Difference between revisions of "Hydra (Monster)"

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[[File:Hydra.jpg|thumb|300px]]
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{{Monster
<blockquote>
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|ruleset=Dor Un Avathar X
''Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.''<br>
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|picture=Hydra
— [[Dor Un Avathar X]]
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|intro=Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
</blockquote>
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|questtype=Scenario
 
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|level=Scenario
==Game Statistics==
 
{{Dor X Scenario Monster Info
 
 
|name=Hydra
 
|name=Hydra
 
|garb=
 
|garb=
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* Large tail for the Tail.
 
* Large tail for the Tail.
 
|requirements=None
 
|requirements=None
|type=[[Beast]]
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|type=Beast
|power=(Variable: 2 per head + 1 for the tail)
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|type2=[[Multi-Player]]
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|type2cat=Multi-Player
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|power=Variable
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|power1=: 2 per head + 1 for the tail
 
|armor=3 ([[Natural Armor|Natural]]) (Each player)
 
|armor=3 ([[Natural Armor|Natural]]) (Each player)
 
|shields=None
 
|shields=None
|weapons=Short Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
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|weapons=Head: [[Short]] ([[Natural Weapons|Natural]]) Tail: [[Great]] ([[Natural Weapons|Natural]])
}}
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|abilities=
 
 
===Abilities===
 
 
* Head:
 
* Head:
 
** [[Immune]] to [[Command]] {{Trait}}
 
** [[Immune]] to [[Command]] {{Trait}}
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*Tail:
 
*Tail:
 
** [[Immune]] to [[Command]] {{Trait}}
 
** [[Immune]] to [[Command]] {{Trait}}
** [[Immune]] to [[Death]] {{Trait}}
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** [[Immune]] to [[Death (School)|Death]] {{Trait}}
 
** [[Immune]] to [[Subdual]] {{Trait}}
 
** [[Immune]] to [[Subdual]] {{Trait}}
 
** [[Strong]] {{Trait}}
 
** [[Strong]] {{Trait}}
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** [[Regeneration]] {{Trait}}
 
** [[Regeneration]] {{Trait}}
 
** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life
 
** [[Fight After Death]] ([[Ambulant]]){{Extraordinary}} 1/life
 
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|vulns=
===Vulnerabilities===
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* The tail dies if all heads are dead at the same time.
The tail dies if all heads are dead at the same time.
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|notes=
 
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* There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.
===Special notes===
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}}
There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.
 
 
 
==Images==
 
 
 
No images yet? Add some!
 
 
 
[[Category:Monsters]]
 
[[Category:Scenario Monsters]]
 
[[Category:Dor Un Avathar X Monsters]]
 
[[Category:Variable Power Level Dor X Monsters]]
 
[[Category:Beast Dor X Monsters]]
 
[[Category:Dor X Scenario Monsters]]
 

Latest revision as of 22:46, 23 July 2018


Hydra.jpg
Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, wreaking havoc upon their surroundings.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Grey scales.
  • Large tail for the Tail.
Requirements None
Monster Type Beast Multi-Player
Level Scenario
Power Rating Variable: 2 per head + 1 for the tail
Armor 3 (Natural) (Each player)
Shields None
Weapons Head: Short (Natural) Tail: Great (Natural)

Abilities

Vulnerabilities

  • The tail dies if all heads are dead at the same time.

Special Notes

  • Please see the General Monster Rules for additional traits and limitations of all Monsters.
  • There should be from two to eight heads and a single tail, each represented by a single player. Each head must remain within 20 feet of the tail at all times. If a magic or ability would cause them to move farther away, they stop at 20 feet. The tail counts as the respawn point for the heads.