Difference between revisions of "Fight After Death"

From AmtWiki
(Update to new format)
(new template)
Line 1: Line 1:
 
Fight After Death is an ability used by:
 
Fight After Death is an ability used by:
 
*2nd and 4th Level [[Barbarian]]s
 
*2nd and 4th Level [[Barbarian]]s
 
+
{{Ability
{|class="wikitable"
+
|ruleset=V8
! [[Type]]
+
|type=Verbal
| [[Verbal (Type)|Verbal]]
+
|school=Sorcery
|-
+
|range=Self
! [[School]]
+
|incant=“Fight after death” ''immediately after dying''
| [[Sorcery (School)|Sorcery]]
+
|materials=None
|-
+
|effect=Player continues to fight for seven seconds after being [[Death (Combat)|killed]]. Players must [[Chant]] this time out loud.
! [[Range]]
 
| Self
 
|-
 
![[Incantation]]
 
| “Fight after death” ''immediately after dying''
 
|-
 
![[Materials]]
 
| None
 
|-
 
! [[Effect]]s
 
| Player continues to fight for seven seconds after being [[Death (Combat)|killed]]. Players must [[Chant]] this time out loud.
 
  
 
As per Chanting, failure to count immediately ends the [[effect]].
 
As per Chanting, failure to count immediately ends the [[effect]].
Line 26: Line 15:
  
 
Players melee [[weapons]] are [[Shield Crushing]]
 
Players melee [[weapons]] are [[Shield Crushing]]
|-
+
|limit=Players may not activate [[Abilities]] or [[Magic]] during Fight After Death.
! Limitations or Restrictions
 
| Players may not activate [[Abilities]] or [[Magic]] during Fight After Death.
 
  
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].
 
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].
Line 35: Line 22:
  
 
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
 
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
|-
+
|note=[[Reeve]]s are encouraged to remove this ability from those who use it in an unsafe manner.
! Notes
+
}}
| [[Reeve]]s are encouraged to remove this ability from those who use it in an unsafe manner.
 
|-
 
|}
 
'''''See Also:'''''
 
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 
*[[Magic and Abilities]] for a list of all magic and abilities.
 
 
 
[[Category:Rulebook Terms]]
 
 
[[Category:Barbarian Abilities]]
 
[[Category:Barbarian Abilities]]
[[Category:Verbal]]
 
[[Category:Sorcery Magic]]
 

Revision as of 20:49, 11 May 2018

Fight After Death is an ability used by:

Type

Verbal

School

Sorcery

Range Self
Incantation “Fight after death” immediately after dying
Materials None
Effects Player continues to fight for seven seconds after being killed. Players must Chant this time out loud.

As per Chanting, failure to count immediately ends the effect.

Players do not receive further Wounds during Fight After Death.

Players melee weapons are Shield Crushing

Limitations or Restrictions Players may not activate Abilities or Magic during Fight After Death.

Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.

States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player Death.

Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.

Notes Reeves are encouraged to remove this ability from those who use it in an unsafe manner.

See Also: