Difference between revisions of "Dwarf"

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{{Monster
==Dwarf==
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|ruleset=Dor Un Avathar X
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|picture=Dwarf
 
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|intro=Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
===Description:===
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|questtype=Battlegame
Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
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|name=Dwarf
 
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|garb=
===Garb:===
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* a blocky looking helmet
Metal armor, helmets, and fake beards of mustaches. Short people. Dwarves use maces, axes, or hammers whenever possible.
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* a beard (real or fake)
===Type:===
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* Suggested: blocky looking shields. Metal Armor. Maces, Axes, or Hammers as weapons.
[[Standard]] [[Humanoid]]
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|requirements=None
===Q/M Ratio:===
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|type=Humanoid
1/1
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|power=1
===[[Armor]]:===
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|level=2
May wear up to 4 points, up to medium shields
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|armor=4 ([[Worn]])
===Weapons:===
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|shields=Large
Any short melee weapons
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|weapons=[[Short]], [[Long]], [[Heavy Thrown]]
===Immunities:===
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|abilities=
Subdual, Poison, Disease
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* [[Immune]] to [[Subdual]] {{Trait}}
===Natural Lives:===
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* [[Immune]] to [[Death (School)|Death]] {{Trait}}
3
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* [[Greater Harden]] (Self only) {{Trait}}
===Abilities & Traits:===
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* [[Mend]] {{Extraordinary}} 2/life
-[[Innate Ability]]: [[Improve Weapon]] (1/life) Either for self or another, takes 100 count.  May be combined with [[Warrior]] Improve.
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* [[Harden]] {{Extraordinary}} 1/Refresh [[Charge]] x10
-[[Innate Ability]]: [[Fight After Death]] (last life only)
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* [[Imbue Armor]] {{Extraordinary}} 1/refresh, [[Charge]] x10 (Self or Touch:Other)
-[[Vulnerability]]: Players may not carry more than one Dwarven Improvement at a time.  Only Dwarves themselves are the exception to this rule, as they may wear any number of their own Improvements (or the improvements of other Dwarves) without penalty.  Dwarven Improvements are not magic, do not count as enchantments, and may be carried by any class.
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|vulns=
 
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* None
==Levels:==
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|notes=
*1st* As above
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The caster may only have one instance of [[Harden]] and one instance of [[Imbue Armor]] active at a time.
 
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}}
*2nd* Improve Weapon becomes (2/life), Gains [[Innate Ability]]: [[Improve Shield]] (1/life) either for self or another, takes 100 count.
 
 
 
*3rd* May use throwing axes or throwing hammers, Gains [[Innate Ability]]: [[Mend]] (2/life) only on metal equipment.
 
 
 
*4th* Improve Shield becomes (2/life), Gains [[Innate Ability]]: [[Armor of Quality]] (1/life) Either for self or another, takes 100 count.
 
 
 
*5th* Gains [[Adamantine Weapons]] Trait, +1 point Natural Lives (total 4)
 
 
 
*6th* May Fight After Death on last two lives, Gains [[Innate Ability]]: [[Counterspell]] (1/life)
 
 
 
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[[Monster List]]
 

Latest revision as of 22:39, 26 April 2018


Dwarf.jpg
Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • a blocky looking helmet
  • a beard (real or fake)
  • Suggested: blocky looking shields. Metal Armor. Maces, Axes, or Hammers as weapons.
Requirements None
Monster Type Humanoid
Level 2
Power Rating 1
Armor 4 (Worn)
Shields Large
Weapons Short, Long, Heavy Thrown

Abilities

Vulnerabilities

  • None

Special Notes

The caster may only have one instance of Harden and one instance of Imbue Armor active at a time.