Difference between revisions of "Assassin"

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==From the [[Rulebook]]==
 
==From the [[Rulebook]]==
  
Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form.
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Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form. More known for the deadly ninjas of Japan.
  
 
===Examples:===
 
===Examples:===

Revision as of 23:51, 21 April 2011

Assassin heraldry.gif

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

Assassins were once so powerful in the Middle East that Hulagu Khan had to storm their mountain fortress when they demanded tribute. Renaissance Italy and its setting of political intrigue made the courtly killing an art form. More known for the deadly ninjas of Japan.

Examples:

The Ninja, the Borgias, the Jackal, Hassan-I-Sabah, Sir Francis Walsingham

Garb:

Black sash

Class details:

Assassin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 dagger, short, long, throwing weapons - None -
2nd - short bow (T) - - Poison Weapon (ex) (2/game), Trap (ex) (1/game)
3rd - - - - Touch of Death (ex) (1/game), Teleport (ex) (2/game), Antidote to Poison (ex) (1/life)
4th - - 2 points (T) - -
5th - - small shields (T) - Assassinate (ex) (2/game)
6th - - - - Innate Ability - Choose two abilities to become (1/life) before game: Assassinate, Poison Weapon, Teleport, Trap

See also

Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared
Also See: Look the Part · Credits and Levels

V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions