Difference between revisions of "Experienced"

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*1st Level [[Healer]]s
 
*1st Level [[Healer]]s
 
*1st Level [[Wizard]]s
 
*1st Level [[Wizard]]s
 +
{{Ability
 +
|ruleset=V8
 +
|type=Neutral
 +
|school=Neutral
 +
|range=
 +
|incant=None
 +
|materials=None
 +
|effect=A single [[per-life]] [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency.
  
{|class="wikitable"
+
'''OR''' a single [[refresh|per-refresh]] Verbal purchased becomes [[Charge]] x10 in addition to the normal frequency.
! [[Type]]
 
| [[Neutral (Type)|Neutral]]
 
|-
 
! [[School]]
 
| [[Neutral (School)|Neutral]]
 
|-
 
! [[Range]]
 
| -
 
|-
 
![[Incantation]]
 
| None
 
|-
 
![[Materials]]
 
| None
 
|-
 
! [[Effect]]s
 
| A single [[per-life]] [[Verbal]] purchased becomes [[Charge]] x5 in addition to the normal frequency.
 
 
 
'''OR''' a single [[refresh|per-refresh]] Verbal purchased becomes Charge x10 in addition to the normal frequency.
 
  
 
This Verbal must be determined before the game begins and cannot be changed.
 
This Verbal must be determined before the game begins and cannot be changed.
|-
+
|limit=[[Verbal]] must be 4th [[level]] or lower.
! Limitations or Restrictions
+
|note=
| [[Verbal]] must be 4th [[level]] or lower.
+
}}
|-
 
! Notes
 
|
 
|-
 
|}
 
'''''See Also:'''''
 
*[[Magic, Abilities, States and Special Effects]] for rules regarding magic.
 
*[[Magic and Abilities]] for a list of all magic and abilities.
 
 
 
[[Category:Rulebook Terms]]
 
 
[[Category:Bard Magic]]
 
[[Category:Bard Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Druid Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Healer Magic]]
 
[[Category:Wizard Magic]]
 
[[Category:Wizard Magic]]
[[Category:Neutral Type]]
 
[[Category:Neutral Magic]]
 

Latest revision as of 20:38, 11 May 2018

Experienced is a spell used by:

Type

Neutral

School

Neutral

Range
Incantation None
Materials None
Effects A single per-life Verbal purchased becomes Charge x5 in addition to the normal frequency.

OR a single per-refresh Verbal purchased becomes Charge x10 in addition to the normal frequency.

This Verbal must be determined before the game begins and cannot be changed.

Limitations or Restrictions Verbal must be 4th level or lower.
Notes

See Also: