Difference between revisions of "V9: Scout"

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| NAME = [[V9: Scout| Scout]]
 
| NAME = [[V9: Scout| Scout]]
  
| DESCRIPTION = Transfer in progress
+
| DESCRIPTION = Scouts are versatile combatants that take advantage of a versatile skill set to improvise, adapt, and overcome any obstacle.
  
| PLAYSTYLE = Transfer in progress
+
| PLAYSTYLE = Bow User, Evasive, Melee, Ranged, Shield User, Skirmisher, Support, Versatile
  
 
| IDENTIFIER = [[File:ColorCodeGreen-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Green]] [[V9: Sash| Sash]]
 
| IDENTIFIER = [[File:ColorCodeGreen-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Green]] [[V9: Sash| Sash]]
  
| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Javelin| Javelin]]
+
| WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Great| Great]], [[V9: Large Thrown| Large Thrown]], [[V9: Bow|Bows]]
  
| SHIELDS = [[V9: Shields|Any]]
+
| SHIELDS = [[V9: Shields|Up to Small]]
  
 
| ARMOR = Choose one:
 
| ARMOR = Choose one:
 
*Up to 4pts [[V9: Armor|Physical Armor]]
 
*Up to 4pts [[V9: Armor|Physical Armor]]
*Up to 2pts Physical Armor + [[V9: Steal Life Essence| Steal Life Essence]] 1/Life ♻20  
+
*Up to 2pts Physical Armor + [[V9: Prepared| Prepared]] 1/Life ♻20  
 
*1pt [[V9: Natural Armor| Natural Armor]]
 
*1pt [[V9: Natural Armor| Natural Armor]]
  
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| HEADER COLOR = #10B255
 
| HEADER COLOR = #10B255
  
| LEVEL 1 = Transfer in progress
+
| LEVEL 1 = [[V9: Prepared| Prepared]] (T)<br>2/Life ♻20<br>
  
| ROW A = Transfer in progress
+
[[V9: Heal| Heal]] (Prepared), [[V9: Release| Release]] (Prepared)<br>
  
| ROW B = Transfer in progress
+
| ROW A = ⬗[[V9: Adaptive Blessing| Adaptive Blessing]] (Self) (Prepared)<br>
  
| ROW C1 = Transfer in progress
+
⬗[[V9: Insight| Insight]] (Unlimited)<br>
| ROW C2 = Transfer in progress
+
+1 use of Prepared<br>
| ROW C3 = Transfer in progress
+
| ROW B = ⬗[[V9: Planar Binding| Planar Binding]] (Prepared)<br>+1 use of Prepared<br>
 +
| ROW C1 = [[V9: Mend| Mend]]<br>(Prepared)<br>
 +
| ROW C2 = ⬗[[V9: Shadowstep| Shadowstep]]<br>(Prepared)<br>
 +
| ROW C3 = [[V9: Expose Weakness| Expose Weakness]]<br>(Prepared)<br>
 +
| ROW D1 = [[V9: Hold Person| Hold Person]]<br>(Prepared)<br>
 +
| ROW D2 = ⬗[[V9: Pass Without Trace| Pass Without Trace]]<br>(Prepared)<br>
 +
| ROW D3 = [[V9: Pinning Arrow| Pinning Arrow]]<br>1 Arrow<br>
 +
| ROW E1 = ⬗[[V9: Suppressing Strike| Suppressing Strike]]<br>(Prepared)<br>
 +
| ROW E2 = ⬗[[V9: Rescue| Rescue]]<br>(Prepared)<br>
 +
| ROW E3 = [[V9: Suppression Arrow| Suppression Arrow]]<br>1 Arrow<br>
  
| ROW D1 = Transfer in progress
+
| ARCHETYPE 1 = '''Ranger'''
| ROW D2 = Transfer in progress
+
Gain the following:<br>
| ROW D3 = Transfer in progress
+
[[V9: Extension| Extension]] (Prepared)<br>
 +
[[V9: Ambulant| Ambulant]] (Prepared)<br>
 +
+1 use of Prepared<br>
  
| ROW E1 = Transfer in progress
+
Cannot use shields.<br>
| ROW E2 = Transfer in progress
+
| ARCHETYPE 2 = '''Infiltrator'''
| ROW E3 = Transfer in progress
+
Gain
 +
⬗[[V9: Teleport| Teleport]] (Prepared)
  
| ARCHETYPE 1 = '''Archetype Name'''
+
Cannot use projectiles.
Transfer in progress
 
  
| ARCHETYPE 2 = '''Archetype Name'''
 
Transfer in progress
 
  
| ARCHETYPE 3 = '''Archetype Name'''
+
| ARCHETYPE 3 = '''Hunter'''
Transfer in progress
+
Arrows grant 2 instead of 1.
 +
 
 +
Cannot use great weapons.
 +
 
 
}}
 
}}
 
</onlyinclude><br><br>
 
</onlyinclude><br><br>
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<div style="column-count: 2"><small>
 
<div style="column-count: 2"><small>
  
 +
{{:V9: Adaptive Blessing}}
 +
{{:V9: Ambulant}}
 +
{{:V9: Expose Weakness}}
 +
{{:V9: Extension}}
 
{{:V9: Heal}}
 
{{:V9: Heal}}
 
+
{{:V9: Hold Person}}
 +
{{:V9: Insight}}
 
{{:V9: Mend}}
 
{{:V9: Mend}}
 +
{{:V9: Pass Without Trace}}
 +
{{:V9: Pinning Arrow}}
 +
{{:V9: Planar Binding}}
 +
{{:V9: Prepared}}
 +
{{:V9: Release}}
 +
{{:V9: Rescue}}
 +
{{:V9: Shadowstep}}
 +
{{:V9: Suppressing Strike}}
 +
{{:V9: Suppression Arrow}}
  
 
</small></div>
 
</small></div>
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| HEADER COLOR = #10B255
 
| HEADER COLOR = #10B255
  
| NAME = TBD
+
| NAME = Trying Out V9 Scout
  
 
| IDENTIFIER = [[V9: Color Code|Green]] [[V9: Sash|sash]]
 
| IDENTIFIER = [[V9: Color Code|Green]] [[V9: Sash|sash]]
  
| WEAPONS = TBD
+
| WEAPONS = Dagger, Short, Long, Great, Heavy Thrown, Bows
 
 
| SHIELDS = TBD
 
  
| ARMOR = TBD
+
| SHIELDS = Up to Small
  
| LEVEL 1 = TBD
+
| ARMOR = 4pt Physical Armor
  
| LEVEL 2 = TBD
+
| LEVEL 1 = Prepared (T) 2/Life ♻20, Heal (Prepared), Release (Prepared)
| LEVEL 3 = TBD
+
| LEVEL 2 = ⬗Planar Binding (Prepared), +1 Prepared
| LEVEL 4 = TBD
+
| LEVEL 3 = ⬗Shadowstep (Prepared)
| LEVEL 5 = TBD
+
| LEVEL 4 = Hold Person (Prepared)
| LEVEL 6 = TBD
+
| LEVEL 5 = ⬗Rescue (Prepared)
 +
| LEVEL 6 = ⬗Adaptive Blessing (Self) (Prepared), Insight (Unlimited), +1 Prepared
  
| CURIO = TBD
+
| CURIO = Green (Release 2/Refresh)
*Requires garb and a <color> [[V9: Garb Bonus Curios|curio]].
+
*Requires garb and a green [[V9: Garb Bonus Curios|curio]].
  
 
}}
 
}}

Revision as of 16:20, 5 December 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




V8Art Scout.png

Scout

Description Scouts are versatile combatants that take advantage of a versatile skill set to improvise, adapt, and overcome any obstacle.
Playstyle Bow User, Evasive, Melee, Ranged, Shield User, Skirmisher, Support, Versatile
Class Identifier ColorCodeGreen-231130.jpg Green Sash
Weapons Dagger, Short, Long, Great, Large Thrown, Bows
Shields Up to Small
Armor Choose one:
Garb Bonus Choice of Garb Bonus Curio.
+1 use if Superior Garb Bonus.
Level 1

You always get these abilities when you play this class.
ROW A Adaptive Blessing (Self) (Prepared)

Insight (Unlimited)
+1 use of Prepared

Levels 2-6

For each level beyond 1, pick a row you have not already chosen and gain the abilities within.

If that row has multiple options, pick one of those options and gain everything from that option.
ROW B Planar Binding (Prepared)
+1 use of Prepared
ROW C {{{ROW C}}}
ROW D Hold Person
(Prepared)
OR Pass Without Trace
(Prepared)
OR Pinning Arrow
1 Arrow
ROW E Suppressing Strike
(Prepared)
OR Rescue
(Prepared)
OR Suppression Arrow
1 Arrow
ROW F {{{ROW F1}}} OR {{{ROW F2}}} OR {{{ROW F3}}}
Archetypes

If you are level 3 or above, you MAY choose to take an archetype.

If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns.
Ranger

Gain the following:
Extension (Prepared)
Ambulant (Prepared)
+1 use of Prepared

Cannot use shields.

Infiltrator

Gain ⬗ Teleport (Prepared)

Cannot use projectiles.

Hunter

Arrows grant 2 instead of 1.

Cannot use great weapons.




List of Class-Specific Abilities



Adaptive Blessing
Simple Summary Adaptive Blessing: Incant "I enchant thee against <State>" x3 to grant the target a resistance to that state. (♻10)
Available to Healer, Paladin, Scout
Type Enchantment
Range
  • 5ft Other (Healer, Paladin)
  • Self (Scout)
Incantation "I enchant thee against <State>" x3
Effects Enchantment Effect: Bearer gains resistance to status effects that include the chosen state (♻10).
Other Details When declaring this enchantment, the bearer must declare what they are resistant to and whether the resistance is active or not.
Reminder
  • Resistances are optional. The bearer does not need to expend them on the first applicable attack.
  • While this ability can grant resistance to Severed, all instances of Severed are applied either as a Secondary Effect or while the player is dead, neither of which would allow the bearer to use the resistance.
V8 Transition Note: This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time.


Ambulant
Simple Summary Ambulant: Incant "Ambulant" before casting another spell, and you can use it while moving.
Available to Bard, Druid, Healer, Scout, Wizard
Type Meta-Magic
Incantation "Ambulant"
Effects Meta-Magic Effect: The modified ability can be cast while moving.
Other Details
  • A spell that is intended to be ambulant may identify the target while moving.
  • 🏃 This ability can be cast while moving.


Expose Weakness
Simple Summary Expose Weakness: Incant "Deadly flaws make thee fragile" x3 to make the target Fragile until they die.
Available to Healer, Scout, Wizard
Type Verbal (Offensive)
Range 20ft
Incantation "Deadly flaws make thee fragile" x3
Effects Status Effect: Target becomes Fragile until this effect is removed.


Extension
Simple Summary Extension: Incant "Extension" before casting a spell with 20ft range, and the range of that spell becomes 50ft.
Available to Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Meta-Magic
Incantation "Extension"
Prerequisites Can only be used to modify abilities with a range of 20ft.
Effects Meta-Magic Effect: The modified ability can affect targets up to 50ft away.


Heal
Simple Summary Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound
Available to Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Druid, Healer, Paladin, Monk, Scout, Curios
  • 5ft (Other) - Unicorn
  • Self - Archer
Incantation "The white light of healing hath healed thee" x5
Effects Immediate Effect: Target restores a wound.


Hold Person
Simple Summary Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s.
Available to Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren)
Type Verbal (Offensive)
Range 20ft
Incantation "I command thee to stop" x3
Effects Status Effect: Target becomes Stopped for 30s.


Insight
Simple Summary Insight: Incant "Insight" immediately after using a Resistance or making an enemy use one to restore one use of Prepared.
Available to Scout
Type Verbal (Non-Offensive)
Range Self
Incantation "Insight"
Prerequisites Can only be used within 30s of expending an enemy's resistance or resisting an enemy attack.
Effects Immediate Effect: Caster restores one use of Prepared.
Reminder This can only be used once per triggering moment.


Mend
Simple Summary Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location.
Available to Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin)
Type Verbal (Non-Offensive)
Range 5ft (Any)
Incantation "I make this item whole again" x5
Effects Immediate Effect: Choose one at the time of cast:
Other Details Caster may hold the item to be affected without taking up a free hand.
V8 Transition Note: Mend targets the player, not the item being restored.


Pass Without Trace
Simple Summary Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base.
Available to Archer, Assassin, Druid, Scout, Curios
Type Verbal (Non-Offensive)
Range Self
Incantation "I pass without trace"
Effects Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base.
Other Details 🏃This ability can be cast while moving.


Pinning Arrow
Simple Summary Pinning Arrow: Incant "Pinning Arrow" immediately before firing a yellow arrow. It applies an engulfing Stopped effect for 30s.
Available to Archer, Scout, Monster (Gorgon)
Type Specialty Arrow
Range Strike
Material Components ColorCodeYellow-231129.jpg Arrow with a Yellow cover or strip, Bow
Incantation "Pinning Arrow"
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Stopped for 30s. Engulfing.

Other Details 🏃 This ability can be cast while moving.


Tracking
Simple Summary Tracking: Incant "I track thee from the shadows" to force the target out of Insubstantial and prevent them from becoming Insubstantial for 10s.
Available to Scout, Monster (Entangling Mass, Werewolf)
Type Verbal (Offensive)
Range 20ft
Incantation "I track thee from the shadows"
Prerequisites This ability can only be used on enemies.
Effects Immediate Effect: Target loses any status effects making them Insubstantial.

Status Effect: For 10s, the target cannot be affected by status effects that would make them Insubstantial.

Other Details
  • 🏃This ability may be cast while moving.
  • This does not count as restoration and is not prevented by Cursed.


Prepared
Simple Summary Prepared: All of your spells share one usage pool, equal to your level.
Available to Scout
Type Trait
Effects Trait Effect: Prepared allows the player to cast certain abilities using a shared pool of uses, instead of being tracked individually. They may cast these abilities in any combination or order. For example, a player with a Prepared 3/Life, as well as Heal (Prepared) and Mend (Prepared) can cast three heals, three mends, two heals and a mend, or two mends and a heal.


Release
Simple Summary Release: Incant "From thy bindings thou art released" x5 to remove any number of status effects from the target other than Severed.
Available to Bard, Druid, Healer, Paladin, Scout, Wizard, Curios, Monster (Unicorn)
Type Verbal (Non-Offensive)
Range
  • 5ft (Any) - Bard, Druid, Healer, Scout, Wizard, Curio
  • 5ft (Other) - Paladin, Unicorn
Incantation "From thy bindings thou art released" x5
Effects Immediate Effect: The target's status is restored; any number of status effects are removed.
Reminder This cannot remove Severed and does not affect players who are Cursed.


Rescue
Simple Summary Rescue: Incant "Live and fight another day for thou art rescued" to make the target Invulnerable, heal them, release them, and send them back to base.
Available to Druid, Healer, Paladin, Scout, Warrior, Curios
Type Verbal (Non-Offensive)
Range 5ft (Other)
Incantation "Live and fight another day for thou art rescued"
Effects Immediate Effect: Target restores any wounds and removes any number of status effects.

Secondary Status Effect: Target becomes Invulnerable and forced to move directly to their base. The target may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends immediately if they reach their base.

Reminder This cannot remove Severed and does not affect players who are Cursed.


Shadow Step
Simple Summary Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect.
Available to Assassin, Scout, Monster (Entangling Mass)
Type Verbal (Non-Offensive)
Range Self
Incantation "I step into the shadows"
Effects Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2
Other Details 🏃This ability can be cast while moving.


Suppressing Strike
Simple Summary Suppressing Strike: Incant "Power strike suppress" and hit an enemy within 2s to Suppress them for 30s. Engulfing.
Available to Assassin, Barbarian, Bard, Monk, Scout, Warrior, Monster (Entangling Mass)
Type Power Strike
Range Strike
Material Components Melee Weapon
Incantation "Power Strike Suppress"
Effects Status Effect: Target struck is Suppressed for 30s. Engulfing.
Other Details 🏃 This ability can be cast while moving.


Suppression Arrow
Simple Summary Suppression Arrow: Incant "Suppression Arrow" immediately before firing a purple arrow. It applies an engulfing Suppressed effect for 30s.
Available to Archer, Scout, Monster (Gorgon)
Type Specialty Arrow
Range Strike
Material Components ColorCodePurple-231130.jpg Arrow with a Purple cover or strip, Bow
Incantation "Suppression Arrow"
Effects Immediate Effect: Damage, Armor Breaking, Weapon Destroying.

Status Effect: Players struck are Suppressed for 30s. Engulfing.

Other Details 🏃 This ability can be cast while moving.




Pre-Constructed Builds

Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.

Trying Out V9 Scout
{{{ABILITY SUMMARIES}}}
Identifier Green sash
Weapons Dagger, Short, Long, Great, Heavy Thrown, Bows
Shields Up to Small
Armor 4pt Physical Armor
Level 1 Prepared (T) 2/Life ♻20, Heal (Prepared), Release (Prepared)
Level 2 ⬗Planar Binding (Prepared), +1 Prepared
Level 3 ⬗Shadowstep (Prepared)
Level 4 Hold Person (Prepared)
Level 5 ⬗Rescue (Prepared)
Level 6 ⬗Adaptive Blessing (Self) (Prepared), Insight (Unlimited), +1 Prepared




Extra Clarifications

Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this class.




Trivia
  • The Scout class was introduced in the very first edition of Amtgard (1983).





Combat Classes
General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes
Credits and Levels · Combat Classes · Non-Combat Classes
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary