection]]
 +
| Other
 +
|-
 +
| 6th Level
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
|-
 +
| -
 +
| [[Avatar of Nature]]
 +
| 1
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Call Lightning]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Flame (School)|Flame]]
 +
| 20’
 +
|-
 +
| -
 +
| [[Imbue Weapon]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Death (School)|Death]]
 +
| Other
 +
|-
 +
| -
 +
| [[Naturalize Magic]]
 +
| 1
 +
| 2
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Self
 +
|-
 +
| -
 +
| [[Ranger]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Snaring Vines]]
 +
| 1
 +
| 1
 +
| 1/Refresh
 +
| [[Enchantment (Type)|Enchantment]]
 +
| [[Command (School)|Command]]
 +
| Self
 +
|-
 +
| -
 +
| [[Summoner]]
 +
| 2
 +
| 1
 +
| -
 +
| [[Archetype (Type)|Archetype]]
 +
| [[Neutral (School)|Neutral]]
 +
| -
 +
|-
 +
| -
 +
| [[Word of Mending]]
 +
| 1
 +
| -
 +
| 1/Refresh
 +
| [[Verbal (Type)|Verbal]]
 +
| [[Sorcery (School)|Sorcery]]
 +
| Touch
 +
|-
 +
|}
 +
</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}}
  
==Druid Magic==
+
==See also==
<|?plugin OldStyleTable caption="Magic table" border|=2
+
*[[Magic, Abilities, States and Special Effects]]
|||||||*First Level
+
*[[Guildmaster of Druids]]
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
+
*[[About Druids]]
|[[Bladesharp]]/[[Bludgeon]]|[[E]]|[[Sorcery School]]  |1/game|1|4|1/4
 
|[[Cancel]]              |[[S]]|[[Sorcery School]]  |Unlimited  |0|NA|50'
 
|[[Cure Poison]]|[[E]]/[[S]]|[[Spirit School]]          |1 bolt/U|1|4|[[T]]
 
|[[Entangle]]|[[B]]|[[Subdual School]]              |1/life|1|2|NA
 
|[[Heal]]|[[S]]|[[Spirit School]]                    |1/life|1|4|[[T]]
 
|[[Heat Weapon]]|[[S]]|[[Flame School]]|1/life|1|4|20'
 
|[[Warp Wood]]|[[S]]|[[Sorcery School]]|1/life|1|4|20'
 
|||||||*Second Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Barkskin]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|[[Cure Disease]]|[[S]]|[[Spirit School]]|1/life|1|4|[[T]]
 
|[[Magical Projectile]]|[[E]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Mend]]|[[S]]|[[Sorcery School]]|1/life|1|8|[[T]]
 
|[[Thornwall]]|[[FE]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Touch of Paralyzation]]|[[E]]|[[Sorcery School]]/[[Subdual School]]|1/game|1|4|[[T]]
 
|||||||*Third Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Acid Bolt]]|[[B]]|[[Sorcery School]]|1 bolt/U|1|2|NA
 
|[[Ambidexterity]]|[[N]]|[[Neutral School]]|Unlimited|2|NA|NA
 
|[[Confusion]]|[[S]]|[[Control School]]|1/game|1|2|50'
 
|[[Extension]]|[[E]]|[[Neutral School]]|1/life|1|2|NA
 
|[[Plant Door]]|[[S]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Protection from Disease]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|[[Protection from Flame]]|[[E]]|[[Protection School]]|1/game|1|4|[[T]]
 
|||||||*Fourth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Call Lightning]]|[[S]]|[[Flame School]]|1/game|1|4|20'
 
|[[Commune]]|[[S]]|[[Sorcery School]]|Unlimited|2|NA|Self
 
|[[Flamewall]]|[[FE]]|[[Flame School]]|1/game|1|4|[[T]]
 
|[[Pyrotechnics]]|[[S]]|[[Flame School]]|1/game|1|4|50'
 
|[[Silence]]|[[FE]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|[[Stoneskin]]|[[E]]|[[Protection School]]|1/game|1|2|[[T]]
 
|||||||*Fifth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Flameblade]]|[[E]]|[[Flame School]]|1/game|1|2|[[T]]
 
|[[Petrify]]|[[B]]|[[Subdual School]]|1 bolt/U|1|2|NA
 
|[[Regeneration]]|[[E]]|[[Spirit School]]|1/life|1|2|[[T]]
 
|[[Release]]|[[S]]|[[Sorcery School]]|1/life|1|4|20'
 
|[[Teleport]]|[[S]]|[[Sorcery School]]|1/game|1|4|[[T]]
 
|||||||*Sixth Level*
 
|^Magic name|^Type|^[[School|Schools of Magic]]|^ Uses|^Cost|^Max |^Range
 
|[[Feeblemind]]|[[S]]|[[Control School]]|1/game|2|2|50'
 
|[[Finger of Death]]|[[S]]|[[Death School]]|1/game|2|2|50'
 
|[[Immolation]]|[[FE]]|[[Flame School]]|1/game|1|4|[[T]]
 
|[[Reincarnate]]|[[E]]|[[Spirit School]]|1/game|2|2|[[T]]?>
 
  
====See [[Guildmaster of Druids]]====
+
{{Template:Classes}}
----------------
 
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
 
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]]
 

Latest revision as of 04:15, 22 March 2025

From the Rulebook

The Druid class is designed for versatile support and fighting, with a focus on empowering allies and hindering enemies.

Examples
Johnny Appleseed, Lady of the Lake, Baba Yaga, Bé Chuille
A green tree on a white field: a common heraldry for Druids
Garb
Brown sash and medieval/sword and sorcery looking garb
Look The Part
1 extra magic point at the Druid’s highest level.
Armor
None
Shields
None
Weapons
Dagger, Magic Staff
Magic-user
Druids may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by Magic Users are Magical abilities.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level - - - - - - -
- Barkskin 1 2 1/Refresh Charge x10 Enchantment Protection Others
- Entangle 1 2 2 Balls / Unlimited Magic Ball Subdual -
- Equipment: Weapon, Short 2 2 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Heat Weapon 1 - 1/Life Charge x3 Verbal Flame 20’
- Imbue Armor 1 - 1/Life Enchantment Protection Other
- Mend 1 - 1/Life Verbal Sorcery Touch
2nd Level - - - - - - -
- Corrosive Mist 1 1 1/Refresh Enchantment Death Touch
- Equipment: Shield, Small 4 1 - Neutral Neutral -
- Force Bolt 1 2 2 Balls / Unlimited Magic Ball Sorcery -
- Gift of Earth 1 2 1/Refresh Enchantment Protection Other
- Heal 1 - 1/Life Verbal Spirit Touch
- Innate 1 4 1/Refresh Meta-Magic Neutral -
- Poison 1 - 1/Life Enchantment Death Other
- Release 1 - 1/Life Verbal Sorcery Touch
- Stoneform 1 - 1/Refresh Charge x3 Verbal Protection Self
3rd Level - - - - - - -
- Attuned 1 2 1/Refresh Enchantment Sorcery Other
- Bear Strength 1 - 1/Refresh Enchantment Sorcery Other
- Dispel Magic 1 - 1/Refresh Verbal Sorcery 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Gift of Fire 1 2 1/Refresh Enchantment Flame Other
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Icy Blast 1 2 1/Life Verbal Sorcery 20’
- Regeneration 1 - 1/Refresh Enchantment Spirit Other
- Stoneskin 1 2 1/Refresh Enchantment Protection Other
4th Level - - - - - - -
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Flame Blade 2 2 1/Refresh Enchantment Flame Other
- Gift of Water 1 2 1/Refresh Enchantment Sorcery Other
- Golem 1 - 1/Refresh Enchantment Sorcery Other
- Iceball 1 2 1 Ball / Unlimited Magic Ball Subdual -
- Lycanthropy 1 2 1/Refresh Enchantment Death Other
- Swift 1 2 1/Life Meta-Magic Neutral -
- Teleport 1 2 1/Life Verbal Sorcery Touch
5th Level - - - - - - -
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Equipment: Weapon, Great 5 1 - Neutral Neutral -
- Essence Graft 1 - 1/Refresh Enchantment Sorcery Other
- Gift of Air 1 2 1/Refresh Enchantment Protection Other
- Heart of the Swarm 1 2 1/Refresh Enchantment Spirit Self
- Ironskin 1 2 1/Refresh Enchantment Protection Other
- Poison Glands 1 2 1/Refresh Enchantment Death Other
- Resurrect 2 - 1/Refresh Verbal Spirit Other
- Troll Blood 1 2 1/Refresh Enchantment Protection Other
6th Level - - - - - - -
- Avatar of Nature 1 1 - Archetype Neutral -
- Call Lightning 1 - 1/Refresh Verbal Flame 20’
- Imbue Weapon 1 - 1/Refresh Enchantment Death Other
- Naturalize Magic 1 2 1/Refresh Enchantment Sorcery Self
- Ranger 2 1 - Archetype Neutral -
- Snaring Vines 1 1 1/Refresh Enchantment Command Self
- Summoner 2 1 - Archetype Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure