Ancestral Armor
From AmtWiki
Revision as of 05:21, 4 November 2024 by Benbookworm97 (talk | contribs) (Updated to V8.6.2 Sappy Two edition)
*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*
Ancestral Armor is a spell usable by:
Type | |
---|---|
School | |
Range | Touch: Others |
Incantation | “May this armor protect thee from all forms of harm. May the flames of the fire not burn thee. May the bolts from the heavens not strike thee. May the arrows of your enemies not pierce thee. May this armor protect thee from all forms of harm.” |
Materials | White strip |
Effects | The effects of a Magic Ball, projectile weapon, or melee weapon which just struck armor worn by the player are ignored, even if the object would not otherwise affect the armor. The armor loses one point of value in the location struck. This effect will not trigger if the armor has no points left in the location struck. Ancestral Armor is not expended after use and will continue to provide protection until removed with Dispel Magic or similar magic or abilities. |
Limitations or Restrictions | Phase Arrow and Phase Bolt interact with armor worn by the bearer as though Ancestral Armor was not present. |
Notes | Engulfing Effects that do not strike the bearer's armor and abilities that ignore armor entirely do not trigger Ancestral Armor. |
See Also:
- Magic, Abilities, States and Special Effects for rules regarding magic.
- Category: Magic and Abilities for a list of all magic and abilities.