Difference between revisions of "V9: Assassin"
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| IDENTIFIER = [[File:ColorCodeBlack-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Black]] [[V9: Sash| Sash]] | | IDENTIFIER = [[File:ColorCodeBlack-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Black]] [[V9: Sash| Sash]] | ||
− | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: | + | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Small Thrown| Small Thrown]], [[V9: Large Thrown| Large Thrown]], [[V9: Bow| Bow]] |
− | | SHIELDS = | + | | SHIELDS = None |
| ARMOR = Choose one: | | ARMOR = Choose one: | ||
− | *Up to | + | *Up to 3pts [[V9: Armor|Physical Armor]] |
− | *Up to | + | *Up to 1pt Physical Armor + [[V9: Shadowstep| Shadowstep]] 1/Life ♻10 👻 |
− | |||
| GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
Line 30: | Line 29: | ||
| HEADER COLOR = #000000 | | HEADER COLOR = #000000 | ||
− | | LEVEL 1 = | + | | LEVEL 1 = ⬗[[V9: Shadowstep| Shadowstep]] 👻<br> |
+ | 2/Life ♻10<br> | ||
− | | | + | ⬗[[V9: Assassinate| Assassinate]] (Unlimited) |
− | | ROW | + | | ROW A = ⬗[[V9: Blink| Blink]] 👻<br>1/Life ♻20<br> |
+ | ⬗[[V9: Cunning| Cunning]] (Unlimited) | ||
− | | ROW | + | | ROW B = ⬗[[V9: Poison Weapon| Poison Weapon]] (Self)<br> |
− | | | + | 1/Life ♻10 |
− | |||
− | | ROW | + | | ROW C1 = [[V9: Coup De Grace| Coup De Grace]]<br> |
− | | ROW | + | 1/Life ♻30 |
− | | ROW | + | | ROW C2 = [[V9: Poison Arrow| Poison Arrow]]<br> |
+ | 2 Arrows | ||
+ | | ROW C3 = [[V9: Dimensional Rift| Dimensional Rift]] 🧨<br> | ||
+ | 1/Life ♻30 | ||
− | | ROW | + | | ROW D1 = ⬗[[V9: Pass Without Trace| Pass Without Trace]] 👻<br> |
− | | ROW | + | 1/Life ♻20 |
− | | ROW | + | | ROW D2 = [[V9: Decoy| Decoy]] (self)<br> |
+ | 1/Life | ||
+ | | ROW D3 = [[V9: Lay Curse| Lay Curse]] 🧨<br> | ||
+ | 2/Life ♻20 | ||
− | | | + | | ROW E1 = [[V9: Sever Spirit| Sever Spirit]]<br> |
− | + | 1/Life ♻10 | |
+ | | ROW E2 = ⬗[[V9: Teleport| Teleport]] 👻<br> | ||
+ | 2/Life ♻20 | ||
+ | | ROW E3 = [[V9: Hold Person| Hold Person]]🧨<br> | ||
+ | 1/Life ♻20 | ||
− | |||
− | |||
− | | ARCHETYPE 3 = ''' | + | | ARCHETYPE 1 = '''Cutthroat''' |
− | + | Gain ⬗[[V9: Contagion| Contagion]] (Self) Unlimited.<br> | |
+ | |||
+ | Cannot use projectiles. | ||
+ | |||
+ | | ARCHETYPE 2 = '''Shadowcloak''' | ||
+ | 👻 abilities become ♻10.<br> | ||
+ | |||
+ | May use 👻 abilities while [[V9: Insubstantial]]. They replace the existing insubstantial effect.<br> | ||
+ | |||
+ | Cannot wear armor.<br> | ||
+ | |||
+ | |||
+ | | ARCHETYPE 3 = '''Saboteur''' | ||
+ | 🧨 abilities become ♻10.<br> | ||
+ | |||
+ | Hold Person, if picked, may be replaced with [[V9: Entangle| Entangle]] 1/Ball during class customization.<br> | ||
+ | |||
+ | Cannot [[V9: Glossary#Dual_Wield_.28Weapons.29|Dual Wield]].<br> | ||
+ | |||
}} | }} | ||
</onlyinclude><br><br> | </onlyinclude><br><br> | ||
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<div style="column-count: 2"><small> | <div style="column-count: 2"><small> | ||
− | {{:V9: | + | {{:V9: Assassinate}} |
+ | {{:V9: Blink}} | ||
+ | {{:V9: Contagion}} | ||
+ | {{:V9: Coup De Grace}} | ||
+ | {{:V9: Cunning}} | ||
+ | {{:V9: Decoy}} | ||
+ | {{:V9: Dimensional Rift}} | ||
+ | {{:V9: Entangle}} | ||
+ | {{:V9: Hold Person}} | ||
+ | {{:V9: Lay Curse}} | ||
+ | {{:V9: Pass Without Trace}} | ||
+ | {{:V9: Poison Arrow}} | ||
+ | {{:V9: Poison Weapon}} | ||
+ | {{:V9: Sever Spirit}} | ||
+ | {{:V9: Shadowstep}} | ||
+ | {{:V9: Teleport}} | ||
− | |||
</small></div> | </small></div> |
Revision as of 06:25, 5 December 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Assassin | ||||
---|---|---|---|---|
Description | Transfer in progress | |||
Playstyle | Transfer in progress | |||
Class Identifier | Black Sash | |||
Weapons | Dagger, Short, Long, Small Thrown, Large Thrown, Bow | |||
Shields | None | |||
Armor | Choose one:
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | ⬗ Blink 👻 1/Life ♻20 ⬗ Cunning (Unlimited) | ||||
---|---|---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | ⬗ Poison Weapon (Self) 1/Life ♻10 | ||||
ROW C | {{{ROW C}}} | |||||
ROW D | ⬗ Pass Without Trace 👻 1/Life ♻20 |
OR | Decoy (self) 1/Life |
OR | Lay Curse 🧨 2/Life ♻20 | |
ROW E | Sever Spirit 1/Life ♻10 |
OR | ⬗ Teleport 👻 2/Life ♻20 |
OR | Hold Person🧨 1/Life ♻20 | |
ROW F | {{{ROW F1}}} | OR | {{{ROW F2}}} | OR | {{{ROW F3}}} | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Cutthroat
Gain ⬗ Contagion (Self) Unlimited. Cannot use projectiles. |
Shadowcloak
👻 abilities become ♻10. May use 👻 abilities while V9: Insubstantial. They replace the existing insubstantial effect. Cannot wear armor. |
Saboteur
🧨 abilities become ♻10. Hold Person, if picked, may be replaced with Entangle 1/Ball during class customization. Cannot Dual Wield. |
List of Class-Specific Abilities
Assassinate | |
---|---|
Simple Summary | Assassinate: Incant "Assassinate" immediately after killing an enemy to Sever them. |
Available to | Assassin, Monster (Werewolf) |
Type | Verbal (Offensive) |
Range | Unlimited |
Incantation | "Assassinate" |
Prerequisites | Can only be used immediately after killing the target. |
Effects | Status Effect: The target is Severed until they respawn. |
Other Details |
|
Blink | |
---|---|
Simple Summary | Blink: Incant "I vanish from sight" to become Insubstantial and move anywhere within 50ft. To come back, incant "I return to the physical world" x2 while 10ft away from enemies. |
Available to | Assassin, Monster (Siren) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I vanish from sight" |
Effects | Status Effect: Caster becomes Insubstantial and may move around freely within 50ft of where this ability was initially cast. Caster can remove this effect from themselves anytime they are at least 10ft away from living enemies by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability may be cast while moving. |
Contagion | |
---|---|
Simple Summary | Contagion: Incant "May thou bear this plague unto all" x3. Bearer is Fragile and their melee attacks are Wounds Kill. |
Available to | Wizard, Monster (Shroomkin) |
Type | Enchantment |
Range | 5ft (Other) |
Incantation | "May thou bear this plague unto all" x3 |
Effects | Enchantment Effect: Bearer is Fragile and their wielded melee weapons are Wounds Kill. |
Other Details | This enchantment cannot be willingly discarded. |
Coup De Grace | |
---|---|
Simple Summary | Coup De Grace: Incant "Succumb to thy wounds and die" x3 to kill a wounded target. |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Succumb to thy wounds and die" x3 |
Effects | Immediate Effect: If the target is wounded, they die. Otherwise, no effect. |
Cunning | |
---|---|
Simple Summary | Cunning: Incant "Cunning" within 30s of killing an enemy. Restore a use of Blink, Pass Without Trace, Shadowstep, or Teleport. |
Available to | Assassin |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "Cunning" |
Prerequisites | Can only be used within 30s of killing an enemy. |
Effects | Immediate Effect: Caster declares and restores one use of an Assassin ability marked with the 👻 tag. |
Reminder | This can only be used once per triggering moment. |
Decoy | |
---|---|
Simple Summary | Decoy: Incant "May this deception ensure a safe return" x3 to become resistant to any single strike or ability inflicted by an enemy. When you use this resistance, become Insubstantial and return to base, where you incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin |
Type | Enchantment |
Range | Self |
Incantation | "May this deception ensure a safe return" x3 |
Effects |
|
Other Details | When declaring this enchantment, the bearer must declare whether the resistance is active or not |
Reminder | Resistances are optional. The bearer does not need to expend them on the first applicable attack. |
V8 Transition Note: | This enchantment is not removed once the resistance is expended. The resistance can be restored by resting for the indicated time. |
Dimensional Rift | |
---|---|
Simple Summary | Dimensional Rift: Incant "Aether consume thy ghostly form" x3. If the target is Insubstantial, they die |
Available to | Assassin, Wizard |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Aether consume thy ghostly form" x3 |
Effects | Immediate Effect: If the target is Insubstantial, they die. Otherwise, no effect. |
Entangle | |
---|---|
Simple Summary | Entangle: Incant "The power of earth is mine to evoke" x2 to prime a brown spellball. It deals no damage, but applies an engulfing Stopped effect for 30s. |
Available to | Assassin, Druid, Healer, Wizard, Monster (Entangling Mass) |
Type | Spellball |
Range | Strike |
Material Components | Brown Spellball |
Incantation | "The power of earth is mine to evoke" x2 |
Effects | Status Effect: Players struck are Stopped for 30s. Engulfing. |
Other Details | Strikes from this ball do not deal damage. |
Hold Person | |
---|---|
Simple Summary | Hold Person: Incant "I command thee to stop" x3 to make the target Stopped for 30s. |
Available to | Assassin, Bard, Druid, Healer, Scout, Wizard, Monster (Siren) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "I command thee to stop" x3 |
Effects | Status Effect: Target becomes Stopped for 30s. |
Lay Curse | |
---|---|
Simple Summary | Lay Curse: Incant "Death lays a curse on thee" x3 to make the target Cursed for 30s |
Available to | Assassin, Healer, Wizard, Curios, Monster (Gorgon, Harpy) |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death lays a curse on thee" x3 |
Effects | Status Effect: Target becomes Cursed for 30s. |
Pass Without Trace | |
---|---|
Simple Summary | Pass Without Trace: Incant "I pass without trace" to become Invulnerable - you must return to base. |
Available to | Archer, Assassin, Druid, Scout, Curios |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I pass without trace" |
Effects | Status Effect: Target becomes Invulnerable and is forced to move directly to their Base. They may end this effect any time they are at least 100ft away from living enemies by declaring "I return to the physical world" x2. This effect also ends if they reach their base. |
Other Details | 🏃This ability can be cast while moving. |
Poison Arrow | |
---|---|
Simple Summary | Poison Arrow: Incant "Poison Arrow" immediately before firing a green arrow. It is Wounds Kill. |
Available to | Archer, Assassin, Monster (Gorgon) |
Type | Specialty Arrow |
Range | Strike |
Material Components | Arrow with a Green cover or strip, Bow |
Incantation | "Poison Arrow" |
Effects | Immediate Effect: Damage, Armor Breaking, Weapon Destroying, Wounds Kill. |
Other Details | 🏃 This ability can be cast while moving. |
Poison Weapon | |
---|---|
Simple Summary | Poison Weapon: Incant "I coat these weapons with a deadly poison" x2. The next wound you deal is Wounds Kill. This effect can be restored with ♻10 |
Available to | Anti-Paladin, Assassin, Druid, Monster (Shroomkin) |
Type | Enchantment |
Range |
|
Incantation | "I coat these weapons with a deadly poison" x2 |
Effects | Enchantment Effect: The next wound caused by the bearer in melee is Wounds Kill. This effect can be renewed, and restored with ♻10. |
Other Details | When declaring this enchantment, the bearer must indicate whether the Wounds Kill effect is active or not. |
Sever Spirit | |
---|---|
Simple Summary | Sever Spirit: Incant "Death severs thy spirit" to Sever a dead player. |
Available to | Healer |
Type | Verbal (Offensive) |
Range | 20ft |
Incantation | "Death severs thy spirit" |
Effects | Status Effect: If the target is dead, they become Severed until they respawn. Otherwise, no effect. |
Other Details | This ability can target and affect dead players. |
Shadow Step | |
---|---|
Simple Summary | Shadow Step: Incant "I step into the shadows" to become Insubstantial and Stopped. Incant "I return to the physical world" x2 to end the effect. |
Available to | Assassin, Scout, Monster (Entangling Mass) |
Type | Verbal (Non-Offensive) |
Range | Self |
Incantation | "I step into the shadows" |
Effects | Status Effect: Caster becomes Insubstantial and Stopped. Caster can end this effect at any time by declaring "I return to the physical world" x2 |
Other Details | 🏃This ability can be cast while moving. |
Teleport | |
---|---|
Simple Summary | Teleport: Incant "Travel through the aether" x3 to make the target insubstantial and move directly to a fixed location. They may exit by incanting "I return to the physical world" x2 at the destination. (Or along the path there as long as they are 10ft away from living enemies.) |
Available to | Archer, Assassin, Druid, Healer, Scout, Wizard |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "Travel through the aether" x3 |
Effects | Status Effect: Target becomes Insubstantial and is forced to move directly to a destination chosen by the caster at the time of casting. Upon reaching the destination the target must end the effect by declaring "I return to the physical world" x2. The target may end this effect prematurely in the same way anytime they are at least 10ft away from all living enemies. |
Other Details | The destination must be a static, unmoving location that can be definitively known by the target at the time of casting. For example, if the chosen destination is "Behind that wizard", the target must be able to know exactly what that means before they start moving and the location will not change if the wizard moves away while the target is in transit. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
TBD |
{{{ABILITY SUMMARIES}}} | ||
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Identifier | Black sash | ||
Weapons | TBD | ||
Shields | TBD | ||
Armor | TBD | ||
Level 1 | TBD | ||
Level 2 | TBD | ||
Level 3 | TBD | ||
Level 4 | TBD | ||
Level 5 | TBD | ||
Level 6 | TBD |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Assassin class was introduced in Amtgard V2 (1983).
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