Wizard

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A red fireball and blue scroll, crossed with a yellow lightning bolt on a black field: a common heraldry for Wizards

Wizard is a core class that casts magic to manipulate the elemental and arcane forces.

Rules of Play

The Wizard class is designed for powerful ranged offense and battlefield control, with a focus on damaging and disrupting enemies.

Examples
Morgana le Fey, Merlin, The Wicked Witch of the West, Carman, Abe no Seimei
Garb
Yellow sash and medieval/sword and sorcery looking garb
Look The Part
1 extra point of magic at the Wizard’s highest level.
Armor
None
Shields
None
Weapons
Dagger, Magic Staff
Magic-user
Wizards may purchase five points of magic from each level. Unused points from higher levels can be

rolled down to lower levels. A list of all magic purchased must be carried at all times.

Spell List

Level Spell Name Cost Max Frequency Type School Range
1st Level
- Banish 1 - 1/Life Verbal Spirit 20’
- Equipment: Weapon, Short 2 1 - Neutral Neutral -
- Experienced 2 2 - Neutral Neutral -
- Force Barrier 1 - 1/Life Verbal Sorcery Self
- Force Bolt 1 8 3 Balls / Unlimited Magic Ball Sorcery -
- Heat Weapon 1 - 1/Life Verbal Flame 20’
- Mend 1 - 1/Life Verbal Sorcery Touch
- Shove 1 - 1/Life Charge x3 Verbal Sorcery 20’
2nd Level
- Astral Intervention 1 - 1/Life Verbal Command 20’
- Break Concentration 1 - 1/Life Verbal Command 20’
- Entangle 1 3 2 Balls / Unlimited Magic Ball Subdual -
- Innate 1 - 1/Refresh Meta-Magic Neutral -
- Planar Grounding 1 - 1/Refresh Verbal Sorcery 20’
- Release 1 - 1/Life Verbal Sorcery Touch
- Suppression Bolt 1 3 1 Ball / Unlimited Magic Ball Subdual Ball
- Teleport 1 2 1/Life Verbal Sorcery Touch
3rd Level
- Dispel Magic 1 - 1/Refresh Charge x3 Verbal Sorcery 20’
- Dragged Below 1 - 1/Refresh Verbal Death 20’
- Extension 1 2 1/Life Meta-Magic Neutral -
- Greater Mend 1 - 1/Refresh Verbal Sorcery Touch
- Hold Person 1 - 1/Life Verbal Command 20’
- Iceball 1 3 1 Ball / Unlimited Magic Ball Subdual -
- Lightning Bolt 1 4 1 Ball / Unlimited Magic Ball Flame -
- Ravage 1 - 2/life Verbal Death 20’
- Shatter Weapon 1 - 1/Refresh Verbal Sorcery 20’
- Throw 1 - 1/Refresh Verbal Sorcery 20’
4th Level
- Destroy Armor 1 - 2/Refresh Verbal Death 20’
- Dimensional Rift 1 - 1/Refresh Verbal Sorcery 20’
- Fireball 1 4 1 Ball / Unlimited Magic Ball Flame Ball
- Icy Blast 1 - 1/Refresh Verbal Sorcery 20’
- Shatter 1 - 1/Refresh Verbal Sorcery 20’
- Suppress Aura 1 - 1/Refresh Verbal Command 50’
- Swift 1 2 1/Life Meta-Magic Neutral -
- Vampirism 1 - 1/Refresh Enchantment Death Other
- Wounding 1 - 1/Refresh Charge x3 Verbal Death 20’
5th Level
- Ambulant 1 2 1/Life Meta-Magic Neutral -
- Contagion 1 - 1/Refresh Enchantment Death Other
- Equipment: Weapon, Long 4 1 - Neutral Neutral -
- Phase Bolt 1 4 1 Ball / Unlimited Magic Ball Sorcery Ball
- Pyrotechnics 1 2 1/Refresh Verbal Flame 50’
- Steal Life Essence 1 2 1/Life Verbal Death Touch
- Void Touched 1 2 1/Refresh Enchantment Sorcery Other
- Ward Self 1 2 1/Refresh Enchantment Protection Self
6th Level
- Battlemage (A) 2 1 - Archetype Neutral -
- Elemental Barrage 1 2 1/Refresh Verbal Sorcery Self
- Evoker (A) 2 1 - Archetype Neutral -
- Finger of Death 1 - 1/Refresh Verbal Death 20’
- Persistent 2 - 1/Refresh Meta-Magic Neutral -
- Protection from Magic 1 - 1/Refresh Enchantment Protection Other
- Sphere of Annihilation 2 1 1 Ball / Unlimited Magic Ball Sorcery Ball
- Warlock (A) 2 1 - Archetype Neutral -
- Word of Mending 1 - 1/Refresh Verbal Sorcery Touch

See also

External links

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared