Difference between revisions of "School of Magic"

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==Schools of Magic==
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==From the [[Rulebook]]==
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{{Ruleblock-start}}<onlyinclude>[[Abilities]] are divided into Schools. Each School specializes in a certain genre of magic and typically the [[effects]] of the different abilities within a School are similar.
  
There are eight schools of magic.  [[Control]], [[Death]], [[Flame]], [[Neutral]], [[Protection]], [[Sorcery]], [[Spirit]], and [[Subdual]].  Each represents a different type of effect.
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=====[[:Category:Command School|Command]]=====
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{{:Command (School)}}
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=====[[:Category:Death School|Death]]=====
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{{:Death (School)}}
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=====[[:Category:Flame School|Flame]]=====
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{{:Flame (School)}}
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=====[[:Category:Neutral School|Neutral]]=====
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{{:Neutral (School)}}
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=====[[:Category:Protection School|Protection]]=====
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{{:Protection (School)}}
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=====[[:Category:Sorcery School|Sorcery]]=====
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{{:Sorcery (School)}}
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=====[[:Category:Spirit School|Spirit]]=====
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{{:Spirit (School)}}
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=====[[:Category:Subdual School|Subdual]]=====
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{{:Subdual (School)}}</onlyinclude>{{Ruleblock-end|{{CurrentRulebookNumber}}}}
  
Please note that immunities are based on what school a magic is in.  Therefore, as [[Hold Person]] is a magic of the Subdual school, a [[Barbarian|barbarian]], immune to subdual effects is not affected.  [[Stun]], on the other hand, is of the Sorcery school, and barbarians would be affected by it.
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''See also [[Immune]] and [[Resistant]]''
 
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{{Magic and Ability Mechanics Defined}}
===[[Control School]]===
 
Controls the mind, will, or senses of the target.
 
 
 
===[[Death School]]===
 
An effect whose consequence is death or the withering of a body part.
 
 
 
===[[Flame School]]===
 
Produces heat, fire, or lightning.
 
 
 
===[[Neutral School]]===
 
Magic that is neutral in terms of its School.  They cannot be dispelled.
 
 
 
===[[Protection School]]===
 
Causes the target to be protected in some way.
 
 
 
===[[Sorcery School]]===
 
Effects that are purely magical in nature or somehow affect magic itself.
 
 
 
===[[Spirit School]]===
 
An effect that has to do with the forces of life.  Includes healing.
 
 
 
===[[Subdual School]]===
 
Causes the target to be subdued in some manner
 
[[Category:Amtgard Things]] [[Category:Rulebook Terms]]
 

Latest revision as of 02:30, 20 March 2025

From the Rulebook

Abilities are divided into Schools. Each School specializes in a certain genre of magic and typically the effects of the different abilities within a School are similar.
Command

Typically compels or forbids action. All offensive magic and abilities from the Command School are Verbals and have the word “Command” in the incantation.

Death

Typically causes injury or destruction. Most abilities from the Death School have the word "Death" in the incantation.

Flame

Typically causes injury or destruction. Most abilities from the Flame School have the word “Flame” in the incantation.

Neutral

Typically has effects that alter game rules for the user in some manner and do not directly affect other players.

Protection

Typically prevents injury or destruction. There are no offensive abilities in the Protection School.

Sorcery

May cause any effect, serving as a catch-all School. Many abilities from the Sorcery School have the word "Power" in the incantation.

Spirit

Typically supportive abilities pertaining to injuries, death, and other ill affects. Many abilities from the Spirit School have the word "Spirit" in the incantation.

Subdual
Typically prevents movement or actions. All abilities in the Subdual School are Magic Balls.

See also Immune and Resistant

Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions