Difference between revisions of "Range"

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{{Playtest|rule=Updated as of November 3rd, 2024}}
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From the [[Rulebook]]:
  
<onlyinclude>The target of a [[Magic or Ability]] must be in range at the completion of an [[Incantation]]. The target being out of range at any other point does not prevent or interrupt the casting attempt. If a piece of [[equipment]] is the target, the physical equipment itself it what needs to be in range. If the incantation is completed and the target is not in range, the Magic or Ability has no effect but is still expended.  
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{{ruleblock-start}}<onlyinclude>The target of an [[ability]] must be in range at the completion of an [[Incantation]]. The target being out of range at any other point does not prevent or interrupt the casting attempt. If a piece of [[equipment]] is the target, the physical equipment itself is what needs to be in range. If the incantation is completed and the target is not in range, the ability has no effect but is still expended.  
  
 
* Self: Target must be the caster.
 
* Self: Target must be the caster.
* Other: Target must be other players that are in direct physical contact, or the caster's hand within six inches of the target.
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* Touch: Target may be Self or Other. Any physical contact between caster and target is sufficient, or placing one's hand within six inches of the target.
* Touch: Target may be Self or Others. Any physical contact between caster and target is sufficient, or placing one's hand within six inches of the target.
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* Other: Target must be other players or equipment that are in Touch range.
* 20': Target must be within 20' at upon completion of the incantation.
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* 20': Target must be within 20' upon completion of the incantation.
* 50': Target must be within 50' at upon completion of the incantation.
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* 50': Target must be within 50' upon completion of the incantation.
  
Magic or Abilities that require physical contact may only be used provided at least one of the following is true:
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Abilities that are cast at Touch range may only be used provided at least one of the following is true:
 
* The target is willing
 
* The target is willing
* The target is Dead
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* The target is [[Death (Combat)|Dead]]
* The target is Stunned
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* The target is [[Stunned]]
* The target is Frozen
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* The target is [[Frozen]]
* The target is Insubstantial and unable to move from their current location.
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* The target is [[Insubstantial]] and unable to move from their current location.</onlyinclude>{{ruleblock-end|{{CurrentRulebookNumber}}}}
  
[[Category: Amtgard Terms]]
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==See Also==
[[Category: Rulebook Terms]]
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* [[Magic, Abilities, States and Special Effects]]
[[Category: V8 Magic Rules]]
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* [[Magic and Abilities]]
[[Category: Magic Rules]]
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{{Magic and Ability Mechanics Defined}}

Latest revision as of 02:24, 20 March 2025

From the Rulebook:

The target of an ability must be in range at the completion of an Incantation. The target being out of range at any other point does not prevent or interrupt the casting attempt. If a piece of equipment is the target, the physical equipment itself is what needs to be in range. If the incantation is completed and the target is not in range, the ability has no effect but is still expended.
  • Self: Target must be the caster.
  • Touch: Target may be Self or Other. Any physical contact between caster and target is sufficient, or placing one's hand within six inches of the target.
  • Other: Target must be other players or equipment that are in Touch range.
  • 20': Target must be within 20' upon completion of the incantation.
  • 50': Target must be within 50' upon completion of the incantation.

Abilities that are cast at Touch range may only be used provided at least one of the following is true:

See Also

Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions