- Enormous underwater predators, these multi-tentacled beasts are rarely seen on the surface. When they arise, however, they are quick to devour entire ships and crew without warning, dragging them to a watery grave. On occasion, some powerful wizard, angry demigod or other preternaturally potent magical being will summon one of these monstrosities to wreck devastations upon whatever particular city, nation, vessel or hero has provoked their wrath. Woe unto the unfortunate souls who happen to find themselves in the path of the Kraken!
- — Nautical Nights
|Monster Type||Beast Multi-Player|
|Power Rating||Variable: 2 per tentacle + 1 for head|
|Armor||3 (Natural)(Each Player)|
|Shields||Head: Medium |
|Weapons||Head: Short (Natural) |
Tentacles: Short, Hinged, or Great (Natural)
- The tentacles die if the head is killed.
- Head may not leave Water zones.
- There should be one head and as many tentacles as deemed necessary, each represented by a different player. The tentacles must remain within 20’ of the head at all times. If an ability would cause them to move further away, they stop at 20 feet. The head counts as the respawn point for the tentacles (if respawning is allowed).