Difference between revisions of "Monk"

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(New page: ------------ ==Monk Class== ------------ Shaolin and Buddhist temples manned by fighting Monks who learned to fight with their hands and strange implements when their warlords forbade ...)
 
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==Rules of Play==
==Monk [[Class]]==
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{{ruleblock-start}}
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The Monk class is designed for support and skirmishing, with a focus on melee combat and supporting allies.
Shaolin and Buddhist temples manned by fighting Monks who learned to fight with their hands and strange implements when
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[[Image:Monkspoles.jpg|thumb]]
their warlords forbade them to use swords are the classic image of this class. However, many Asiatic and American tribes had
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strong traditions of wrestling, and the Shogun-era Japanese had a plethora of armed warrior Monks whose wrath was feared by
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;Examples:Benkei, Shaolin Monks, the Curetes, Sumo Wrestlers
even the Emperor.
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;[[Garb]]:Grey [[sash]] and medieval/sword and sorcery looking garb
====Examples:====
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;[[Look The Part]]: [[Heal]] 1/Life ([[ex]])
Bruce Lee, Qui Chang Kane, Dread Pirate Ninja Roberts, the Bloodguard, Benkei, Pachomius, the Sohei
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;[[Armor]]: 1pt
====Garb:====
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;[[Shields]]: None
Gray sash
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;[[Weapons]]: All [[Melee weapons|Melee]], [[Heavy Thrown]]
====Armor:====
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None
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===[[Class Abilities]]===
====Shields:====
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[[Image:Monkheraldry2.jpg|thumb|An open palm on a grey field: a common heraldry for Monks]]
None
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{| class="wikitable" | style="border: 1px solid blue;"
====Weapons:====
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|+ Abilites By Level
Dagger, short, long, pole arm, staff
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|-
====Immunities:====
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! Level !! Abilities
Gained at later levels
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|-
====Lives:====
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
4
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*[[Enlightened Soul]] ([[T]])
==Abilities & Traits:==
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*[[Missile Block]] ([[T]])
===Levels===
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|-
*1st Level
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
**[[Heal]] (ex) (1/life, Self only)
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*[[Banish]] 1/Life [[Charge]] x5 ([[ex]])
**[[Missile Block]] (T)
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|-
*2nd Level
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
**May now use "[[Throwies]]" (T)
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*[[Sanctuary]] 1/Life [[Charge]] x5 ([[ex]]) ([[Ambulant]])
**[[Immunity to Poison]]
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|-
**[[Transfer Life]] (ex) (1/game)
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
*3rd Level
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*[[Heal]] 1/Life [[Charge]] x3 ([[ex]])
**[[Immunity to Control]]
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|-
**[[Touch of Death]] (ex) (1/game)
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
*4th Level
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*[[Resurrect]] 1/Refresh [[Charge]] x5 ([[m]])
**[[Greater Missile Block]] (T)
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|-
**Banish (m) (1/life)
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
*5th Level
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*[[Innate]] 1/Life ([[ex]])
**Banish (2/life)
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*Optional – Pick one:
**[[Immunity to Death]]
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**[[Medium]] ([[Archetype|A]])
**[[Sanctuary]] (ex) (1/life)
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**[[Mystic]] ([[Archetype|A]])
**[[Immunity to Traps]]
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
*6th Level
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**Heal (2/life, Self Only)
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==See also==
------------------
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*[[Guildmaster of Monks]]
Read here [[About Monks]]<br>
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*[[About Monks]]
Check out the [[Class]] or [[Abilities and Traits]] pages for more information.
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{{Template:Classes}}

Latest revision as of 03:42, 22 March 2025

Rules of Play

The Monk class is designed for support and skirmishing, with a focus on melee combat and supporting allies.

Monkspoles.jpg
Examples
Benkei, Shaolin Monks, the Curetes, Sumo Wrestlers
Garb
Grey sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
1pt
Shields
None
Weapons
All Melee, Heavy Thrown

Class Abilities

An open palm on a grey field: a common heraldry for Monks
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure