Difference between revisions of "Anti-Paladin"
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| Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game) | | Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game) | ||
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==See also== | ==See also== |
Revision as of 08:01, 13 May 2013
Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.
From the Rulebook
Class created by Morluk the Merciless
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples:
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
Garb:
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
Requirement:
Must have been a Knight for twelve weeks.
Class details:
Anti-Paladin Level | Lives | Weapons | Armor | Immunities | Abilities and Traits |
---|---|---|---|---|---|
1st | 4 | All melee, javelins | 4 points, Large shields | Control | - |
2nd | - | - | - | - | Touch of Death (ex) (1/game) |
3rd | - | - | - | - | Poison Weapon (ex) (1/game) |
4th | - | - | - | - | Steal Life (m) (1/game) |
5th | - | - | - | - | Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life) |
6th | - | - | - | Flame | Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game) |
See also
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |