Difference between revisions of "Druid"
Line 8: | Line 8: | ||
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil | Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil | ||
===Equipment=== | ===Equipment=== | ||
− | '''[[Garb]]:''' | + | '''[[Garb]]:''' Brown [[sash]] and medieval/sword and sorcery looking garb<br> |
'''[[Look The Part]]:''' 1 extra point of magic at the Druid’s highest level.<br> | '''[[Look The Part]]:''' 1 extra point of magic at the Druid’s highest level.<br> | ||
'''[[Armor]]:''' None<br> | '''[[Armor]]:''' None<br> |
Revision as of 19:27, 11 July 2017
Druid is a core class that casts magic to command the forces of nature.
Contents
From the Rulebook
Neolithic anthropological evidence indicates a strong tradition of matriarchy and mother worship in Central Europe, the origin of the proto-Celtic Beaker and Axe peoples. It is highly possible that many if not most early druidic-types were priestesses rather than priests.
Examples
Galadriel, Johnny Appleseed, Lady of the Lake, Tom Bombadil
Equipment
Garb: Brown sash and medieval/sword and sorcery looking garb
Look The Part: 1 extra point of magic at the Druid’s highest level.
Armor: None
Shields: None
Weapons: Dagger
Magic-user
Druids may purchase five points of magic from each level. Unused points from higher levels can be rolled down to lower levels. A list of all magic purchased must be carried at all times.
Spell List
Previous Versions:
V7.7
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |