Difference between revisions of "Tough"
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(New page: From the The Stick Jock’s Dictionary - This word predates Magic as a euphemism for cheating. Generally used after someone's name. Example so and so is tough. It has the advantage of ...) |
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− | + | <b>See also:</b> [[Tough: Stickjock Version]] | |
+ | ----- | ||
+ | ''A [[Monster Traits|monster trait]]'' | ||
+ | |||
+ | ===Description from the [[Dor Un Avathar]]=== | ||
+ | These creatures are innately able to resist most weapons. Strikes from non-magical weapons do not affect them. | ||
+ | Characters with [[Powerful Blows]] can attack Tough monsters with their weapons. | ||
+ | |||
+ | ====8.1 Version==== | ||
+ | Creature has Immunity to all weapons except those that are Magical, Powerful, Siege, Red, Improved or fired with Accuracy. | ||
+ | |||
+ | ===Tough Critters=== | ||
+ | *[[Basilisk]] | ||
+ | *[[Deadly Slime]] | ||
+ | *[[Deva]] (at 4th level) | ||
+ | *[[Extra-Planar Entity]] | ||
+ | *[[Golems]] (except for flesh, rope and terracotta types) | ||
+ | *[[Jiangshi]] | ||
+ | *[[Leviathan]] | ||
+ | *[[Nosferatu]] | ||
+ | *[[Oaken]] | ||
+ | *[[Satyr]] | ||
+ | *[[Skeletal Champion]] | ||
+ | *[[Stormraven]] | ||
+ | *[[Vampire]] | ||
+ | *[[Voidstalker]] | ||
+ | *[[Werewolf]] | ||
+ | *[[Wraith]] | ||
+ | |||
+ | ===Player Notes=== | ||
+ | After the change, the following classes can harm a Tough creature without resorting to magic/relics: | ||
+ | # [[Anti-Paladin]] - red weapons | ||
+ | # [[Archer]] - [[accuracy]] at 3rd | ||
+ | # [[Barbarian]] - red weapons, [[powerful blows]] at 4th | ||
+ | # [[Bard]] - red staff, 2pts | ||
+ | # [[Druid]] - red staff, 2pts | ||
+ | # [[Healer]] - red staff, 3pts (why more?) | ||
+ | # [[Monk]] - red staff/pole | ||
+ | # [[Paladin]] - red weapons | ||
+ | # [[Scout]] - red staff | ||
+ | # [[Warrior]] - red weapons, [[improve weapon]] starting at 2nd | ||
+ | # [[Wizard]] - red staff, 2pts |
Latest revision as of 01:33, 16 September 2009
See also: Tough: Stickjock Version
Description from the Dor Un Avathar
These creatures are innately able to resist most weapons. Strikes from non-magical weapons do not affect them. Characters with Powerful Blows can attack Tough monsters with their weapons.
8.1 Version
Creature has Immunity to all weapons except those that are Magical, Powerful, Siege, Red, Improved or fired with Accuracy.
Tough Critters
- Basilisk
- Deadly Slime
- Deva (at 4th level)
- Extra-Planar Entity
- Golems (except for flesh, rope and terracotta types)
- Jiangshi
- Leviathan
- Nosferatu
- Oaken
- Satyr
- Skeletal Champion
- Stormraven
- Vampire
- Voidstalker
- Werewolf
- Wraith
Player Notes
After the change, the following classes can harm a Tough creature without resorting to magic/relics:
- Anti-Paladin - red weapons
- Archer - accuracy at 3rd
- Barbarian - red weapons, powerful blows at 4th
- Bard - red staff, 2pts
- Druid - red staff, 2pts
- Healer - red staff, 3pts (why more?)
- Monk - red staff/pole
- Paladin - red weapons
- Scout - red staff
- Warrior - red weapons, improve weapon starting at 2nd
- Wizard - red staff, 2pts