Difference between revisions of "Hydra (Monster)"

From AmtWiki
m
m
 
Line 17: Line 17:
 
|armor=3 ([[Natural Armor|Natural]]) (Each player)
 
|armor=3 ([[Natural Armor|Natural]]) (Each player)
 
|shields=None
 
|shields=None
|weapons=Short Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
+
|weapons=Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
 
|abilities=
 
|abilities=
 
* Head:
 
* Head:

Latest revision as of 22:46, 23 July 2018


Hydra.jpg
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Grey scales.
  • Large tail for the Tail.
Requirements None
Monster Type Beast Multi-Player
Level Scenario
Power Rating Variable: 2 per head + 1 for the tail
Armor 3 (Natural) (Each player)
Shields None
Weapons Head: Short (Natural) Tail: Great (Natural)

Abilities

Vulnerabilities

  • The tail dies if all heads are dead at the same time.

Special Notes

  • Please see the General Monster Rules for additional traits and limitations of all Monsters.
  • There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.