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Resistant

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From the Rulebook:

The player is unaffected by the next effect of a given type. Players must declare "resistant" upon triggering.
Wounds: Does not receive the next wound that would otherwise be inflicted.
School: Immune to the next ability from the given School.
Rulebook 8.6.3
Magic and Ability Mechanics Defined
Ability · Ability Order · Archetype · Chant · Charge · Enchantments · Engulfing · Incantation · Magic Armor · Magic Balls · Meta-Magic · Range · Resistant · School · Specialty Arrows · Traits · Trigger · Verbal
Magic, Abilities, States and Special Effects
Magic and Ability Mechanics Defined · States Defined · Special Effects Defined
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure
Retrieved from "https://wiki.amtgard.com/index.php?title=Resistant&oldid=272099"
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  • 8.6.3 Rulebook Content
  • Magic, Abilities, States and Special Effects
  • Magic and Ability Mechanics Defined

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