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  • #REDIRECT [[Magic, Abilities, States and Special Effects]]
    58 bytes (7 words) - 14:57, 31 March 2015
  • ===The Rules of Magic according to the [[Amtgard Magic]] Section of the [[7.2]] [[Rulebook]]=== *1.* Magic must be said loudly and clearly enough to be heard within 50 feet or by the
    9 KB (1,568 words) - 14:57, 31 March 2015
  • ==='''<u>[[V9: Magic Items (General Rules)| General Rules]]</u>'''=== ====<u>Using Magic Items</u>====
    7 KB (1,227 words) - 22:25, 9 February 2024

Page text matches

  • ...] or [[ability]] to be used. This is usually an [[Enchantment Strip]] or [[Magic Ball]]. [[Category: V8 Magic Rules]]
    211 bytes (31 words) - 20:55, 7 August 2018
  • ='''[[V9: Magic Items| Magic Items]]'''= ...re a common part of [[V9: Theme and Setting|fantasy]] stories. In Amtgard, magic items can be acquired in a variety of ways and will offer boons to the user
    751 bytes (113 words) - 23:57, 23 November 2023
  • ...ion of this Ability lists it as an [[Enchantment]] then it follows all the rules for Enchantments and counts towards the [[Enchantment limit|limit of Enchan [[Category: V8 Magic Rules]]
    359 bytes (55 words) - 21:01, 7 August 2018
  • All [[Magic Classes]] have 5 points per [[level]] to spend on purchasing [[Spells]]. They receive a bonus magic point at their highest level if they qualify for [[Look the Part]].
    427 bytes (70 words) - 20:54, 7 August 2018
  • [[Category: V8 Magic Rules]] [[Category: Magic Rules]]
    242 bytes (39 words) - 20:56, 7 August 2018
  • [[Category:V8 Magic Rules]] [[Category:Magic Rules]]
    351 bytes (46 words) - 19:39, 25 September 2023
  • '''Note: This article is out of date from a previous edition of the rules''' ...r to possess the list at any time, renders the player incapable of casting magic while without it. The Rule does not, however, dictate the form or requireme
    786 bytes (132 words) - 05:49, 6 March 2019
  • <onlyinclude>A type of magic which alters the typical behavior of other magics. # Unless otherwise noted, Meta-Magic follows all the standard rules for [[Incantations]].
    1 KB (192 words) - 20:29, 25 September 2023
  • ...esents what kind of ability or magic something is, and affects what set of rules it follows. This can be: *[[Magic Ball (Type)|Magic Ball]]
    371 bytes (49 words) - 17:40, 19 December 2014
  • ==='''<u>[[V9: Abilities and Effects (General Rules)| General Rules]]</u>'''=== {{:V9: Meta-Magic}}
    1,023 bytes (132 words) - 01:38, 30 November 2023
  • [[School]]: [[Immune]] to the next Magic or Ability from the given School.</onlyinclude> [[Category: V8 Magic Rules]]
    685 bytes (101 words) - 20:59, 25 September 2023
  • An audible component required by some [[magic]]s and [[abilities]] that sustains their continuing function. [[Category:V8 Magic Rules]]
    531 bytes (83 words) - 20:39, 7 August 2018
  • One of the six [[Type|types]] of [[magic]] in the [[Amtgard]] rules of play. Here is a list of all current [[Magic and Abilities]].
    163 bytes (27 words) - 18:59, 6 January 2015
  • ...[[spellpoints|magic points]] gained from this ability. All other rules of magic apply.
    397 bytes (60 words) - 17:05, 24 May 2011
  • ...e cost. All magic rules are otherwise as per the Wizard class, using the [[Magic Point]] progression chart below.
    801 bytes (101 words) - 23:40, 26 August 2008
  • ...or count for the purposes of [[Attuned]], [[Essence Graft]], or similar [[magic and abilities]]. '''Note:''' Some Traits mimic other Magic or Abilities, but these Traits are still always on and ignore any [[Incanta
    915 bytes (131 words) - 16:37, 10 October 2023
  • ='''[[V9: Core Combat Rules| Core Combat Rules]]'''= ...strikes to powerful magic, most Amtgard mechanics involve the core combat rules to some extent.
    796 bytes (113 words) - 22:02, 9 February 2024
  • [[Category: V8 Magic Rules]] [[Category: Magic Rules]]
    464 bytes (67 words) - 16:53, 10 October 2023
  • ====Magic Balls==== {{:Magic Balls}}</onlyinclude>
    443 bytes (44 words) - 16:01, 18 September 2023
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    2 KB (215 words) - 17:47, 13 July 2018
  • ...Enchantment]]s. The specific enchantment will denote a number of points of Magic Armor that are granted to each [[hit location]]. ...arkskin is ignored. If Gift of Earth is removed the player will have a new Magic Armor maximum of 1 point. All locations greater than 1 point will be lowere
    2 KB (312 words) - 20:18, 25 September 2023
  • The Game Type refers to the set of rules used to play a Battlegame. The common Game Types are: *Full-Class No Magic: [[Class]]es are used except for magic classes.
    640 bytes (92 words) - 20:14, 26 July 2018
  • *[[Magic Items]] *[[Combat Rules]]
    353 bytes (45 words) - 16:25, 26 July 2018
  • ...of the [[7.5 Rulebook]]. The previous section is [[Magic Descriptions 7.5|Magic Descriptions]].'' *[[Abilities, Magic (V7)]]
    1 KB (167 words) - 04:51, 4 April 2016
  • ...yer or count for the purposes of [[Attuned]], [[Essence Graft]] or similar magic and abilities. [[Category: V8 Magic Rules]]
    658 bytes (105 words) - 20:54, 7 August 2018
  • <onlyinclude>====<u>[[V9: Magic Staff| Magic Staff]]</u>==== ...:23014---PlaceHolderImage4x3.jpg | thumb | A [[V9: Wizard| Wizard]] with a Magic Staff.]]
    1 KB (172 words) - 00:31, 7 December 2023
  • *[[Magic, Abilities, States and Special Effects]] for rules regarding magic. *[[Magic and Abilities]] for a list of all magic and abilities.
    619 bytes (88 words) - 02:30, 31 March 2016
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    2 KB (290 words) - 21:18, 3 December 2023
  • ...ilities with a listed range of Touch or greater can be cast at range Self. Magic or Abilities used at a range of Touch may only be used on players that are Ball (Target must be struck by a [[Magic Ball]])<br>
    1 KB (191 words) - 20:48, 25 September 2023
  • ...y, but they are never bypassed by [[magic or abilities]] that ignore other magic or abilities (such as [[Phase Bolt]] or [[Phase Arrow]]).
    385 bytes (56 words) - 21:43, 15 February 2017
  • ...in a certain genre of magic and typically the [[effects]] of the different Magic and Abilities within a School are similar. [[Category: V8 Magic Rules]]
    997 bytes (109 words) - 18:08, 9 October 2023
  • |incant=“I sing a song of dark magic thwarted” ...of Interference”''' or sing a song about defeating/resisting the forces of magic.
    502 bytes (80 words) - 19:12, 23 May 2018
  • ''From the [[Rulebook]] (V7) section [[Amtgard Magic (V7)]]'' A magic cast on an area of ground that persists until used up, the caster leaves a
    2 KB (245 words) - 19:29, 2 March 2015
  • *[[:Category: Kill Trigger Abilities]]: A list of [[Magic and Abilities]] that use Kill Trigger [[Category: V8 Magic Rules]]
    915 bytes (135 words) - 19:56, 25 September 2023
  • {{:V9: Core Combat Rules}} {{:V9: Magic Items}}
    652 bytes (79 words) - 21:06, 12 December 2023
  • ...link=V9: Safety|'''<big>[[V9: Safety|SAFETY]]</big>'''<br>Important safety rules and information.]] </li> ...0px|link=V9: Core Combat Rules|'''<big>[[V9: Core Combat Rules|CORE COMBAT RULES]]</big>'''<br>The basics of Amtgard combat.]] </li>
    4 KB (553 words) - 01:25, 12 January 2024
  • ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===
    3 KB (345 words) - 14:24, 12 October 2021
  • ...Michigan, also offering a fantasy world of warriors, wizards, elves, orcs, magic, and good old-fashioned medieval combat. The name is an acronym for Knights [[http://www.kanar.org/rules.php KaNaR webpage]]
    304 bytes (48 words) - 12:47, 13 November 2007
  • ...y, but they are never bypassed by [[magic or abilities]] that ignore other magic or abilities (such as [[Phase Bolt]] or [[Phase Arrow]]). ...a time. Ball-based abilities must follow all rules for magic balls in the Rules of Play, even if they are not considered Magical ([[M]]).
    3 KB (551 words) - 18:31, 23 July 2018
  • ...oes not override any other rules governing how a specific magic or type of magic interacts with other specific objects. I.e. [[Mend (V7)]] only repairing a
    727 bytes (123 words) - 20:59, 12 January 2015
  • <onlyinclude>====<u><big>[[V9: Meta-Magic| Meta-Magic]]</big></u>==== *To use a meta-magic, the caster must say the meta-magic [[V9: Incantations|incantation]] while casting the ability that they wish t
    1 KB (166 words) - 22:24, 9 February 2024
  • Magic armor functions as described in the [[Rules of Play]]. See [[Magic Armor]]
    222 bytes (34 words) - 17:08, 27 May 2018
  • ...em. In order to gain an additional per-life or per-refresh use of a Charge Magic or Ability the Charge [[Incantation]] must be repeated in full the number o # Charges for [[refresh|per-refresh]] [[Magic and Abilities]] carry between lives; a per-refresh Ability Charged on a pre
    2 KB (350 words) - 19:19, 25 September 2023
  • ...fect follows the creature in a 20’ diameter circle. Normal [[Fog]] terrain rules apply. The creature must chant ‘Fog Form’ every two seconds to retain t The caster cannot take [[Game Items|game items]] into this effect. [[Dispel Magic]] and [[Wind]] will end the effect.
    844 bytes (126 words) - 04:29, 28 August 2008
  • ===<u>General Rules</u>=== ..., [[V9: Armor|armor]], [[V9: Supplemental Armor|helms]], [[V9: Magic Items|magic items]], and portable [[V9: Objectives|game objectives]]. It excludes [[V9:
    1 KB (211 words) - 02:29, 19 November 2023
  • ...ffects typically trigger when a player or object is hit by a [[weapon]], [[Magic Ball]], or targeted by a completed [[Verbal]]. When using a weapon or magic which causes an Special Effect you must announce it to your opponent at the
    2 KB (253 words) - 20:11, 1 May 2020
  • ...arer as though effected by ''[[Presence]]''. The wielder must abide by all rules of the spell.
    451 bytes (73 words) - 20:09, 8 May 2009
  • ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * {{Altered Effect|Dispel Magic|Lost}} {{Trait}}
    933 bytes (119 words) - 20:58, 25 June 2018
  • other special rules. Monsters may have several types, and the effects are cumulative unless ind ::Altered effect ([[Dispel Magic]]:[[Lost]])
    2 KB (299 words) - 18:46, 26 April 2017
  • ''From the [[Rulebook]] section "[[Amtgard Magic (V7)]], The [[Rules of Magic (V7)]]".'' ===The Rules of Magic Balls===
    4 KB (706 words) - 20:18, 12 January 2015

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