Difference between revisions of "Armor Combat Rules"
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− | == | + | ==Armor Combat Rules== |
− | [[Armor]] is rated by its ability to stop [[ | + | {{rule|<onlyinclude>[[Armor]] is rated by its ability to stop [[wounds]] and is referred to as [[Armor Points]]. Armor with an Armor Point value rating higher than allowed to a [[Player Class]] may be worn for the highest value allowed to the Player Class. |
− | + | Hits to armor in a [[hit location]] affect that hit location, regardless of if a physical piece of armor covers multiple hit locations. Example: Hitting the sleeve of a chainmail shirt will only affect that arm, and not the torso. There are four possible mechanics involved with counting blows to armor: | |
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− | There are four possible mechanics involved with counting blows to armor: | ||
# A hit to armor from any [[weapon]] will remove one [[Armor Point]] from the [[Hit Location|location hit]]. | # A hit to armor from any [[weapon]] will remove one [[Armor Point]] from the [[Hit Location|location hit]]. | ||
− | # A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Breaking]] [[Special Effect]] | + | # A hit to armor from a [[weapon]], [[Magic Ball]], etc with the [[Armor Breaking]] [[Special Effect]]. |
− | + | # A hit to armor from a weapon, Magic Ball, etc with the [[Armor Destroying]] Special Effect. | |
− | # A hit to armor from a | + | # A hit to armor from a weapon, Magic Ball, etc with the [[Siege]] Special Effect. |
− | # Contacts to armor from objects which do not fall into the above categories have no effect on the armor and pass through to the location underneath unless otherwise noted. | + | # Contacts to armor from objects which do not fall into the above categories will have no effect on the armor and pass through to the location underneath unless otherwise noted. |
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− | + | See [[Special Effects|Special Effects Defined]] for more information on these effects. | |
− | Armor | + | Armor with no remaining [[Armor Points]] no longer interacts with hits from weapons, Magic Balls, etc. |
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− | Armor | + | Armor only protects the area that it covers. Example: You have armor on the front of your leg, but a gap on your thigh, and are struck in the area left open by the gap. You are wounded and the armor itself takes no damage. |
− | Armor | + | Armor present on a [[Wound|wounded]] [[hit location]] will continue to function and stop blows as per normal. This does not exempt wounded arms from the requirement to be kept out of combat. |
− | + | Hits to armor covering a foot that strike below the ankle while that foot is on the ground have no effect on the armor and pass through to the location underneath unless otherwise noted. | |
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− | [[ | + | Armor worn under [[garb]] or other armor must be partially visible, and must be declared if asked. |
− | + | |</onlyinclude>{{CurrentRulebookNumber}}}} | |
− | + | {{Armor}} | |
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Latest revision as of 02:02, 26 February 2025
Armor Combat Rules
Armor Armor Combat Rules · Armor Rating and Safety · Armor Types and Modifiers · Construction Requirements