Difference between revisions of "Wizard"

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[[Image:Wizardsheraldry.gif|thumb|symbol for the wizard's guild circa [[6.0]]]]
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==Rules of Play==
'''Wizard''' is a core [[class]] that casts [[magic]] to manipulate the elemental and arcane forces.
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{{ruleblock-start}}
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The Wizard class is designed for powerful ranged offense and battlefield control, with a focus on damaging and disrupting enemies.
  
==From the [[Rulebook]]==
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;Examples:Morgana le Fey, Merlin, The Wicked Witch of the West, Carman, Abe no Seimei
The alchemists of the Dark Ages can be said to be Wizards, but 10,000-year old cave paintings in France indicate that the concept of fusing the spirit and physical worlds has been with us since the start.
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[[Image:Wizardheraldry2.jpg|thumb|A red fireball and blue scroll, crossed with a yellow lightning bolt on a black field: a common heraldry for Wizards]]
 
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;[[Garb]]:Yellow [[sash]] and medieval/sword and sorcery looking garb
===Examples===
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;[[Look The Part]]: 1 extra magic point at the Wizard’s highest level.
Alannon, Gandalf, Morgana le Fey, Merlin, Edward and Alphonse Elric
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;[[Armor]]: None
===Equipment===
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;[[Shields]]: None
'''[[Garb]]:''' Yellow [[sash]] and medieval/sword and sorcery looking garb<br>
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;[[Weapons]]: [[Dagger]], [[Magic Staff]]
'''[[Look The Part]]:''' 1 extra point of magic at the Wizard’s highest level.<br>
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;[[Magic-user]]:Wizards may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by [[Magic Users]] are Magical abilities.
'''[[Armor]]:''' None<br>
 
'''[[Shields]]:''' None<br>
 
'''[[Weapons]]:''' [[Dagger]]<br>
 
 
 
===[[Magic-user]]===
 
Wizards may purchase five points of magic from each level. Unused points from higher levels can be
 
rolled down to lower levels. A list of all magic purchased must be carried at all times.
 
  
 
==Spell List==
 
==Spell List==
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! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 
! Level !! Spell Name !! Cost !! Max !! Frequency !! Type !! School !! Range
 
|-
 
|-
|1st Level
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|colspan="8"| '''1st Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| [[Spirit (School)|Spirit]]
 
| [[Spirit (School)|Spirit]]
 
| 20’
 
| 20’
|-
 
| -
 
| [[Cancel]]
 
| 0
 
| 1
 
| Unlimited
 
| [[Neutral (Type)|Neutral]]
 
| [[Neutral (School)|Neutral]]
 
| Touch
 
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| 1/Refresh
+
| 1/Life
 
| [[Verbal (Type)|Verbal]]
 
| [[Verbal (Type)|Verbal]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
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| [[Force Bolt]]
 
| [[Force Bolt]]
 
| 1
 
| 1
| 4
+
| 8
 
| 3 Balls / Unlimited
 
| 3 Balls / Unlimited
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| 1/Life Charge x3
+
| 1/Life [[Charge]] x3
 
| [[Verbal (Type)|Verbal]]
 
| [[Verbal (Type)|Verbal]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
 
| 20’
 
| 20’
 
|-
 
|-
| 2nd Level
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|colspan="8"| '''2nd Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Subdual (School)|Subdual]]
 
| [[Subdual (School)|Subdual]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Subdual (School)|Subdual]]
 
| [[Subdual (School)|Subdual]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| Touch
 
| Touch
 
|-
 
|-
| 3rd Level
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| colspan="8"| '''3rd Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| 1/Refresh Charge x3
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| 1/Refresh [[Charge]] x3
 
| [[Verbal (Type)|Verbal]]
 
| [[Verbal (Type)|Verbal]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
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| 1
 
| 1
 
| 3
 
| 3
| 2 Balls / Unlimited
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| 1 Ball / Unlimited
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Subdual (School)|Subdual]]
 
| [[Subdual (School)|Subdual]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Flame (School)|Flame]]
 
| [[Flame (School)|Flame]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| 2/life
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| 2/Life
 
| [[Verbal (Type)|Verbal]]
 
| [[Verbal (Type)|Verbal]]
 
| [[Death (School)|Death]]
 
| [[Death (School)|Death]]
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| 20’
 
| 20’
 
|-
 
|-
| 4th Level
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| colspan="8"| '''4th Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Flame (School)|Flame]]
 
| [[Flame (School)|Flame]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| [[Enchantment (Type)|Enchantment]]
 
| [[Enchantment (Type)|Enchantment]]
 
| [[Death (School)|Death]]
 
| [[Death (School)|Death]]
| [[Touch: Others]]
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| Other
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| 1/Refresh Charge x3
+
| 1/Refresh [[Charge]] x3
 
| [[Verbal (Type)|Verbal]]
 
| [[Verbal (Type)|Verbal]]
 
| [[Death (School)|Death]]
 
| [[Death (School)|Death]]
 
| 20’
 
| 20’
 
|-
 
|-
| 5th Level
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| colspan="8"| '''5th Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| [[Enchantment (Type)|Enchantment]]
 
| [[Enchantment (Type)|Enchantment]]
 
| [[Death (School)|Death]]
 
| [[Death (School)|Death]]
| [[Touch: Others]]
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| Other
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| [[Enchantment (Type)|Enchantment]]
 
| [[Enchantment (Type)|Enchantment]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
| [[Touch: Others]]
+
| Other
 
|-
 
|-
 
| -
 
| -
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| Self
 
| Self
 
|-
 
|-
| 6th Level
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| colspan="8"| '''6th Level'''
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| [[Neutral (Type)|Neutral]]
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| [[Archetype (Type)|Archetype]]
 
| [[Neutral (School)|Neutral]]
 
| [[Neutral (School)|Neutral]]
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| [[Neutral (Type)|Neutral]]
+
| [[Archetype (Type)|Archetype]]
 
| [[Neutral (School)|Neutral]]
 
| [[Neutral (School)|Neutral]]
 
| -
 
| -
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| [[Enchantment (Type)|Enchantment]]
 
| [[Enchantment (Type)|Enchantment]]
 
| [[Protection (School)|Protection]]
 
| [[Protection (School)|Protection]]
| [[Touch: Others]]
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| Other
 
|-
 
|-
 
| -
 
| -
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| [[Magic Ball (Type)|Magic Ball]]
 
| [[Magic Ball (Type)|Magic Ball]]
 
| [[Sorcery (School)|Sorcery]]
 
| [[Sorcery (School)|Sorcery]]
| Ball
+
| -
 
|-
 
|-
 
| -
 
| -
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| 1
 
| 1
 
| -
 
| -
| [[Neutral (Type)|Neutral]]
+
| [[Archetype (Type)|Archetype]]
 
| [[Neutral (School)|Neutral]]
 
| [[Neutral (School)|Neutral]]
 
| -
 
| -
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|-
 
|-
 
|}
 
|}
 
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{{ruleblock-end|{{CurrentRulebookNumber}}}}
==Previous Versions:==
 
===V7.7===
 
[[Wizard (V7)|Wizard]]
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]]  [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[Category:Classes]]
 
[[Category:Wizard Magic]]
 

Latest revision as of 04:35, 22 March 2025

Rules of Play

The Wizard class is designed for powerful ranged offense and battlefield control, with a focus on damaging and disrupting enemies.

Examples
Morgana le Fey, Merlin, The Wicked Witch of the West, Carman, Abe no Seimei
A red fireball and blue scroll, crossed with a yellow lightning bolt on a black field: a common heraldry for Wizards
Garb
Yellow sash and medieval/sword and sorcery looking garb
Look The Part
1 extra magic point at the Wizard’s highest level.
Armor
None
Shields
None
Weapons
Dagger, Magic Staff
Magic-user
Wizards may purchase five magic points from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times. All abilities purchased by Magic Users are Magical abilities.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level
- Banish 1 - 1/Life Verbal Spirit 20’
- Equipment: Weapon, Short 2 1 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Force Barrier 1 - 1/Life Verbal Sorcery Self
- Force Bolt 1 8 3 Balls / Unlimited Magic Ball Sorcery -
- Heat Weapon 1 - 1/Life Verbal Flame 20’
- Mend 1 - 1/Life Verbal Sorcery Touch
- Shove 1 - 1/Life Charge x3 Verbal Sorcery 20’
2nd Level
- Astral Intervention 1 - 1/Life Verbal Command 20’
- Break Concentration 1 - 1/Life Verbal Command 20’
- Entangle 1 3 2 Balls / Unlimited Magic Ball Subdual -
- Innate 1 - 1/Refresh Meta-Magic Neutral -
- Planar Grounding 1 - 1/Refresh Verbal Sorcery 20’
- Release 1 - 1/Life Verbal Sorcery Touch
- Suppression Bolt 1 3 1 Ball / Unlimited Magic Ball Subdual -
- Teleport 1 2 1/Life Verbal Sorcery Touch
3rd Level
- Dispel Magic 1 - 1/Refresh Charge x3 Verbal Sorcery 20’
- Dragged Below 1 - 1/Refresh Verbal Death 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Hold Person 1 - 1/Life Verbal Command 20’
- Iceball 1 3 1 Ball / Unlimited Magic Ball Subdual -
- Lightning Bolt 1 4 1 Ball / Unlimited Magic Ball Flame -
- Ravage 1 - 2/Life Verbal Death 20’
- Shatter Weapon 1 - 1/Refresh Verbal Sorcery 20’
- Throw 1 - 1/Refresh Verbal Sorcery 20’
4th Level
- Destroy Armor 1 - 2/Refresh Verbal Death 20’
- Dimensional Rift 1 - 1/Refresh Verbal Sorcery 20’
- Fireball 1 4 1 Ball / Unlimited Magic Ball Flame -
- Icy Blast 1 - 1/Refresh Verbal Sorcery 20’
- Shatter 1 - 1/Refresh Verbal Sorcery 20’
- Suppress Aura 1 - 1/Refresh Verbal Command 50’
- Swift 1 2 1/Life Meta-Magic Neutral -
- Vampirism 1 - 1/Refresh Enchantment Death Other
- Wounding 1 - 1/Refresh Charge x3 Verbal Death 20’
5th Level
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Contagion 1 - 1/Refresh Enchantment Death Other
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Phase Bolt 1 4 1 Ball / Unlimited Magic Ball Sorcery -
- Pyrotechnics 1 2 1/Refresh Verbal Flame 50’
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Void Touched 1 2 1/Refresh Enchantment Sorcery Other
- Ward Self 1 2 1/Refresh Enchantment Protection Self
6th Level
- Battlemage 2 1 - Archetype Neutral -
- Elemental Barrage 1 2 1/Refresh Verbal Sorcery Self
- Evoker 2 1 - Archetype Neutral -
- Finger of Death 1 - 1/Refresh Verbal Death 20’
- Persistent 2 - 1/Refresh Meta-Magic Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Sphere of Annihilation 2 1 1 Ball / Unlimited Magic Ball Sorcery -
- Warlock 2 1 - Archetype Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

See also

External links

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions