Difference between revisions of "School of Magic"
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==From the [[Rulebook]]== | ==From the [[Rulebook]]== | ||
− | {{Ruleblock-start}}<onlyinclude> | + | {{Ruleblock-start}}<onlyinclude>[[Abilities]] are divided into Schools. Each School specializes in a certain genre of magic and typically the [[effects]] of the different abilities within a School are similar. |
− | [[Abilities]] are divided into Schools. Each School specializes in a certain genre of magic and typically the [[effects]] of the different abilities within a School are similar. | ||
=====[[:Category:Command School|Command]]===== | =====[[:Category:Command School|Command]]===== | ||
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{{:Spirit (School)}} | {{:Spirit (School)}} | ||
=====[[:Category:Subdual School|Subdual]]===== | =====[[:Category:Subdual School|Subdual]]===== | ||
− | {{:Subdual (School)}} | + | {{:Subdual (School)}}</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}} |
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''See also [[Immune]] and [[Resistant]]'' | ''See also [[Immune]] and [[Resistant]]'' | ||
− | + | {{Magic and Ability Mechanics Defined}} | |
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Latest revision as of 02:30, 20 March 2025
Contents
From the Rulebook
Magic and Ability Mechanics Defined Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects Magic and Ability Mechanics Defined · States Defined · Special Effects Defined