Difference between revisions of "Dwarf"

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(New page: Description: Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not...)
 
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Description:
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{{Monster
Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
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|ruleset=Dor Un Avathar X
 
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|picture=Dwarf
Garb:
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|intro=Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
Metal armor, helmets, and fake beards of mustaches. Short people. Dwarves use maces, axes, or hammers whenever possible.
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|questtype=Battlegame
 
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|name=Dwarf
Type:
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|garb=
Standard Humanoid
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* a blocky looking helmet
 
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* a beard (real or fake)
Q/M Ratio:
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* Suggested: blocky looking shields. Metal Armor. Maces, Axes, or Hammers as weapons.
1/1
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|requirements=None
 
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|type=Humanoid
Armor:
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|power=1
May wear up to 4 points, up to medium shields
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|level=2
 
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|armor=4 ([[Worn]])
Weapons:
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|shields=Large
Any short melee weapons
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|weapons=[[Short]], [[Long]], [[Heavy Thrown]]
 
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|abilities=
Immunities:
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* [[Immune]] to [[Subdual]] {{Trait}}
Subdual, Poison, Disease
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* [[Immune]] to [[Death (School)|Death]] {{Trait}}
 
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* [[Greater Harden]] (Self only) {{Trait}}
Natural Lives:
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* [[Mend]] {{Extraordinary}} 2/life
3
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* [[Harden]] {{Extraordinary}} 1/Refresh [[Charge]] x10
 
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* [[Imbue Armor]] {{Extraordinary}} 1/refresh, [[Charge]] x10 (Self or Touch:Other)
Abilities & Traits:
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|vulns=
Innate Ability: Improve Weapon (1/life) Either for self or another, takes 100 count. May be combined with Warrior Improve.
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* None
Innate Ability: Fight After Death (last life only)  
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|notes=
Vulnerability: Players may not carry more than one Dwarven Improvement at a time. Only Dwarves themselves are the exception to this rule, as they may wear any number of their own Improvements (or the improvements of other Dwarves) without penalty. Dwarven Improvements are not magic, do not count as enchantments, and may be carried by any class.
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The caster may only have one instance of [[Harden]] and one instance of [[Imbue Armor]] active at a time.
Levels:
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}}
1st As above
 
 
 
2nd Improve Weapon becomes (2/life), Gains Innate Ability: Improve Shield (1/life) either for self or another, takes 100 count.
 
 
 
3rd May use throwing axes or throwing hammers, Gains Innate Ability: Mend (2/life) only on metal equipment.
 
 
 
4th Improve Shield becomes (2/life), Gains Innate Ability: Armor of Quality (1/life) Either for self or another, takes 100 count.
 
 
 
5th Gains Adamantine Weapons Trait, +1 point Natural Lives (total 4)
 
 
 
6th May Fight After Death on last two lives, Gains Innate Ability: Counterspell (1/life)
 

Latest revision as of 22:39, 26 April 2018


Dwarf.jpg
Short and powerfully built, Dwarves have a reputation that defies their small size. Capable of the finest metal and stone crafting known to man, these bearded warriors are not to be taken lightly. As a race they possess a grim determination and an amazing constitution against threats both magical and mundane.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • a blocky looking helmet
  • a beard (real or fake)
  • Suggested: blocky looking shields. Metal Armor. Maces, Axes, or Hammers as weapons.
Requirements None
Monster Type Humanoid
Level 2
Power Rating 1
Armor 4 (Worn)
Shields Large
Weapons Short, Long, Heavy Thrown

Abilities

Vulnerabilities

  • None

Special Notes

The caster may only have one instance of Harden and one instance of Imbue Armor active at a time.