Difference between revisions of "Rulebook"

From AmtWiki
 
(33 intermediate revisions by 11 users not shown)
Line 1: Line 1:
==The Official Rules of Play for the Game of Amtgard==
+
==The Rules of Play==
  
===''Amtgard; Handbook on the Rules of Play''===
+
====The current version in play is 8.6.2 "Sappy Two"====
  
====The current version in play is [[7.2]] ====
+
The newest version of the rules as of October 7th, 2024: [[8.6.2 Rulebook]] (Sappy Two)
See also [[Rulebook 7.2|7.2]] [[7.0]], [[6.5.3]], [[6.1]], [[6.0]], [[5.0]]. [[4.0]], [[3.0]], [[2.0]], [[1.0]] .
 
  
====A Caveat:====
+
===History of the rules===
It is worth while to note that whilst wikifing the rulebook does make information easier to find it also makes that information about as honest and accurate as that page’s last updater. This section of the Amtwiki is meant as a guide, not the absolute last word on the rules.-[[LT]]
+
The first rule book was a single sheet of paper, the first published and codified rulebook. Originally written, or stolen, the whole cloth from [[Dagorhir]] by James Heran III, or [[Peter LeGrue]]. The first ones cost a dollar a piece from the Science Fiction club of the local El Paso High School. Eventually, the group caught wise to La Grue. But instead of leaving, they kicked him out and built the game themselves. 
Seconded for 7.5 - [[Kelvelos Solevlek|Kelvelos]]
 
  
==Here are a listing of the current sections of the Rulebook==
+
'''Correction'''-  The first Amtgard rulebook (1.0), was a complete multipage handbook very much like one you would pick up today. Though much simpler, it identified the basic tenets incorporated into every rulebook to date. It was not a single piece of paper, that item was a promotional handout providing an overview of [[Peter La Grues]] Amtgard first used at the El Paso Comicon in 1983. He did charge for them, $1.00 ea and he sold them exclusively as a source of income. You also paid dues every weekend in order to play. These funds went right into his pocket and became a very sore spot of contention with club members.
''Wikified for your pleasure''
+
The El Paso High School Science Fiction Club otherwise known as the [[ Far Travelers’]] did not start distributing handbooks until early 1984. We did not kick out La Grue, we separated from his group. For almost 8 months we had two Amtgard groups playing on different days. [[La Grue]], [[Pan Farstar]], [[Thanos]] Darkside, [[Haunsaure]], and there followers forming one group. [[Tawnee]], [[Nashomi]], [[Heimdale]], [[Gilos]] and there followers  forming the other This second group  set the foundation for the 2.0 rulebook, the formation of the Kingdom of the [[Burning Lands]], The Board of Directors, and many of the classes played today.[[Archer]], [[Assassin]], [[Anti-Paladin]] ,[[Bard]], [[Monk]], [[Wizard]] (revised) etc.
===[[Forward 7.5|Forward]]===
+
La Grues group died , La Grue left El Paso and his followers either quite playing or rejoined The Burning Lands.[[Heimdale]] Haroldsson (Jan 2013)
===[[Getting Started 7.5|Getting Started]]===
 
===[[Persona Guidelines 7.5|Persona Guidelines]]===
 
===[[Combat, Weapons and Equipment 7.5|Combat, Weapons and Equipment]]===
 
===[[Equipment Construction 7.5|Equipment Construction]]===
 
===[[Battlegames 7.5|Battlegames]]===
 
===[[Class 7.5|Class]]===
 
===[[Abilities and Traits 7.5|Abilities and Traits]]===
 
  
===[[Amtgard Magic 7.g|Amtgard Magic]]===
+
What remains to us from history includes the basic tenets of our game today. Children under the age of 14 aren't allowed on the field, you must have garb, weapons, and a persona. Some awkward bits existed, for instance healers had to have a scroll with their spell written on it. In this version shield bashing, and grappling are legal. A listing of ransoms by class are given.  
===[[Magic Descriptions 7.5|Magic Descriptions]]===
 
===[[Monsters 7.5|Monsters]]===
 
===[[Glossary 7.5|Glossary]]===
 
===[[Rules Revision Process 7.5|Rules Revision Process]]===
 
  
==Other important Amtgard publications.==
+
====Second Edition====
===[[Dor Un Avathar]]===
+
In the [[2.0]] Rules the first  weapon making instructions are found. As well as information that we would expect to find in our [[corpora]] today. For instance. If you became [[prime minister]] of [[Burning Lands]] and you were not yet a knight, you became one when you stepped down. A [[Squire]] was listed under the classes, 'A Squire is a warrior in training under a [[Paladin]] [[Knight]] or [[Warrior]] with fifteen or more battle games of experience.' Healers were not allowed to heal themselves.
===[[Rulebook Expansions]]===
 
  
'''These sections are taken directly from the Rules of Play, please do not alter them. If you wish to include some personal experience, caveat or addendum please add it to the very bottom of the appropriate page under the title 'Player Notes'.'''
+
===Links===
 +
*[https://amtgard.com/documents/ Official PDF Rulebook Found here]
 +
* [[8.0 Rulebook]] - The rulebook on the wiki.
  
[http://www.ithinkinc.com/amt7_5_2008-12-05.pdf PDF of the Rulebook]  
+
{{Rulebooks}}
[[Category:Amtgard Documents]]
+
 
 +
[[Category:Amtgard Things]] [[Category:Amtgard Terms]]

Latest revision as of 19:46, 3 November 2024

The Rules of Play

The current version in play is 8.6.2 "Sappy Two"

The newest version of the rules as of October 7th, 2024: 8.6.2 Rulebook (Sappy Two)

History of the rules

The first rule book was a single sheet of paper, the first published and codified rulebook. Originally written, or stolen, the whole cloth from Dagorhir by James Heran III, or Peter LeGrue. The first ones cost a dollar a piece from the Science Fiction club of the local El Paso High School. Eventually, the group caught wise to La Grue. But instead of leaving, they kicked him out and built the game themselves.

Correction- The first Amtgard rulebook (1.0), was a complete multipage handbook very much like one you would pick up today. Though much simpler, it identified the basic tenets incorporated into every rulebook to date. It was not a single piece of paper, that item was a promotional handout providing an overview of Peter La Grues Amtgard first used at the El Paso Comicon in 1983. He did charge for them, $1.00 ea and he sold them exclusively as a source of income. You also paid dues every weekend in order to play. These funds went right into his pocket and became a very sore spot of contention with club members. The El Paso High School Science Fiction Club otherwise known as the Far Travelers’ did not start distributing handbooks until early 1984. We did not kick out La Grue, we separated from his group. For almost 8 months we had two Amtgard groups playing on different days. La Grue, Pan Farstar, Thanos Darkside, Haunsaure, and there followers forming one group. Tawnee, Nashomi, Heimdale, Gilos and there followers forming the other This second group set the foundation for the 2.0 rulebook, the formation of the Kingdom of the Burning Lands, The Board of Directors, and many of the classes played today.Archer, Assassin, Anti-Paladin ,Bard, Monk, Wizard (revised) etc. La Grues group died , La Grue left El Paso and his followers either quite playing or rejoined The Burning Lands.Heimdale Haroldsson (Jan 2013)

What remains to us from history includes the basic tenets of our game today. Children under the age of 14 aren't allowed on the field, you must have garb, weapons, and a persona. Some awkward bits existed, for instance healers had to have a scroll with their spell written on it. In this version shield bashing, and grappling are legal. A listing of ransoms by class are given.

Second Edition

In the 2.0 Rules the first weapon making instructions are found. As well as information that we would expect to find in our corpora today. For instance. If you became prime minister of Burning Lands and you were not yet a knight, you became one when you stepped down. A Squire was listed under the classes, 'A Squire is a warrior in training under a Paladin Knight or Warrior with fifteen or more battle games of experience.' Healers were not allowed to heal themselves.

Links

Rulebooks used in Amtgard
Early Editions: 1.0 · 2.0 · 3.0 · 4.0 · 5.0

6th Edition: 6.0 · 6.1 · 6.5.3

7th Edition: 7.0 · 7.1 · 7.2 · 7.5 · 7.6 · 7.7

8th Edition: 8.0 · 8.6.2