Difference between revisions of "Monk"

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[[Image:Monkheraldry2.jpg|thumb|An open palm on a grey field: a common heraldry for Monks]]
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==Rules of Play==
'''Monk''' is a core [[class]] focusing on intrinsic control of the body and spirit.
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{{ruleblock-start}}
==From the [[Rulebook]]==
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The Monk class is designed for support and skirmishing, with a focus on melee combat and supporting allies.
Shaolin and Buddhist temples manned by fighting monks who learned to fight with their hands and strange implements when their warlords forbade them to use swords are the classic image of this class. However, many Asiatic and American tribes had strong traditions of wrestling, and the Shogun-era Japanese had a plethora of armed warrior monks whose wrath was feared by even the emperor.
 
 
[[Image:Monkspoles.jpg|thumb]]
 
[[Image:Monkspoles.jpg|thumb]]
  
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;Examples:Benkei, Shaolin Monks, the Curetes, Sumo Wrestlers
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;[[Garb]]:Grey [[sash]] and medieval/sword and sorcery looking garb
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;[[Look The Part]]: [[Heal]] 1/Life ([[ex]])
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;[[Armor]]: 1pt
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;[[Shields]]: None
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;[[Weapons]]: All [[Melee weapons|Melee]], [[Heavy Thrown]]
  
===Examples:===
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===[[Class Abilities]]===
Bruce Lee, Qui Chang Kane, Dread Pirate Roberts, the Bloodguard, Benkei, Pachomius, the Sohe
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[[Image:Monkheraldry2.jpg|thumb|An open palm on a grey field: a common heraldry for Monks]]
===Equipment===
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{| class="wikitable" | style="border: 1px solid blue;"  
'''[[Garb]]:''' Grey [[sash]] and medieval/sword and sorcery looking garb<br>
 
'''[[Look The Part]]:''' [[Heal]] 1/Life ([[ex]])<br>
 
'''[[Armor]]:''' None<br>
 
'''[[Shields]]:''' None<br>
 
'''[[Weapons]]:''' All [[Melee weapons|Melee]], [[Heavy Thrown]]<br>
 
 
 
==[[Class Abilities]]==
 
{| class="wikitable floatright"
 
 
|+ Abilites By Level
 
|+ Abilites By Level
 
|-
 
|-
 
! Level !! Abilities
 
! Level !! Abilities
 
|-
 
|-
|1st|| Enlightened Soul ([[T]])<br>
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| style="border: 1px solid blue;" |1st|| style="border: 1px solid blue;" |
Missile Block ([[T]])<br>
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*[[Enlightened Soul]] ([[T]])
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*[[Missile Block]] ([[T]])
 
|-
 
|-
|2nd || [[Banish]] 1/Life [[Charge]] x5 ([[ex]])
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| style="border: 1px solid blue;" |2nd || style="border: 1px solid blue;" |
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*[[Banish]] 1/Life [[Charge]] x5 ([[ex]])
 
|-
 
|-
|3rd || Sanctuary 1/Life [[Charge]] x5 ([[ex]]) ([[Ambulant]])
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| style="border: 1px solid blue;" |3rd || style="border: 1px solid blue;" |
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*[[Sanctuary]] 1/Life [[Charge]] x5 ([[ex]]) ([[Ambulant]])
 
|-
 
|-
|4th || Heal 1/Life [[Charge]] x3 ([[ex]])
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| style="border: 1px solid blue;" |4th || style="border: 1px solid blue;" |
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*[[Heal]] 1/Life [[Charge]] x3 ([[ex]])
 
|-
 
|-
|5th || Resurrect 1/Refresh [[Charge]] x5 ([[m]])
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| style="border: 1px solid blue;" |5th || style="border: 1px solid blue;" |
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*[[Resurrect]] 1/Refresh [[Charge]] x5 ([[m]])
 
|-
 
|-
|6th || Magic Ball Block ([[T]])
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| style="border: 1px solid blue;" |6th || style="border: 1px solid blue;" |
|}
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*[[Innate]] 1/Life ([[ex]])
===Heal===
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*Optional – Pick one:
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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**[[Medium]] ([[Archetype|A]])
'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
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**[[Mystic]] ([[Archetype|A]])
Let the white light of healing descend on thee.<br>
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|}{{ruleblock-end|{{CurrentRulebookNumber}}}}
Let the white light of healing stop thy spilling blood.<br>
 
Let the white light of healing mend thy bones.<br>
 
Let the white light of healing close thy wounds.<br>
 
Let the white light of healing restore thy vigor.<br>
 
The white light of healing hath healed thee.”<br>
 
'''E:''' Heal a [[Wound]]<br>
 
===Missile Block===
 
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''E:''' Player is allowed to block [[arrows]] and [[projectile weapons]] with their wielded weapons and hands without penalty. Any arrow or projectile weapon in motion touched by their wielded weapon or hand is nullified.<br>
 
'''N:''' [[Engulfing]] effects from blocked arrows and projectiles weapons do not activate.
 
===Magic Ball Block===
 
'''T:''' Granted as [[Trait]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''E:''' E: Player is allowed to block [[Magic Balls]] with their wielded [[weapons]] and hands without penalty. Any Magic Ball in motion touched by their wielded weapon or hand is nullified.<br>
 
'''N:''' [[Engulfing]] effects from blocked Magic Balls do not activate.<br>
 
===Banish===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' 20’<br>
 
'''I:''' “The spirits banish thee from this place” x3<br>
 
'''E:''' Target [[Insubstantial]] player must return to their [[base]] where their Insubstantial [[State]] immediately ends.<br>
 
'''N:''' The target's Insubstantial State is replaced with a new insubstantial state from Banish. If the Insubstantial State is ended before reaching the base, the rest of the [[effect]] is ended as well. If Banish is cast on self, the caster may end this Insubstantial state at any time by using the exit [[incantation]] for [[Insubstantial]]. A player bearing [[Undead Minion]] or [[Greater Undead Minion]] who is currently Insubstantial has their [[Enchantment]] removed.
 
===Enlightened Soul===
 
'''T:''' Granted as [[Class Abilities#Category|Trait]]  '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''E:''' Player is unaffected by [[Verbal]] magic used at a Range greater than Touch.<br>
 
'''L:''' Affects beneficial magic as well as harmful magic. Does not affect ([[ex]]) abilities.<br>
 
'''N''': Does not affect ([[ex]]) abilities, abilities with a [[Range]] of Touch, or abilities whose Range is greater than Touch but are used at a Range of Touch anyway.
 
===Sanctuary===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
 
'''I:''' “Sanctuary”<br>
 
'''E:''' Player and their equipment are unaffected by hostile actions originating from within 20’.<br>
 
Must [[Chant]] “sanctuary”. Player may normally end Sanctuary at any time by ceasing to chant, or by picking up a weapon with their hand.<br>
 
'''L:''' Player may not activate this [[ability]] while they have any [[weapons]] in hand and cannot carry any weapons in hand during Sanctuary. Cannot carry nor affect [[game items]] or game objectives while in Sanctuary. Players in Sanctuary may not impede the play of other people in any manner, and must immediately remove themselves from any such situations they find themselves in. May not come within 20’ of a non-friendly [[base]].<br>
 
'''N:''' If the player is voluntarily touching (other than blocking) or carrying weapons in any fashion (tucked under arms, tied to thongs, etc) at any point during Sanctuary then they may only voluntarily end Sanctuary within 20’ of a friendly base, and must continue chanting until there.<br>
 
Player is still susceptible to [[Phase Bolt]] and [[Phase Arrow]].<br>
 
===Resurrect===
 
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Touch<br>
 
'''I:''' “Sword Cut, spear stab, mace smash, arrow jab,<br>
 
Let the white light of healing descend on thee.<br>
 
Let the white light of healing stop thy spilling blood.<br>
 
Let the white light of healing mend thy bones.<br>
 
Let the white light of healing close thy wounds.<br>
 
Let the white light of healing restore thy vigor.<br>
 
The white light of healing hath resurrected thee.”<br>
 
'''E:''' Target [[Dead]] player who has not moved from where they died is returned to life. Non-[[Persistent]] [[Enchantments]] on the player are removed before the player returns to life. Any [[Wounds]]on the player are healed
 
 
 
==Previous Versions:==
 
===V7.7===
 
[[Monk (V7)|Monk]]
 
 
 
  
 
==See also==
 
==See also==
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{{Template:Classes}}
 
{{Template:Classes}}
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Monk Abilities]]
 

Latest revision as of 03:42, 22 March 2025

Rules of Play

The Monk class is designed for support and skirmishing, with a focus on melee combat and supporting allies.

Monkspoles.jpg
Examples
Benkei, Shaolin Monks, the Curetes, Sumo Wrestlers
Garb
Grey sash and medieval/sword and sorcery looking garb
Look The Part
Heal 1/Life (ex)
Armor
1pt
Shields
None
Weapons
All Melee, Heavy Thrown

Class Abilities

An open palm on a grey field: a common heraldry for Monks
Abilites By Level
Level Abilities
1st
2nd
3rd
4th
5th
6th

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions