Difference between revisions of "Specialty Arrows"
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− | # | + | From the [[Rulebook]]: |
+ | |||
+ | {{rule|<onlyinclude>Specialty Arrows which strike a player or object can have various [[effect]]s. | ||
+ | # Players may only bring a number of Specialty Arrows on to the battlefield equal to the maximum uses allowed to them. Likewise, players may also only carry up to that amount at any given time. | ||
+ | #* Owners of Specialty Arrows may grant other players permission to carry their Specialty Arrows in order to return them to the owner or to the owner’s [[base]], but may not grant anyone else permission to use them. | ||
+ | # Specialty Arrows must be fired alone. | ||
+ | # [[Incantation]]s for Specialty Arrows must be said immediately prior to firing, and said loudly and clearly enough to be heard within 50’. | ||
+ | # All Specialty Arrow [[incantations]] are treated as [[Ambulant]] but do not require the statement of "Ambulant" before their incantation. | ||
+ | # Properly cast Specialty Arrows count as a normal hit from an [[arrow]] to the [[Hit location|location struck]] in addition to their listed [[effects]].</onlyinclude>|{{CurrentRulebookNumber}}}} | ||
+ | |||
+ | Types of Specialty Arrows: | ||
+ | *[[:Category:Type Specialty Arrow]] | ||
+ | |||
+ | See Also: | ||
+ | *[[Sniper]] | ||
+ | *[[Archer]] | ||
+ | *[[Reload]] | ||
+ | {{Magic and Ability Mechanics Defined}} |
Latest revision as of 02:45, 20 March 2025
From the Rulebook:
Types of Specialty Arrows:
See Also:
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined