Difference between revisions of "Specialty Arrows"

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#REDIRECT [[Specialty Arrow (Type)]]
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From the [[Rulebook]]:
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{{rule|<onlyinclude>Specialty Arrows which strike a player or object can have various [[effect]]s.
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# Players may only bring a number of Specialty Arrows on to the battlefield equal to the maximum uses allowed to them. Likewise, players may also only carry up to that amount at any given time.
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#* Owners of Specialty Arrows may grant other players permission to carry their Specialty Arrows in order to return them to the owner or to the owner’s [[base]], but may not grant anyone else permission to use them.
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# Specialty Arrows must be fired alone.
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# [[Incantation]]s for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
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# All Specialty Arrow [[incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation.
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# Properly cast Specialty Arrows count as a normal hit from an [[arrow]] to the [[Hit location|location struck]] in addition to their listed [[effects]].</onlyinclude>|{{CurrentRulebookNumber}}}}
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Types of Specialty Arrows:
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*[[:Category:Type Specialty Arrow]]
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See Also:
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*[[Sniper]]
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*[[Archer]]
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*[[Reload]]
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{{Magic and Ability Mechanics Defined}}

Latest revision as of 02:45, 20 March 2025

From the Rulebook:

Specialty Arrows which strike a player or object can have various effects.
  1. Players may only bring a number of Specialty Arrows on to the battlefield equal to the maximum uses allowed to them. Likewise, players may also only carry up to that amount at any given time.
    • Owners of Specialty Arrows may grant other players permission to carry their Specialty Arrows in order to return them to the owner or to the owner’s base, but may not grant anyone else permission to use them.
  2. Specialty Arrows must be fired alone.
  3. Incantations for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’.
  4. All Specialty Arrow incantations are treated as Ambulant but do not require the statement of "Ambulant" before their incantation.
  5. Properly cast Specialty Arrows count as a normal hit from an arrow to the location struck in addition to their listed effects.

Types of Specialty Arrows:

See Also:

Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions